Posts for upthorn


upthorn
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stickyman05 wrote:
Sir VG wrote:
Yeah, but stage select code allows you to do special stage, avoiding that conundrum.
VG - Is there some obscure way of doing this? I tried enabling the code, collecting the emerald, Reset 68000, re-enabling the code and selecting special level... but it only took me back to the first special level. :(
Gens doesn't properly emulate soft resets yet.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Someone is Wrong on the internet!
upthorn
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DarkKobold wrote:
And I should hope that you wouldn't consider a difference in opinion on 'community management' a reflection on intelligence. If you mean that I'm not seeing the 'humor' of this thread, I don't find it funny at all when someone in a position of power belittles someone below them.
I was actually referring to your assessment that Bisqwit was doing it in order to belittle AKA, rather than that he was doing it in order to try to increase the utility of AKA's future posts. It seems very clear to me that Bisqwit was trying to get AKA to put more effort into clarity of meaning in the future, while being humorous about it to try to keep people from feeling that he is too uptight about such things.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Someone is Wrong on the internet!
upthorn
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DarkKobold wrote:
Bisqwit should not be allowed to have fun on his own website ... when it comes at the expense of his users. I just find it inappropriate behavior for an admin or moderator. Anyone else, I wouldn't care at all.
I'm going to have to disagree with you here: 1) Bisqwit has no responsibility to TASvideos. He made it, it is his to do with as he pleases. The fact that others happen to enjoy the fruits of his effort does not create an obligation to them on his part. Though if it were any other moderator besides Bisqwit, this point would have some validity... If you were correct about point 2 --
DarkKobold wrote:
While AKA's grammar was poor, an administrator of any forum should be above the childish act of making a public mockery of anyone.
2) The purpose was not to make a public mockery of AKA, it was to notify him of problematic behavior while being lighthearted and fun about it. It really is a problem when important members do not put the effort into making their communication comprehensible. It is especially important on a forum like this, where many people are not fluent in English, for those who are fluent to state themselves in an understandable fashion. Because while people like you and me can easily navigate around the numerous small errors that tend to be present in AKA's posts, think about how much harder it must make it for people like xipo and x2poet, who still have very little experience with the language. PS: I did edit darkkobold's quote slightly, but only to shorten it, not to change the meaning. pps: yes I am taking this topic too seriously, but only because darkkobold should be smarter than that.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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2 player runs are generally much more entertaining than 1 player versions, and in an autoscrolling game, like this one, entertainment is everything.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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LSK wrote:
Out of curiosity, what happens if you allow yourself to win in the 'fake' Launch Base 1?
That's exactly what this run does...
What is actually happening from Icecap through end of Launch Base, here?
In Icecap, when sonic is standing on an icecube, and tails destroys it, it fails to clear the flag which marks that sonic is standing on an object, and shouldn't fall, or stick to the path. Because clearing this flag is the responsibility of the object, and the object no longer exists, sonic can then run in midair. Additionally his ground angle will only change when he lands from a jump. In combination with the steep slopes this allows him to gain enough vertical speed to completely break floor collision. Furthermore, since Ice Cap 1 wraps vertically, no care needs to be taken to avoid falling off the level, and sonic can simply run right and downwards at a 45 degree angle, with increasingly ludicrous speed. Ice Cap 1 also has the rare property of transitioning seemlessly to act 2 before the boss fight. Because both boss fights take place in act 2, it's possible to skip the first by manipulating the camera position to avoid triggering the battle. In this run, this is done by travelling downward to a point where the camera will pass completely below the boss area, and then zipping left across the horizontal 0 boundary to initiate a levelwrap.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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emu wrote:
I hope, I bump the right topic here. Some month ago, when I tased "omg the red rings", I noticed that the published run apparently forgot to use the left/right trick at the beginning. That and some minor changes resulted in a 4 frames improvement of GHZ1 (I didn't check at the rest of the run though). I just put it here, in case that it is useful for future improvements.
