Posts for upthorn


upthorn
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nfq wrote:
Deep Loner wrote:
Another question: I remember that you have (had?) some kind of tile/sprite identifier program that you used to make the cool animated .gifs of Racoon Mario jumping around. Could that idea eventually be expanded into an efficient 8/16-bit video game video codec?
I think this lossless codec is great for that type of videos. Earllier I made a 2½h video, only 234mb.
What game?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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okaygo wrote:
[Image macro]
Chamale wrote:
This run was made in around 1 hour.
But only took 7 seconds to vote no.
Yeah... I don't think this sort of posting is very desirable around here. Especially the animated image macro isn't the kind of thing that we generally appreciate. And... you could have been more constructive in stating your opinion for instance saying that this is an example of "poor game choice" would be constructive.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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mmbossman wrote:
In an evolutionary sense, can you agree that having one gene coded to not replicate should die out eventually?
Not if it's double-recessive and only becomes activated in overpopulated environments. In this case, it would actually become beneficial to the survival of the species.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Warp wrote:
upthorn wrote:
Of course, I'm still fuzzy as to how answering questions as asked is more likely to trigger a flamewar than ignoring the questions and insulting the asker.
He was insulted because of his derogatory style and his use of insulting words, especially when writing about something which is important to some people.
I did not ask why he was insulted. I asked how you expect ignoring his question and insulting him to be less contributory to the flamewar than politely and honestly answering the question. Or are you saying that you share Xebra's purpose of wishing to instigate a flamewar in this thread? Also, I did some fairly substantial rephrasing/clarification in an edit that you seem to have missed.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Warp wrote:
upthorn wrote:
Even if his attitude is abrasive, the questions are worth asking, and answering. At least let the record of them remain.
There are two reasons why I disagree: 1) From his way of writing it's quite clear that he doesn't want to honestly discuss about these things, he only wants to attack other people's faith, he wants to troll. This means that answering the questions is useless: He won't read the answers. And by "read" I mean "try to honestly, without strong prejudices, to understand what the other person is saying, without the pre-intention to nitpick about every single detail". He basically just wants a flamewar, not answers to his questions. His wording makes it quite clear.
By this logic, the questions would be worth answering if they had been asked by anyone besides xebra. This is specious -- a question is of the same merit no matter the person who asks it, or the attitude it is asked in. And if, as you say, his attitude makes it clear he wants a flamewar, let me ask you this: Of the following two courses of action, which do you feel is more likely to initiate/perpetuate a flamewar:
  1. Giving a polite and honest answer to a question that was asked in a rude manner.
  2. Ignoring a question and hurling insults at the person who asked it.
I would also remind you that, even if you assume xebra himself is uninterested in the answers, that does not preclude the existence of people who are curious about them.
Warp wrote:
2) As I commented earlier in the thread, these questions have been asked and answered a million times during past centuries already. There's little point in repeating all that here. I'm sure that if anyone honestly wants to know what has been said about them (which I highly doubt is the case with xebra) they can do a google search.
And everytime they're answered, they're answered differently. Because it is a question regarding an individual's unique perspective. Xebra was asking specifically for Bisqwit's perspectives. Bisqwit's perspectives have certainly not been asked after, and explained, millions of times over the past centuries. In fact, I haven't seen Bisqwit even attempt to answer these questions even once. I am curious about his unique perspectives on the issue. (Though I wish to make it clear that bear Bisqwit no ill will)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Warp wrote:
I wouldn't mind if all of xebra's fanatic anti-christianity posts were nuked, as well as all the posts he makes protesting about the fact.
I would. Even if his attitude is abrasive, the questions are worth asking, and answering. At least let the record of them remain.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Kyrsimys wrote:
I have never played a skateboarding game in my life but wouldn't a run aiming for score consist of one trick being done over and over again? Or does variety give you more points?
Submission Text wrote:
tricks are varied, as they lose value each time they are used
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Phil wrote:
Did you tried adding OpenDML instead?
