Posts for upthorn


upthorn
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Perhaps a description of the game, and why you'd like to see it TASed might be in order.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I think I forgot to mention that the very existence of this thread makes me sad. There is a reason that I choose to read and post here, and not at the gamefaqs boards.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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symbolic X wrote:
This is almost similar as X (Mega Man) taking on Samus Aran.
This is more like siccing a trained attack wolf on Lassie than putting Mega Man up against Samus.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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superjupi wrote:
This game is the catalyst to more drama than any other in this community. :/
Now now now. Credit where credit is due: Egotism is the catalyst to more drama than any other in this community. :\
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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mz wrote:
DeHackEd wrote:
Version 0.05...
  • ...
  • snes9x.pause() will pause the emulator (and the script) until the user unpauses
Pardon my ignorance (and my horrible english), but can this thing pause RPG TASes everytime a box of dialogue is completed, until the watcher unpauses, and then go on with the rest of the movie? That would make them a bit more entertaining, for they're terribly boring right now. By the way, I haven't looked very much into this program because I'm more a Genesis and NES guy, but it seems really useful. I hope you can add something like this to FCEU or Gens whenever you have time.
I've got gens covered. LUA's just a bit behind a few other tasks I have on my plate at the moment.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Oh man, that tiger surfing has gotten pretty extreme! Almost too extreme! So extreme! that I am surfing a tiger at this very moment as I vote extreme! yes.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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There's already been a Sonic 1 all emeralds rejected for poor goal choice. Although, that may have had to do with the level routes being so similar to the standard "fastest time" routes. And with the additional glitching, that may no longer be the case. Although it may also have had something to do with the author's choice to minimize time loss to score tallies rather than go for the fastest level completion time.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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kchrules wrote:
upthorn wrote:
No rings is impossible for sonic. However, it is possible for the Knuckles in Sonic 1 hack that JXQ TASed.
Maybe No rings could be a reality or not: http://dehacked.2y.net/microstorage.php/get/296924297/Sonic1ghz1noring.gmv
Well, when you get to MZ2, it's impossible to avoid collecting 6 rings. Additionally, LZ2 cannot be completed without collecting a 10 ring monitor. Also, SLZ3 and both SBZ1 and SBZ2 look rather iffy. There may be more, but the guy wit the complete list isn't on right now for me to ask.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Warp wrote:
"Two characters controlled by 1 author" would be more accurate, although a bit clumsy of an expression.
The "1 author" part is the part which is, at best, unnecessary, and also frequently incorrect.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I am in agreeance with aqfaq in this issue.
The "one player controls" is unnecessary at best.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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superjupi wrote:
Is it really worth merging? >.>
Well it certainly isn't worth having a whole separate thread for.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Fredrik wrote:
The general lack of pre-Kraid speed booster, high jump boots, and plasma in the Ridley and MB battles actually makes this run look significantly slower than Cpadolf's in "real time".
This. It's all well and good that it gets to the final boss faster, but ridley and mother brain take significantly longer in this version than in Cpadolf's, and those fights are far and away the most boring portion of both movies, so Cpadolf's wins my vote in terms of entertainment. Though I enjoyed Herooftheday's stylistic choices (in terms of waiting) a good deal more than Cpadolf's, as they were less spastic, the overall gameplay in this version is less entertaining. It is a shame that they won't be published side-by-side due to the large number of categories that Super Metroid already represents on this site.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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It's the "High Quality PSG" setting. I should disable that during AVI Recording with sound added.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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moozooh wrote:
deleting posts is uncool.
I don't know, it seems to be a trend. all the cool kids are doing it!
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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VolcanoStormWind wrote:
Why aren't you answering clearly to Saturn? Can't you say "no it's undoable" or "it would require too much frame-precision"? You look like you have a little something against him.
JXQ is responding to Saturn in the same way that Saturn usually responds to similar questions about his Super Metroid TAS in progress. Perhaps He is hoping that if Saturn takes a look at the attitude coming from another person, he will understand why he should not exhibit it himself.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Phil wrote:
I have a question, what's so interesting in ending scene text for PRG0?
in PRG0, the world names have more variety: "Grass Land", "Desert Hill", "Ocean Side", "Big Island", " The Sky", " Iced Land", "Pipe Maze", and "Castle of Koopa" in PRG1, the worlds are all (fill-in-the-blank) Land: "Grass Land", "Desert Land", "Water Land", "Giant Land", "Sky Land", "Ice Land", "Pipe Land", and "Dark Land"
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Sir VG wrote:
3 hours, 14 minutes from posting to publication. SHEESH. GIVE US A CHANCE TO LOOK AT IT.
