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upthorn
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This was a very entertaining, very broken run. Thank you for this.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Memory wrote:
upthorn wrote:
I voted yes even though I'm disappointed that it isn't Bonk's Big Adventure.
If you're trying to trick me into TASing a fourth Bonk game it's not going to work.
Good thing it's actually the third bonk game. :P
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I voted yes even though I'm disappointed that it isn't Bonk's Big Adventure.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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My personal interest list Aquaria Dust An Elysian Tale Fez Hollow Knight Hyper Light Drifter Momodora Reverie Under the Moonlight Mushroom 11 Rogue Legacy The Swapper Undertale
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I've been wishing for a TAS of NiGHTS for quite a while. This run looks very polished, and was fun to watch. However, it was also disappointing to discover that aiming for speed alone means that some of the most interesting aspects of the game are completely ignored. So I'd also be interested in seeing a score attack, like mitjitsu suggested.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Emulator vs. Translation Layer
upthorn
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feos wrote:
As we know, the very word "emulator" was made up semi-arbitrarily. Then it completely changed its meaning, and now it stuck as software simulation of hardware device logic. Well I guess it's time to semi-arbitrarily invent a new word! We have some definitive words to base on, and they are pretty accurate and are approved by the authors of those programs.
Okay, so we need a semi-arbitrary, easy-to-use, catchy and spreadable word that captures the way these tools function? WINE itself is an API translation layer, but neither libTAS nor Hourglass did any sort of translation. What all three of these tools have in common, however, is their interception and moderation of API calls. So I want to suggest Interceptor or Mediator as the the word we use to refer to this class of program.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I had been paused just before the first hard mode autoscroller. As the consensus is in agreement, I'm going forward in hard mode. I've uploaded a new WIP that now completes through Eagle's Bay. I'm open to any suggestions for improving the entertainment value of the autoscrollers. In the first one, I tested sonaring to the music some, and I don't think it came out well. In the second one I took a "lazy" approach, having Ecco do a minimal amount of movement to avoid dying, and I'm still not sure it's much fun to watch. Edit: Here's a comparison video.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I accidentally encoded my progress so far. Link to video But all of a sudden I'm wondering if I should really be doing the TAS on hard mode. Compared to normal, Hard mode:
  • Changes level layouts to add barriers and enemies. Most notably a quite a few shell walls in "The Lost Orcas" that must be broken through by ramming multiple times.
  • Adds the 1 minute 4.3 second autoscroller "Aqua Tubeway"
  • Increases the number of Orcas that must be rescued in "The Lost Orcas" from 4 to 8 (all of them)
  • Adds the puzzle-based level "Maze of Stone"
  • Increases the number of Asterite globes that must be found in Deep Ridge from 8 to 22!
  • Increases the HP of the Globe Holder boss from 5 to 15 in phase 1 and from 5 to 14 in phase 2.
  • Adds the 2 minute 9 second autoscroller "The New Machine"
  • Increases the HP of the Vortex Queen boss from 8 to 17
  • Probably also increases the damage that enemies deal, I haven't checked normal mode.
  • Doesn't have any RTA competition.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I've secretly returned to TASing and begun work on an improvement to the published TAS. I've secretly uploaded a WIP of the first three levels here. Don't tell anyone. I want to surprise everyone when I submit a major improvement out of nowhere.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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And now I finally see how disgusting this community really is. Props to Chamale back on page one for being right and smarter than 90% of the people who posted here. Props to enterim and dada for attempting to explain reality to a pack of deluded misogynists. What I have read here today is revolting. I will not be back.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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actually, you'll want registerwrite, and yeah, you'll want to say memory.registerwrite(address,(size,)function) where size is an optional argument that defines a range to watch, instead of a single address. For your case, it looks like you'll want memory.registerwrite(0x80000048,4,print(memory.readdword(0x80000048)))
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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My avatar is not suitable for viewing by the MPAA ratings board without congressional guidance. Governmental discretion is advised.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Kuwaga wrote:
RetardedHorseBox4.1.10-rerecordingv0.91
Corrected.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I'm all in favor of this Watched the encode, as I don't own the game, and I'm entirely in favor of this glorified graphical upgrade to Megacastlemanvania being published.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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yuigenron wrote:
I don't know the difference between J ROM and E ROM, but there's rejected run in 43:19 and more faster run(37:22) in J ROM.
Adjusted for NTSC vs PAL timing differences, but not version text differences: that rejected run would be equivalent to a 51m 59s run on this ROM version... The Nicovideo run would be equivalent to a 44m 50s run . And this run would be equivalent to a 37m 29s run on an NTSC rom.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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DarkKobold: Perfect. Thanks for explaining.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I can't help but notice that DootBeep's question about the justification for deleting his posts has gone unanswered. Even if it is the sort of reasoning you think would have been obvious to everyone, you should still state it publicly and explicitly so as to prevent confusion by people who didn't have a chance to see those deleted posts.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I have a suggestion for a better name: EmuHawk. By way of Chickenhawk, a hawk that preys on emus. That way you get some reference to emulation right in the name, and you establish EmuHawk as superior by implying that it eats other emulators for breakfast. Plus, it keeps in line with the previously established awesome bird theme.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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adelikat wrote:
EagleEye wrote:
vecna wrote:
We favor MIT/BSD/APL style licensed cores.
Yes! I love the MIT-style licenses. I also love C#. I'll definitely look into helping with this.
I look forward to help! As you can see, we have no shortage of tasks.