Err, the published TAS and the prior TAS both use the left+right trick at the beginning. Those 4 extra frames are interesting, though. Nice work.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Aqfaq wrote:
Dear upthorn, Is there any chance you could add an option to toggle automatic fast-forward on frames that check no input? When enabled, this option would advance the "lag" frames automatically (very fast) and then pause. It would make all the games that have a constant flow of those red frames easier to record.
Yes. I've been planning that for a while, I just haven't figured out where to put the option in the UI.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I've only TAS with gens so far, but my key layout is as follows: Arrow keys for d-pad, asd for ABC, enter for start, spacebar for frame advance, shift for autohold, ctrl for autofire. I prefer to TAS with a joypad, but my Saturn controller -> USB converter box has developed a short.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: I am not sparticus
upthorn
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Spartacus wrote:
what exactly defines "entertaining" in this context this run (and the hack that goes with it) is entertaining only in some ways and only to some people, i.e. it isn't exactly possible to make something entertaining for everybody
It doesn't have to be entertaining to everybody. But it has to be entertaining to at least one person besides the author. After all, if the only person who's interested in a TAS is the one who made it, what's the point of publishing it at all?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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HappyLee wrote:
This is a webside of RECORD,so SPEED is the base,In skills, being not prohibited=allowed. If jump out of the author's thinking can get more speed and save more time,then WHY NOT DO IT?
This is a website of entertaining movies. If the movie is not fun to watch, it doesn't matter how fast it is.
a shithead wrote:
also air1's movie broke several of the author's rules also air2's movie did the same thing but okay I guess arbitary following some of the rules but not all is fine? oops logic just went out the windooooooooow
It's not about following the rules or not. It's about every goddamn level looks the same this way, and none of the prior publications on this aimed purely for speed. And none have been obsoleted purely on the basis of speed.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: I am upthorn
upthorn
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Voted no, because the game is very boring to watch if the player simply jumps through the ceiling of every level.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Wow. I had totally forgotten the yellow devil TAS strategy. Way to make a mockery of the pain everyone felt as a child when they fought him.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Unemployed temporary college dropout, here. When I return to school, if I ever manage it, I intend to major in one or both of comp-sci/linguistics.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Solon wrote:
Voting yes. Congrats on kind of breaking Launch Base Zone. One thing I'm confused on: Hydrocity 2. If I'm watching right, after the death, you do EXACTLY what Nitsuja does, except you warp right to the boss. How does the death set this up?
Not quite. Once in the floor, Nitsuja zipped to the right. I zip to the left. The death is required for this, because transitioning normally from Act 1, there's a positional lock that doesn't allow Sonic or the camera to go left past where you fought the boss, but this lock is not present when restarting after death (or entering from level select). Which is why, after dying I can zip left all the way past the left edge of the level (which warps me directly to the right edge). Do you understand now?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Pu7o wrote:
May I suggest this screenshot?
Sure.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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AKA wrote:
1. You're talking about a run I submitted (as my first TAS) nearly 2 years ago, which did improve parts of the current published movie.
And you were only able to get through it with the help of nfq, who improved your work at every turn, but decided to let you do the full TAS.
2. It was rejected for reasons relating to the catagory, not because of its technical quality.
Even if that was the case, it surely would have been rejected for technical quality by today's standards.
3. Yes, maybe back then your lack of TASing skill and knowledge caused you to take 6 months to get to grips with the game, not that I'm saying there is anything wrong with that.
At the time I started S3K, I had two published TASes, both of which stood unimproved for over a year. It is not due to lack of TASing skill that S3K has a steep learning curve.
Enough of your trash talking I'll wave goodbye to this thread.
You say that like "JUST BECAUSE I HAVEN'T TRIED DOESN'T MEAN I'M NOT BETTER THAN YOU AT IT!!" isn't a serious fucking insult to people who've actually devoted time and effort to the game.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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AKA wrote:
Judging from your last statement my correction of Moozooh's statement is indeed right.