No. That wasn't what Raiscan requested.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Well, I certainly expected a Tony Hawk TAS to contain more action and impressive tricks. I'm not sure that fastest time is a good goal for this game. It doesn't really let viewers see the levels, or any of the tricks. I'd much rather see a superplay than a speedrun, where this game is concerned. Maybe if you did 100% of the goals on each level, with as large a trick chain as possible, even if it was slower, that might be entertaining. This... wasn't quite. It's just on the "no" side of the border between "meh" and "no". Sorry.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I have now watched this movie. It's definitely better than the famtasia version, and even noticably faster than the cancelled one from two days ago, so I'm voting yes. But, for the record, I am still in favor of some precedent being set that it is not okay to lie or fudge data in your submission, no matter how unimportant the fudged statistic. also
KaitouKid wrote:
Edit: Since you're apparently too stupid to even check the top of this very page, I've taken the liberty of showing you what the voting stands at as of now.
The results display only appears after you've voted, and I hadn't voted yet, you douche.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Xkeeper wrote:
the whole thing's meant to be a joke
Just as some people need occasional reminders that we aren't Something Awful, let me remind you that we aren't ACMLM's or JustUs League. To that end, I suggest you consult with a professional comedian to sort out the distinction between idiocy and humor. And for the record, there's a fair amount of humor on the boards, though the mood has been a bit somber of late. But even in the most jovial of the forum's moods, it doesn't take well to being mocked.
Halamantariel wrote:
In before lock/deletion.
This sort of posting is also discouraged. Not just here, but on every board it pops up on. This is partly because if users could accurately predict moderator response, there would be no need for the mods (and yet there is need for the mods). But mostly because it annoys everyone and accomplishes nothing.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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noitisnot wrote:
(Sorry for derailing the discussion away from the subject even further, but...) It's only fraud if you're led to believe it's true, that round number arouses suspicion immidiately; if the submitter would've wanted to fool you, he would've chosen a less round number.
I do belief that writing "King Henry III" on the sender line of the return address of a piece of US mail could land you prison time for "mail fraud" even though you were obviously not trying to convince anyone that you are actually King Henry III.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Xkeeper wrote:
Mr. Kelly R. Flewin wrote:
Xkeeper wrote:
upthorn wrote:
why do you insist on padding your rerecord count to 100000?
[reply pending]
I completely concur... wasn't even plausible the first time. Watch how the real count was only like a few thousand and he felt it wasn't big enough, so he inflated it to make it look like he's a god... [or a fraud more aptly] Mr. Kelly R. Flewin
Aparrently someone missed the memo of how rerecord counts don't matter. Le sigh.
I know rerecord counts don't matter but fraud still pisses me off.
KaitouKid wrote:
Voting yes for an obvious improvement. Don't judge the numbers, judge the movie. Otherwise? Shut the fuck up.
You'll notice that none of us have actually voted no, dumbass. Edit: it looks like 1 person has voted no. It wasn't me. I actually suspect that whoever did so hasn't posted yet, considering how rare it is that someone posts in the thread, votes, and does NOT post what they voted. Especially compared to the frequency of someone voting without posting in the thread at all.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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why do you insist on padding your rerecord count to 100000? on the last submission it was vaguely believable (if not particularly plausible) that you used 100000 rerecords productively. But considering the fact that for this version you had to redo less than half of the game, and you're already familiar with it, it's pretty transparent that, if you didn't hexedit the movie, you just spent a bunch of time at the end loading states needlessly. I'll watch the submission tomorrow, but I felt the need to say something about this foolishness right now.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Warp wrote:
JXQ wrote:
That rerecord count sure looks legitimate to me!
I think intentionally tampering with the rerecord count should be frowned upon. That number is interesting information and faking it is despicable.
I can't disagree that it's interesting information. But is it important information?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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mmbossman wrote:
The screenshots taken by NESvideoagent were almost all dark and uninteresting, so here are some suggestions for more bright, action shots: , , , , .
