Posts for thatguy


1 2
11 12 13
20 21
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
^Actually wersterlobe cracked out a 42:44. http://www.youtube.com/watch?v=47dksDoavWw&list=UUO_0coJ_V8PFPaXRtLlHNhw However he didn't submit it to the site because he doesn't believe it to be an official category. He only made the run because he was pissed off with people using a subpar route.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Kurabupenguin has a valid point actually. Many people here assume that everyone else on these forums will understand what is an April Fools' Joke, but it's not a culturally universal phenomenon.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
I wonder to what extent a Super Paper Mario TAS would actually look like this, since that game has a (non-cheating) bug which produces a similar effect.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
^Just too late for April Fools' Day, what a shame.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Just saying I boldly changed the submission text, because it didn't actually mention anything about the TAS itself (just described the game). If the technical details are wrong, please correct them.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
jimsfriend wrote:
What if you play the same game with the same input file on two different emulators that handle lag and other magical things that would allow a desync between emulators differently.
A cute concept, but one which relies on deliberately bad emulation, which this site has striven to quash from the outset.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Is this entertaining? Of course. Is it publishable? Hell no. Though if this were a Super Metroid run it would doubtless be made into a new category...
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
All right, you're pissed off with some of the branch renames that have happened on this site over the past few months, we get it. Quite optimal for a joke submission though.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
I am really beginning to question the validity of this business model. How much are the elite TASers prepared to live on? For the business model to work at all, a hundred subscribers are required for every elite TASer, which is nowhere near what the site is getting at the moment. This venture is doomed without some serious restructuring of the business model. I would be happy to offer my beloved TASvideos some financial advice, but now that you are a professional outfit, it won't be coming cheap. The going hourly rate is about $200 but I'm offering $170 an hour or $6000 for a 40-hour week. I'll be worth every cent.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
^I think it might be one you only get if you're really familiar with Castlevania TASing (which I'm not). There's another submission which did the "ridiculous category name and number of players" thing much better... That said, this actually looked pretty good! Some bits looked a tad slow maybe but I can't say for definite that they were suboptimal because I don't know the first thing about this game. Also, I only just noticed that "Alucard" is "Dracula" backwards. That one has been staring me in the face for years.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
For those complaining about this initiative: welcome to the real world. There is no such thing as a free lunch in the real world, and TASvideos has been ignoring that for ten years. We all owe them, massively, and anyone who begrudges paying for the hundreds of hours of previously free, high-quality content they have provided is a spineless hypocrite. Nach, I have PM'd you with my bank account number, password, and mother's maiden name. You can do the rest.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Inb4 someone makes a few hundred extra rerecords and removes a frame of lag, thus totally nullifying the superhuman effort that went into this.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Finally! Congrats to the publishers, this wasn't an easy one.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Marx wrote:
prove -12 = 12
Sorry, but April Fool's Day is tomorrow. (Quite looking forward to it actually, will be the first for me.)
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
I'm struggling to think of any game that has seen such an explosion of TAS activity after such a long time in the doldrums. Will watch later, but it looks like the routing has been really deeply analysed.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
In several Command and Conquer games, the computer can simultaneously give orders to units at far-flung locations in a way that a human player could never do because, ultimately, he's limited by the map's scrolling speed.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Obvious yes, congrats. Best TAS from a first-timer I have seen since numerics' Melee playaround.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
While we're here (and posting in this thread since it's equally applicable to both games), would the standard branch be with one or two players? In most two-player co-op games, the second playable character has just as much control as the first - he is a "full" character, capable of dying, slowing the other player down etc etc. In these games, the "co-star luma" is no such thing. It can never hinder the player, only help it by picking up star bits and coins and stunning enemies. In essence, all it ever does is make the game easier. Therefore I propose making one-player the main branch for the same reason that we play games on the hardest difficulty, and then I suspect that two-player runs will be too similar to warrant their own branch.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Warp wrote:
Actually if well executed, it could be a genuine publication (at least if we allow yet another branch.)
Of course it would be accepted, it's Super Metroid! Though in true Super Metroid tradition, we'd have to have a fair amount of pointless bickering first.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Get in! Someone encode this please. Although, for a 3-D game, the rerecord density is very low... is the rerecord count accurate?
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
Radiant wrote:
I don't think there's a meaningful difference between a "debug code" and a "cheat code". Both are basically there to make testing the game easier in development, and neither is a part of normal gameplay.
There's little difference in terms of what you can do with a debug code and a cheat code; there's a vast difference in how you access them. Cheat codes are put in by the developers to make your life easier, which goes against everything TASing stands for. Debug codes are left unintentionally beneath mounds of other code and reaching them through controller input alone is non-trivial. It's just another way of executing code - once you've reached the point of code execution, it's (relatively) easy, but getting there is what makes the TAS interesting.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
After some careful thinking, I think the comparison mentioned by Patashu with the old Earthbound run is applicable. The Earthbound TAS used a cheat code that was left in the game but meant to be inaccessable, and used it to glitch to the end. This Super Metroid TAS uses a cheat code that was meant to be accessible, but accesses it in a way similar to the Earthbound TAS.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
^How else could so much time be cut from such a well-explored game other than ACE? I absolutely love this. The ending reminds me of the Super Mario World in the way that the game gets more and more illogical until it finally gives up and gives the player his win.
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
How hex-friendly is this game, just out of interest?
Editor, Experienced Forum User
Joined: 11/3/2013
Posts: 506
What's happening to this submission? It seems to be in limbo while improvements are being discussed.
1 2
11 12 13
20 21