Nope. It just means that at least half of the TASers who are qualified for it are unmotivated. Perhaps more TASers could become qualified, but there aren't any other qualified ones right now, no matter how much you want to think you are.
I doubt it would take me that long to ajust to this game, only as you just mentioned I have no motivation (or interest) in doing such a run.
TASing this game has about a 6 month learning curve. Or at least it did for me, yours might be longer. Of course, all all the trick information to go on then was the stuff in the comments of SprintGod's submissions. Perhaps it is lessened since my creation of that SonicTheHedgehogTricks page. However, two points here to be made: (1) Your only work on any similar game (Sonic 1 all emeralds) did, in fact, fall short of site standards, and site standards have risen since then. (2) TASing Sonic 1, while similar, is not very much the same as TASing Sonic 3 & Knuckles.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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That's no more on topic for this thread than the other discussion.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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AKA wrote:
moozooh probably meant "there is only about ~2 players on the site who'd have the motive to do such a run up to site standards."
I think you're wrong. I think what moozooh meant is "there are only about 2 players on the site who have the technical knowledge and TASing proficiency necessary to do a run like that which lives up to current site standards." And I think he's absolutely correct. With SprintGod, Nitsuja, and JXQ out of the TASing scene, I think Quietust and myself are probably the only people left around with the capability to do a really good Sonic TAS. And I'm not totally sure when I say that I can. I tend to be pretty crappy when it comes to issues of style. And besides, I certainly don't have the motivation to do a full length S3K TAS right now.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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nfq wrote:
I am an undead. An immortal.
Confirmed: nfq is a vampire.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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FractalFusion wrote:
You guys have yet to break Angel Island Zone. In any case, I like it. Yes vote.
So you don't count the very beginning, where Sonic gets halfway through the level before the timer starts, and the palette isn't even loaded yet?
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Gens 9.5c bugfix
upthorn
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Changelist:
  • Fixed crash when attempting to display in 16-bit mode
  • 16-bit mode properly respects XRay setting
  • "Never skip frame in auto frameskip" can now be turned off once set
Download it here or here.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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P.JBoy wrote:
First link seems to contain a broken file, second link works fine
Fixed. I had accidentally uploaded the zip in ASCII mode instead of binary mode.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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1ntru wrote:
Is it just me or is there something wrong with when Robotnik gets his 5th hit on Hydrocity Zone Act 2? (Doesn't seem completely optimized.)
It dosn't happen as soon as the boss becomes vulnerable, because I wait to insta-shield until I'd actually bounce upward from the hit. There didn't seem to be any way for me to get the hit immediately and avoid falling into his harmful propeller. I did not find any pattern of flight and jumping that got Robotnik defeated any faster than this one.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Changelist:
  • Graphics layers are now labelled properly in the Graphics->Layers toggle menu
  • Option to force sprites always to display in front
  • Option to lock the display palette
  • AVI dumps from currently active screen frame buffer, previously dumped from 16-bit frame buffer.
  • AVI dump no longer one half pixel off, horizontally
  • Multi-track recording now behaves in a sane, intuitive way
  • Multi-track recording now has a submenu (tools->movie->tracks)
  • New hotkeys for multi-track recording: "<" for Previous track, and ">" for next track
  • Raw pixel display mode (Graphics->color adjust->XRay), interprets pixel flags and palette data as an RGB color code
  • Prompt to resume recording at the end of movie playback, if you've recorded at all since opening it, aren't recording an AVI, and don't have "Automatic Close Movie" checked (Thanks Truncated)
  • "hook ram" no longer causes gens to crash if toggled on before "instruction logging"
  • "hook ram" now respects settings in configuration file
  • PWM Volume now behaves properly
  • Unbroke 32X savestates
  • The 0-9 save select keys are now configurable in behavior (Options->Joypad)
Download it here or here.
How fleeting are all human passions compared with the massive continuity of ducks.