WOW, I GUESS WE HAVE ALL BEEN FORGETTING THAT IT IS COMPLETELY IMPOSSIBLE TO WATCH A SUBMISSION AFTER IT HAS BEEN PUBLISHED. IT IS NOT LIKE YOU CAN STILL DOWNLOAD THE INPUT FILE NORMALLY OR FROM THE NEW MOVIE PAGE, AND YOU CERTAINLY AREN'T ADDITIONALLY ABLE TO DOWNLOAD THE MOVIE IN AVI OR MKV FORMAT ONCE IT HAS BEEN PUBLISHED. SERIOUSLY ONCE THE MOVIE IS PUBLISHED NOBODY CAN WATCH IT EVER AGAIN. AND, IN FACT, THE INPUT FILES MAGICALLY DELETE THEMSELVES FROM THE HARD DRIVES OF PEOPLE WHO MANAGED TO DOWNLOAD THEM BEFORE HAND. ps: the caps are to indicate sarcasm, because people here seem to have difficulty detecting sarcasm without an additional sign, and I am too poor to afford a fancy orange flag like Fabian has.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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My entire gaming collection is tied at 1. Unless you count the time I bought a second copy of Civ3 because it came bundled with the expansion packs and was cheaper than buying them separately.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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The site guidelines recommend always playing on hard mode when possible. In practice, though, this only applies to games where hard mode changes something other than the number of HP each enemy has. But it definitely applies to this game in either case, because, as you said, everything moves faster.
stickyman05 wrote:
i think an exception would be made if, for whatever reason, hard mode made the movie desynch consistently while normal mode play never desynched. ... considering that hard mode doubles the speed of enemies and could cause desynchs more often.
Gens is not imprecise like mupen64 -- the only desynchs it is subject to (for cartridge games) are a result of issues like SRAM not being included in savestates, or preferences like the sample rate slightly modifying the behavior of hardware. So long as the preferences are the same, and there is no issue of sram, or variable-time access storage (like CD) the player will move in the exact same way on the exact same frame with the exact same input, and so will everything else. ... unless you activate a cheat code.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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bkDJ wrote:
around frame 12000 or so, in marbe 2, there are 3 swinging platforms. you do an immediate hop on the first one (which has forward motion), and spend a few frames running on the next one (which is moving backward) without jumping (I'm guessing so that you can cross the very large gap). What about spending that extra time on the platform moving forward, instead? Would that save a frame or two?
The reason it is done this way is because otherwise the following jump will either have to lose speed, or overshoot the last platform.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Although this game does look simple and easy, and the bosses are quite boring, it is very colorful and fun to watch and listen to. And quite frankly, I found it more entertaining then the last Super Mario Bros improvement. Yes vote.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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DeHackEd wrote:
If you want to convert to negative, subtract 256 or 65536 from the number as appropriate for the data size.
But since the number is stored as 32 bits, for lua, wouldn't this result in numbers always being read as negative? EG: you get "1 - 256 = -255" rather than the "1 - 256 = 1" that you'd get with a char or signed char in C?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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mmbossman wrote:
A- for the final boss fight (a little more variety with the movements would have been nice).
Sonic's motivation in that scene is that he is trying to balance on one foot in the middle of the room, but some jerk keeps interrupting him.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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A couple of spots looked improvable, like on stage 2, where it is lagging from how many badguys are on the screen, and you defeat them all individually instead of calling in a special to kill them all at once. And it is a bit repetetive since the order of the day seems to be "throw axel or blaze into an enemy bunch over and over" but I definitely found myself laughing out loud at a couple of spots, so I'm going to have to vote yes.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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AKA wrote:
BTW, I found a glitch on MZ1 which allows the level to be completed in 15 seconds and I'm pretty sure this level can't be improved. It required a bit of sub pixel position to get off screen jump to work which enabled me to glitch to the end. I borrowed the previous movie so I didn't have to do the first part of the level.
Interesting find. I'd done something similar in order to achieve a time of 17 seconds 59 frames, but hadn't counted on just being able to jump clear through the wall. Instead, I landed inside the wall, zipped out, zipped through half of the end area, then had to play through the rest, starting with 0 speed, because a low speed zip left me unable to jump intime to clear a short wall. I've redone the way you showed, and improved your version by 14 frames (which brings it down to 15 seconds 04 frames -- 5 frames from 14 seconds), but I don't think it can be improved any further.
How fleeting are all human passions compared with the massive continuity of ducks.