These?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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http://www.fileden.com/files/2007/5/8/1061429/mupen64_src-rerecording-v8-AVISplit.7z Archive contains:
  • Full modified source (mupen64_src-rerecording-v8)
  • Diff file listing modifications to previous source. (DiffToV8.txt)
  • Windows compiled exe file (mupen64_src-rerecording-v8\winproj\mupen64-avisplit.exe)
I have only modified the windows versions of the functions, so the new features likely will not apply to linux versions compiled from this source. If I have somehow broken linux compilation (IE: this source package gives compiler errors that Nitsuja's does not), please respond here with the relevant error messages. Edit: 06:44, Monday Sept 17 2007 GMT, Woops, looks like I screwed up -- diffed, built from, and uploaded the wrong source package. If you downloaded before 06:44, Monday Sept 17 2007 GMT, download again from the same link. Differences:
  • Corrected version splits at 1.93 GB, not 32 MB.
  • Corrected version does not incorrectly enable/disable menu options relating to AVI capture when file is split.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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LagDotCom wrote:
upthorn wrote:
Well I think the fact that no enemy attack ever succeeds at damaging any player character is a bit of a giveaway.
Actually, quite a few PCs die. Have you watched it? :)
err, I meant aside from the ones mentioned in the submission text as being on the death list.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I wasn't able to watch this m64 file -- always desynced in the same 3 places, (name entry on first run, just after learning scarecrow song on second run, immediately on third run) no matter what plugin I used or what settings i gave it. However, based on the videos bkdj has provided, this is nice, fast-paced TAS with much more entertainment value than Ocarina of Time. Yes vote.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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LagDotCom wrote:
people who don't know the game don't know that he is doing anything special, etc...
Well I think the fact that no enemy attack ever succeeds at damaging any player character is a bit of a giveaway. Also the fact that only two enemies in the entire game take more than one attack to fell... (Well, technically 4, because dark dragon is 3 enemies all by himself, but still)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Kles wrote:
Raiscan wrote:
I quite like this one. Extremely bizarre.
I don't know if you noticed, but a part of this level's events are synced to the music.
I don't see how you could miss it. The bit with the arrow blocks is pretty blatantly synced to the music. As are a couple of the stomps later on. The thing that's a little more subtle is nothing ever works out for luigi.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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DarkKobold wrote:
Really bad news... I don't think a TAS of this game can be done.
Consider that Chrono Trigger's RNG cannot be manipulated in any way shape or form whatsoever. Consider that Chrono Trigger has a published TAS. Do you think a game where luck manipulation is limited in usefulness has less TAS potential than a game where luck manipulation is downright impossible?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Warp wrote:
I have never understood the need for some people to split their archives into a myriad of small files. It wasn't useful 15 years ago, and it's much less useful today (when >100MB files are extremely common). It just doesn't make any sense.
Err, split files like this have always been, and will always be, useful to dial-up users who don't have second phone lines.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I'm watching this gmv right now, but before I finish I'm going to suggest that you go ahead and extend the gmv so it has the same termination point as the one you're obsoleting. This will serve to make the runs more directly comparable, and will prevent the faster movie's AVI from being longer than the slower one's.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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hero of the day wrote:
There are actually 2 internal clocks built into the Super Metroid engine. 1 clock stops during door transitions and item acquisitions, but the 2nd clock is a continuously running clock which starts ticking after the save file is selected. Now is this 2nd clock ... is a essentially a real-time clock built right into the game itself.
This isn't entirely true -- the second clock does not start at least until after the game finishes booting and enters the main loop for the first time. But more importantly, this second clock probably does not increment during lag frames.
hero of the day wrote:
Question for all in-game clock fans, why is this 2nd clock less important? Is it only because it does not determine the minutes shown at the end screen?
Though I am not an in-game clock fan where Super Metroid is concerned, I think I can answer this. When people say "in-game clock" what they generally mean is "timer that the game displays". So yeah, the second clock is less important because its end result is never displayed in normal gameplay.
How fleeting are all human passions compared with the massive continuity of ducks.