Posts for superjupi


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Well done, well played, short and sweet. The ladder glitches were a definite double-take. I'm more than tired enough to fall asleep, but I'm still awake at the end of the movie, which is high praise. That's a yes vote from me.
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Titus Kwok wrote:
superjupi wrote:
Amusingly, my noticing that you were listening to Bloody Tears got a bigger 'AUGH!' response than your wallpaper. :p If Castlevania never remixed/arranged/otherwise used that song again, you wouldn't hear me complain. Need to show some love for the town theme in CV2 for a change.
http://www.ocremix.org/remix/OCR00817/
Yeah, that's long been one of my favorites on the site, though I'm a bit biased, I admit.
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Amusingly, my noticing that you were listening to Bloody Tears got a bigger 'AUGH!' response than your wallpaper. :p If Castlevania never remixed/arranged/otherwise used that song again, you wouldn't hear me complain. Need to show some love for the town theme in CV2 for a change.
Kirby said so, so it must be true. ( >'.')>
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Glad someone else is in favor of a 100% run. I've been trying to jog my memory as to the locations of the Chaos Emeralds (and in doing so, have been cursing the developers for the ludicrous placement of the Emerald in Zone 2).
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How dare you interfere with his plans! Having never played this game, I can only assume it was well-played. The luck manipulation is obvious, for sure. The game is finished very quickly, and the manner you accomplish this task is also impressive. However, the game itself was just plain boring to watch. I'd like to vote Yes on merit, but I think the only entertaining aspect was the music. Eh, I'll sit on this one a bit.
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Well, that's definitely a more efficient fix than rewriting the graphic display engine. I'll still give it a look later (probably next week, whenever I feel the need to escape the family gathering), as I don't think I could submit an emulator as my project in lieu of a database app, especially one that I didn't author myself. :p Thanks for all your work! :)
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The stats are so wildly variable these days that a hacked Pokemon can easily pass for a legit. I'd imagine serebii.net has a suitable stats calculator and information to play match up with, if you want to take it under a magnifying glass. Unless the moveset it came with is impossible, though, I wouldn't even bother questioning it.
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Just as an aside...
Xkeeper wrote:
LagDotCom wrote:
Extreme hilarity and great playing around. Without movies like this, TASvideos may as well just be a scoreboard site with lowest framecounts.
I thought, more recently, it was more of a "high scores" chart for games, but I suppose they're basically the same. But, Mario Paint? Quickest to replicate the Mona Lisa and some old classical song, and make a game with animations? Now that'd be something.
You could do the flyswatter minigame, if nothing else. But does that even end? And do rerecords support the mouse (or Super Scope, for that matter)? Well, one way to find out... [edit] Aaaaand the answer is no. In fact, just using the mouse at low speeds proves very difficult, even if mouse movements WERE stored in movie data. Oh well, it was an interesting thought. [/edit]
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Nice shootin', Tex. Those were some of the twitchiest movements I've seen in a while. Thumbs up, just for finishing it without taking damage. The other thumb comes with it for entertainment factor. *Hits the 'yes' button*
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Much more entertaining than the DVD I was watching. What's to critique? Clearly a yes vote.
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Watching that character 'run' is like watching a car chase with riding lawn mowers. I can't really fault the the run for how it's played, but I haven't felt a need to get out and push so strongly since I was stuck on 56k. Luckily, the run is short enough to have held my attention the whole way through. I think I would have liked to have seen a no damage run more, however, even at the cost of time. In the end, the boss fights (particularly the last one) make it more worthwhile than anything else. I give it a yes vote, either way.
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Incidentally, Vista doesn't care for the method that the emulator uses to draw the video. With no compatibility mode set, the window stays black. Setting it to XP and 2000 compatibility does the same, and all lower settings make the emulator crash if you try to load a ROM. I noticed while running the emulator on my desktop remotely via VNC that the emulator uses an overlay to draw the video, which I would assume is the culprit. I haven't so much as glanced at the source code yet, but I may mess around with it later just to see if it would be worth rewriting to maximize compatibility.
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My only negative thoughts have already been mentioned elsewhere; weak ending, and the competitions are monotonous. I know the competitions are necessary for the scope of the video, and not much can be done there, so I can forgive that much. Likewise, not much can be done about the ending. Still, there have been worse. Ice Climbers, anyone? That said, the paths through each of the maps are well-played and thoroughly entertaining. If I could have requested one thing be done differently, it would be luck manipulation on the soundtrack. :p Voted yes.
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I think it's reasonable enough to assume that it's my turn to say 'reasonable'.
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I always preferred the Genesis version, audio notwithstanding. Aside from the graphics having more charm and presence, I felt it played better overall. The SNES version had such bland and rigid design, even if more pleasing to the ears. Anyway, all that aside, this is an entertaining run with nice improvements. Everything is plowed through so quickly that it's hard to say much more than that. Voted yes.
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Gruefood or no, brilliant retort. <(^.^)b
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I actually DID know this game existed, but couldn't stomach more than a few minutes of playtime. The words 'woefully mediocre' come to mind. The graphics really weren't all that bad, ignoring the overhead segments, but everything else is a joy to forget. Aside from wanting to physically harm the sound team, it's fairly entertaining. Played well, if nothing else. Honestly, the use of death is the most entertaining factor. "Mission accomplished! Leap of glee in celebration! Blargh I am dead." It's a lot like watching someone play one of those sadistic SMB hacks, where they emerge triumphant from a difficult obstacle only to killed by a rogue Goomba, except the deaths are intentional and beneficial. Voted yes.
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Hahahahaha. No. Not even if it were April Fools.
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So wait, should I be explaining my signature, listing games that you would likely claw your own eyes out while attempting to TAS, or listing games that would be flat-out boring to watch? You're confusing me in ways I can't understand! ;_; ( o>.<)-o Q('.'Q ) Kirby boxes... for justice!
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I actually don't think the water physics slow him down. His vertical movements are hampered a bit, but there are some horizontal speed flights that he wouldn't be able to get the most out of without the slow descent. Not to say that I've gone and calculated the possibilities myself, but there are a few instances where he wouldn't be able to move as fast or move quickly for as long under normal physics.
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In all honesty, HoD was the only 2D Castlevania that never really grabbed my attention. It sat in my collection for over a year, unbeaten, purely because I just plain got bored playing it. This was actually how I came to discover that I had purchased a pirated copy of the game; I tried to go back to it, only to discover that my save files had been wiped, and it would immediately forget new save data on power down. I eventually bought a legit copy and finished it on principle. Still not a huge fan of the game, but it's better than any of the 3D installments, at any rate. This kept me entertained, which is the highest praise I can give. If I had known about half the tricks you demonstrated, I probably wouldn't have been so hard on this game. Voted yes.
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Wii: Removed, as the Wii is permanently offline.
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Overkill is better than flicker-induced headaches, though. :3
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[edit] Totally missed the above link, egads! Oh well, I'll leave the comment in, anyway. [/edit] As an aside, human eyes detect movement at a greater rate of speed than 60Hz. Somewhere in the neighborhood of 70Hz is the typical break-off point, though some cases can stretch into the 80's. Also, if you REALLY want to have some fun, throw the game back into full speed after an extended frame advance session.
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Re: Christmas NiGHTS rarity If I remember correctly, it was only available as a bonus CD in issues of certain Imagine publications, and maybe some other unconventional method of some sort. I was SUPPOSED to get the CD with my subscription to UGP, but when the game was conspicuously absent, I was able to pick it up used at Blockbuster. The game isn't exactly in wide circulation, though it doesn't have anything on Panzer Dragoon Saga.
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