If you want help, might I inform you that Google Summer of Code is currently accepting applications for mentoring organizations for this year's internship program. Upshot: if accepted, we could get free programming work, sponsored by Google, plus $500 per student programmer who does work. But the application deadline is Friday March 9th, 3:00PM PST/6:00PM EST/23:00 UTC.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Yeah, the levels that were done are very fun to watch, but I don't feel right about the levels that can't be perfected being skipped completely. I would vote yes on a similar run that got all possible rings on levels that couldn't be perfected. I'd feel even better if it also collected all ring monitors, and just had the primary goal of "Collect all possible rings" with a secondary goal of "as fast as possible"...
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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antd wrote:
all gens encodes are breaking: http://www.youtube.com/watch?v=wa14k8UmciM so i won't encode this.
Does it look like this on your hard drive before you upload, or is it a problem with youtube?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Lex wrote:
MPC-HC has a keybind bound to the right arrowkey by default that skips 5 seconds forward, and another bound to the left arrowkey by default that skips 5 seconds backward. Download the encode, then use those keybinds when cutscenes come up. If you're not willing to do something so simple, don't complain. Instead, spend your time watching things you like watching, or better yet, playing Zelda: Ocarina Of Time.
Here's where that argument falls apart. You are saying that, because I care about watching the entirety of the TAS, you should skip parts. Whereas, because you don't care about watching the entirety of the TAS, and think skipping parts is a reasonable alternative to watching boring pieces, the parts that you would rather just skip over anyway should be made shorter.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Slowking wrote:
upthorn wrote:
  • I have not noticed anyone saying that they would be inconvenienced or discontented by the run being in English instead of Japanese
See me? Good. I'm going to kill myself if I have to sit through the light arrow cutscene at english speeds one more time. Even with fast foreward in mupen it's deadly.
Okay. That relieves a ton of my frustration with the argument. It would be nice if anybody acknowledged that there's anything reasonable about wanting to be able to read the text when I have to sit through screenful after screenful, but it helps a ton that there's someone on the other side for whom fast-forward isn't a satisfactory solution.
petrie911 wrote:
Finally got around to watching this. Yes vote. Not much I can say that hasn't already been said. Good work, SL. Also, I'd like to thank the community for making this the most entertaining submission topic we've had yet. Seriously, you've outdone yourselves.
Spoken like someone who hasn't paid any attention to any Super Metroid submission in the past 5 years, or several of the SM64s.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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rog wrote:
I have not noticed anyone saying that they would be inconvenienced or discontented by the run being in English instead of Japanese
You are not paying attention then. Plenty of people have said this. The english version is 12 minutes longer. That's 12 more minutes spent watching with exactly the same gameplay. Personally, i find that extremely inconvenient.
Sorry, what I should have said is: I have not heard anyone say they prefer the cutscenes being in Japanese without undermining their own argument by telling me I should fast-forward past them if I don't want to sit through them without understanding them. It seems to me like it would be better for everyone if people who care about watching the cutscenes could watch them in a language they understood, and people who just want them to be over faster could skip past them or fast forward. Instead, people are saying that it is perfectly fine that, since they don't care about watching cutscenes, it doesn't matter that I can't. If there are people who do care about watching the cutscenes and also prefer that they be in Japanese and also cannot read Japanese, then that would actually be someone caring to have the cutscenes in Japanese, as opposed to saying that the fact that they don't care about watching cutscenes is more important than the possibility that anyone else might.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I would like to make a clear explanation of my reasoning for disliking that this TAS was made on the Japanese version of the game:
  • I do not like fast-forwarding through TASes
  • If I am going to sit through a bunch of cutscenes, I want to be able to understand what is happening in them.
  • I have not played Ocarina of Time, so I can't understand cutscenes that I haven't already seen in prior versions published in English.
Why I think this is important:
  • I have not noticed anyone saying that they would be inconvenienced or discontented by the run being in English instead of Japanese
  • While the majority doesn't particularly care about the language issue, there are people, including myself, who are significantly less entertained by the run being in a language they do not understand.
  • This site operates in English, so it is reasonable to assume people who access the video through this site will be familiar with it.
  • When 99% of people saying "this isn't important to me" overrules 1% of people who say "this is important to me", it sets a precedent that minority opinions cannot expect any consideration whatsoever.
I believe this is the reasoning by which the "prefer English language versions" rule was adopted, to begin with, and I have not heard anyone actually arguing against these points. Other thoughts: It is true that if this particular run is not accepted for publication, it will mean that Swordless Link wasted a great deal of time and effort. However, I find this to be acceptable because:
  • The whole point of TASing is that the player assumes a great burden of time and effort to create something interesting to the viewers
  • Whenever any run is rejected for publication, it means the player wasted a great deal of time and effort.
  • Swordless Link was fully aware of the rule stating that English versions should be used except where there are significant non-textual differences between the English version and the version used in its stead.
  • The stance on language does perhaps warrant reconsideration, given Tasvideos' more recent efforts to provide some area for non-english speaking community members, but that is a separate matter, as the existence of any given non-english run isn't really relevant to the issue of how language should be handled on the whole, though it would certainly be worth re-assessing any run that has been rejected on language grounds once that has happened.
I realize that I haven't been much active in this community for quite a while, but I do still watch new TASes somewhat frequently. And ultimately, a decision has to be made whether the site exists to serve the vocal community of TAS makers, or the largely silent community of TAS viewers...
How fleeting are all human passions compared with the massive continuity of ducks.