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Post subject: The "Major Skip Glitch" Category
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Can anyone tell me how this differs from "Heavy Glitch Abuse?" Or is it just a renaming of that category?
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Hmm, seeing these videos really kinda highlights the Metroid-esque design philosophy this game had - the idea of accommodating shortcuts and alternative routes if the player is clever enough to find them.
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arandomgameTASer wrote:
Eh, game kind of sucks compared to the trilogy before it.
Kind of like saying that you suck compared to Jesus. Personally I think it's a good thing that the traditionally conservative Nintendo took one of its franchises in a different direction for once, even though it failed. Anyway surely a TAS of a game like this is a long way off, no?
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On a serious note, I really hope kusoman hasn't seen either this or adelikat's submission. How unwelcoming can you get? TASing is already a pretty hard hobby to get into. Don't make it harder for newcomers by being a jerk.
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^To be fair, making a TAS is an incredibly daunting task - sure, some newcomers do great (in the past year or so, we've had got4n, solarplex, MrWint and numerics just off the top of my head), but the number of newcomers to this site who have both the dedication to spend hundreds of hours on rerecords and the skill to meet the insanely high standards the site upholds is probably south of 1%. We should probably be doing more to encourage newcomers to contribute in less glamorous roles.
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^^It might be a Japan-only glitch. Did you use the right ROM? Also, is 0xwas on Youtube the same person as was0x on tasvideos?
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MrWint wrote:
Nice graph :) I didn't do the math before, but since catching or evolving costs around 17 seconds each and stuff like wrong warps cost around 12 seconds, there's definitely a theoretical minimum in terms of total time to catch all 151, especially since all of that is not including travel time, and not considering the extra amount of time spent for setting up glitches for otherwise unobtainable Pokémon. I assume the most time can be saved by managing to break the game faster than in 43min, the actual catching simply can't be sped up indefinitely.
To be fair for the longest time I believed that p4wn3r and Mukki's run would never be beaten - considering how long that run took to make, and with the novelty value of the category wearing off, I thought nobody would have the motivation to spend years saving a few minutes on route optimisation and better luck manipulation. And then this run happens. Who's to say history won't repeat itself?
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Who were the seven people who found this entertaining? Come on, don't be shy about it... The big question is whether or not this is even publishable in the Vault. Is it sufficiently optimal, and is it noticeably different from a real-time run?
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Well, I finally finished watching it, and boy did it feel fast. The ability to set the text speed to faster than the standard "fast" option really does make a difference in both speed and watchability. It does still have the "perform the same glitch over and over again" thing that the previous run in this category had, although IMO that's not a bad thing, because it makes me feel like by the end of the run I can sort of understand what's going on without reading the submission notes. And of course we had a stupendous number of rerecords. It wouldn't be a MrWint TAS without that.
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ALAKTORN wrote:
“Note that not only the number of caught and seen Pokémon is 151, the game time ends up being 1:51 as well, which was of course totally planned and not just pure coincidence.” what does that mean? did you slow down on purpose?
The current 120-star SM64 run takes 1:20 as well. Can't be a coincidence.
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Well, I was just about to go to sleep when I saw this. Guess I'll be putting that off for a couple of hours now...
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Warp wrote:
It was new and surprising information for me that the set of algebraic numbers is countable. However, thinking about it, it actually makes sense. Each algebraic number can be represented with a finite polynomial. This fact, all by itself, pretty much makes them countable by definition. You learn new things every day...
This, incidentally, is a neat way of proving that transcendental numbers exist. (In fact it goes one stage further and shows that not only do they exist, they are actually in the majority.) Although it wasn't the first proof, it's certainly the easiest. To prove the transcendence of any individual number is really quite hard.
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Maybe we should have a separate thread for maths PhD students and postdocs... this is going over my head a bit.
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Dyshonest wrote:
It would be fairly redundant to have two runs showcase the same glitch and be of a similar (probably off by a second/two at best) length. Regardless I don't really know why it wouldn't work as R/G/B/Y use very similar engines and it works for R/B/Y. It's possible in R/B but it isn't used so that other glitches for ACE/methods to beat the game may be showcased.
