Posts for upthorn


Post subject: Re: #1727: DonamerDragon's GBC Dragon Warrior Monsters in 38
upthorn
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NesVideoAgent wrote:
I don't believe the epic nature of this game has ever been so perfectly captured in such a short series of screenshots before.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Zurreco wrote:
The problem with these videos is that it always boils down to a long series of failures. Yes, it was funny to see you die from method x once. No, it isn't funny to see you die from method x thirty times over before you get past it just to reach death method y. I can only watch these for a few minutes before I give up out of frustration as a viewer. "JUST DO IT ALREADY, ARG!"
actually this particular video series is pretty good about only showing unique methods. If the player dies in the same way twice, the second time it skips the lead up and goes straight to the death. It also tends, after death, to restart at the current problem spot, not forcing you to rewatch the whole level over and over to get the full solution.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: AVI but questions
upthorn
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Bisqwit wrote:
Also, I wonder what's up with pointing the camera towards the floor when running. It doesn't look very cool.
He mentions in the submission text something about the sky not emulating properly, and polygons dragging through it. (I suspect he's talking about a visual effect similar to what happens if you disable clipping in doom or duke nukem and go through a wall.) So he was probably pointing the camera down, except when necessary, to avoid that ugly effect. The thing is, when I watched this using rice, the sky looked fine on the few occasions it was visible. PS: I haven't voted yet because I haven't decided how to vote on this yet.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Dragonfangs wrote:
upthorn wrote:
I'm in the middle of watching this, and I just noticed that at one point you take the elevator down to ridley's lair, then immediately go up again. Why is this?
What pj said, the giant fly boss thing won't appear until I've been down in Ridley someway. It would probably look less forced if I did the boss on the way back out but I needed the supers I got from him.
Well I figured the part about needing to trigger some sort of flag by going down, I just wasn't clear on why you went right back up, instead of accomplishing stuff there and fighting the boss on the way back -- especially because right after coming back up on the elevator, you go back down into ridley's lair, via a different route. Now it's clear that you needed the super missiles, and since I have no more questions, and the rest of the run was awesome, I'm voting yes. I still suspect there may be a route improvement there, though. Also I'd like to point this out as the sort of thing that looks weird enough to warrant a mention in the submission text, so you don't get people asking about it.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Xkeeper wrote:
Soulrivers wrote:
But there's one thing I thought of... It is possible to suck in both stars generated from Dedede's jump in his battle, doing 'double' damage. Why didn't you take advantage of this?
Wrong. To you and everyone else, please keep in mind that, just like last time, this is the first Kirby game. There's no such thing as sliding, dashing, copy ability, nothing.
Err, he's not referring to copy abilities or anything like that. He means you can suck in both projectiles, and spit them both out, to hit for twice damage. I'm not sure if that's actually true, but I do know that nothing you listed there rules it out.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I'm in the middle of watching this, and I just noticed that at one point you take the elevator down to ridley's lair, then immediately go up again. Why is this?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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JSmith wrote:
I'm pretty sure you can go a lot faster than 9.25 ppf in Excitebike by making a custom track that's longer than the built-in ones and has a lot of boost ramps.
moozooh wrote:
Things not taken into account: • double-vectoring (vector sums); • vertical speed (largely irrelevant in most games, anyway); • any speeds measured during uncontrollable cutscenes or autoscrollers; • zipping or other forms of object collision abuse that result in a [semi]uncontrollable displacement or acceleration rates; • glitches leading to infinite or otherwise impossible acceleration rates; • theoretical speed limits not attainable in the game (for games that don't have sensible speed caps); • singular and momentary effects (such as damage-induced position displacements); • speeds lower than 10 px/f.
It would be nice if people would bother at least to read the entirety of the post that contains the list before bringing up scenarios that are explicitly outside the bounds of consideration. Or at least read the last two posts made. Because I literally quoted this list just two posts above yours. This makes me sad.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Phil wrote:
upthorn wrote:
Phil wrote:
mmbossman wrote:
Everything isn't always about you, Phil.
What's your point? Anyway, I guess you want to provoke me. Cya in a better world, mmbossman.
I think his point is that adelikat could work on other SMB2u improvements without your assistance, and the way you chose to suggest collaboration doesn't give the impression you consider that a valid option.
You are paranoiac. Do you know that the word "if" is for condition? So, if he is interested, he could work with me. But if if he is not interested, he, obviously, won't work with me.
I was not stating my view, I was explaining what mmbossman's seem to be. I don't think you always understand the full implications of your words in english. edit: added quote because this started a new page
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Phil wrote:
mmbossman wrote:
Everything isn't always about you, Phil.
What's your point? Anyway, I guess you want to provoke me. Cya in a better world, mmbossman.