That's not the point here. The point is that the current Green run shouldn't exist at all because it's a vault run with a non-vault goal. Then it gets messy - I guess you could call it obsoleted by the current yellow run? But yeah, this discussion should probably moved to that movie's talk page.
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Warp wrote:
Is the set of all possible infinite bit strings larger than ℝ? (Since an infinite amount of numbers can be represented in two ways as a bit string, is there a bijection between the two sets?)
No, you can do a 1:1 mapping like this: for the recurring 1's stick a 1 on the front of the string, and for terminating decimals stick a 0 on the end of the string. Now every string maps to a unique real number. This technicality generalises completely, so the possibility of equivalence between two different decimals is never a flaw in the proof of a bijection.
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niamek wrote:
I think spots games that the only purpose of it is to play sports( example: NFL 20XX) can be removed from the list.
Like has been said above, you can't know a game's playaround potential without doing some experimentation. For all we know the Madden games could be sitting on a goldmine of arbitrary code execution possibilities.
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The beautiful thing about CDA is that it is, to my knowledge, the last mathematical discovery that can be understood with no background learning required. Maths has gotten so obscure since then...
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If you're here, MrWint, how many Pokemon are you up to at the moment?
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Kind of oddly appropriate that it's quicker to fall down the eponymous pits rather than jumping into them like it is in every other game ever. I suppose that's down to the extremely simple Atari 2600 physics.
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jlun2 wrote:
It's really hard to make a good playaround that keeps the viewers entertained/interested all the way until the end. Even if a game allows many things to do, it can only work for so long before it gets dull.
If we wanted more playarounds we could lift the somewhat restriction that they must finish the game. Some games may have potential for an interesting playaround but cannot hold interest for that length of time, and in any case shorter playarounds would be less work to make.
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BoboTheKing: showing that maths is relevant in the real world. I've never studied topology but I believe that the transformation cannot be made for the following reason: a jumper without a twist has two sides, an inside and an outside, and you cannot run your finger from one to the other without tracing over an edge (ie a neckhokle or similar). But as soon as you put the twist in you can trace your finger along the twist from the inside of the jumper to the outside, so it's now one-sided object. You can't change the number of sides a surface has just by deformation.
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Playarounds are great, but there are several reasons they are quite a rare beast: - They have to do something that a regular TAS, or even a real-time free run, of the game could not do, otherwise it would be better just to make a regular TAS. - They require a great sense of showmanship, and often humour, that not every TASer possesses. - Every game has documented tricks to save subpixels, manipulate the RNG and various other timesaving staples. No game has a list of entertainment techniques, so a playaround TASer has nothing to start with. - Not every game is suited for a playaround, while the existence of the vault means every game can have an any% speedrun.
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Voted yes, at least unlike the recent SML2 and Kirby Super Star submissions you can see something a little bit odd setting up the ending routine. But yeah, this is another movie where being more deeply broken paradoxically makes it look less glitchy-looking, because all the game-breaking is being done in the internal system memory and none of it appears on the screen. I'd rather watch Mario repeatedly crapping out Yoshis like in the last version (okay, that sounded wrong...) Hmm, I have just remembered about the "interesting obsoleted movies" page I set up on the wiki a few months ago. I think I may soon have some new entries to add.
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Still it's way closer to being possible than the situation with the floating house in Up. I read somewhere that it would require roughly ten thousand the number of balloons depicted onscreen to get a house to float in air in real life.
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Hmm, even though it is technically phenomenal, this is considerably less entertaining than the movies it obsoletes, it reminds me of the Chrono Trigger situation in a way, where we had an incredible, mind-bending starred movie obsoleted by a movie where nothing happened for three minutes and then the credits ran. So why was that movie consigned to the vault while this is receiving unanimously positive reception? Sometimes I feel that TASvideos is becoming a massive circle-jerk, that there is an unwritten code that you have to proclaim every new run ever as the second coming of Jesus (at least if it is of a popular game). Even on a technical level, I am told that this is an incredible achievement but can I, or even the majority of people watching this movie here and especially on Youtube, appreciate that? I have no idea what is going on inside the RAM that so sadly is no longer being displayed onscreen. Anyway, rant over, I just hope that runs like this aren't slowly sucking the life out of TASing as an artform rather than a science. Abstaining from voting.
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