I think his point is that adelikat could work on other SMB2u improvements without your assistance, and the way you chose to suggest collaboration doesn't give the impression you consider that a valid option.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: fixed Epsilon's speed.
upthorn
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moozooh wrote:
Things not taken into account: • double-vectoring (vector sums); • vertical speed (largely irrelevant in most games, anyway); • any speeds measured during uncontrollable cutscenes or autoscrollers; • zipping or other forms of object collision abuse that result in a [semi]uncontrollable displacement or acceleration rates; • glitches leading to infinite or otherwise impossible acceleration rates; • theoretical speed limits not attainable in the game (for games that don't have sensible speed caps); • singular and momentary effects (such as damage-induced position displacements); • speeds lower than 10 px/f.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I don't have any problem with submissions that are better than the relevant publication being rejected, I just feel that when this happens, it should be taken as a sign that the relevant publication no longer need be maintained. With exceptions, of course, for "improvements" that are faster but significantly less entertaining than the publication they are attempting to obsolete. Addendum: I think that a statement like "if this game's movie isn't brought up to par we'll remove the publication" could provide a significant motivation for fans of the game to try harder to make a good TAS.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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FractalFusion wrote:
Don't say silly things; just post again what you posted in the other topic.
I think that sentence is somewhat contradictory.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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superbacon wrote:
Hey, I'm not thinking of submitting this quest. I just wanted to put it out there. You know, to advertise it, so to speak. Is this the right board to do so?
Strictly speaking, this should probably go in off-topic, then, because it is not a thread about TASing. Even then I wouldn't expect it to get a lot of positive attention, because the three heart challenge is not a new concept by any means. But at least the comments would be more relevant to your intent. PS: I'd suggest that, rather than starting a new thread about this in off topic, you request that bisqwit move this thread.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Twelvepack wrote:
It would be a stupid Tas to make because it would differ too little from the existing one.
Does the full SNES TAS even collect any hearts? I didn't think there were any Zelda TASes on this site that collected hearts. TASing the GBA version of Link to the Past might be worthwhile for the extra couple of dungeons, though.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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qFox wrote:
As for audio in playbackfiles, Upthorn my argument stands that inputting cerain audio when working frame by frame is still very difficult (but pre-defined or pre-recorded sounds could be done yes).
Did you miss the part where I suggested making a simple TAS audio input where the player just draws a curve on a timeline?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Chamale wrote:
Again, N64 games can't be measured.
Actually, it's not that N64 games can't be measured, it's that 3D games can't be measured. Super Smash Bros is mostly 2D, but I'm not sure if it can be directly measured what with the camera zooms.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Warp wrote:
Boco wrote:
{8^{l} is Homer Simpson, who cares about the others
Funnily, that sentence can have two different meanings.
Actually, without a question mark, it can only have one meaning. And rightly, for the question mark meaning, it ought to be divided by a semicolon, or even a period, rather than simply a comma. Funnily, the one meaning it can have in its current form (within the rules of grammar), is most likely the meaning that was not intended by boco.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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qFox wrote:
So, in order for you to record a replayable not-desyncing video on a DS while using the mic, you need to catch EXACTLY what the DS catches on it's mic, and save it. That means NO lossy encoding (like MP3). This in turn means very big "key"-files.
There's a pretty simple work around for the size issue: make "frames of input" a chunk-based format, so that they can add or remove chunks as necessary. For instance, if a 100,000 frame TAS only uses the microphone for 3 bouts of 10 frames, you would only need 30 frames to have the "microphone input" chunk. Further space can be saved by encoding the mic data as FLAC, rather than PCM.
Oh did I mention it's quite hard to reproduce sound frame-by-frame? It's not like you can talk in frames.
But it is not difficult to draw a curve on a timeline, and then have the emulator sample the amplitude at 44100 hz or whatever rate.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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This has a couple very noticable improvements, coupled with a lot of little frame optimizations, and the player does more interesting things in the meanwhile. This may actually have brought SMB2u princess only up to the quality that would get a new run or category accepted. Definite yes vote.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Bag of Magic Food wrote:
Is there an option to cancel loading the state at all?
No, and it would be very difficult to put one in, because it doesn't check for movie consistency until after it actually loads the state.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Let me correct your description. During movie playback: When loading a save state that is inconsistent with a movie, you are prompted whether or not to continue playback. If you select no, the savestate loads, and movie playback is halted.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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IMPblackbelt wrote:
I know people don't approve of cheat codes usually, but there's always the Sound Test and All Emeralds cheats, if we want. I'd get around the need to have a previously completed file for sure, and I'm sure it gives access to Sonic's final boss, as well.
There actually isn't an all emeralds cheat in S3K, but if you activate debug, this is rendered moot by the fact that you can place monitors that turn you hyper and give 50 rings wherever you want.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Paused wrote:
The New Game+ Chrono Trigger run would suggest that using a run starting with all emeralds could be published under the 'concept demo/other' category.
The snes9x movie file format also has support for including the SRM with the movie. The gens movie file format doesn't, so users would have to generate, or otherwise obtain their own somehow. I don't think a run that did things this way would be publishable at all.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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jimsfriend wrote:
So let me get this straight. You banned Xkeeper for abusing an annoying forum feature because it annoyed you? Why would you implement such a feature? Are you fishing for bans?
tags stripped for readability.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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There is a solution to this, which can allow things to be much more straightforward, but does not really require bisqwit to cease being nonconfrontational. Bisqwit could allow someone who he mostly agrees with and is willing to be confrontational to have the power to deal with elements that are detrimental to the community. PS: I am not volunteering, I seem to have a higher tolerance for mischief and or stupid behavior than someone of such a position ought..
How fleeting are all human passions compared with the massive continuity of ducks.