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upthorn
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Sonikkustar wrote:
Fabian wrote:
Upthorn's and Aglar's input is used in the movie. You are puzzled and think it is confusing that they are co-authors. Is the above correct?
Its not the fact that their input is used, and im glad they let us use it for this run. Its just that their input total is very small which makes me think whether or not they should be listed as co-authors. Just my opinion though, and I respect their work too. :)
To be fair, I think being listed as co-author on this run is a lot more reasonable than when nitsuja and I were listed as co-authors on marzojr's S3K improvement, because the input that aglar and I provided in this run was wholely new for this project.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Swedishmartin wrote:
That's the reason I used the word "paganism": Only a Christian would use that word... Also I'm an atheist...
Wait, hang on. So you used a word that only a Christian would use... but you're not a Christian. PARADOX DETECTED.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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This is very impressive, I really like the idea of this being published as a luck manipulation concept demo.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I think I would like to see a TAS of this game that paints all the pictures in terrible ways but gets best rating on each one.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Sonikkustar only thinks it would be boring because he is wrong. But I can sympathize with not wanting to do the work on a TAS that he wouldn't actually enjoy.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I... err... fuck. I was very remiss in keeping track of progress on this one, there's another 4-5 second time-saver I know of on Metropolis 1. Just spoke to fuzzerd about it, and it sounds like there'll be a new version shortly. Encoders can probably halt work on this for the moment.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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nfq wrote:
upthorn wrote:
If I had TAS tools in real life, I'd have spent the last 10 years experiencing the breakup with my first girlfriend over and over,
experiencing a breakup for 10 years is something one can do without actual save states though. i guess the mind is kind of a TAS tool where everything is possible. the mind is the only thing that can travel back in time.
Ah, but what I am saying is that if our minds had the ability to go back in time and actually change the way we did things, it would be so much harder to accept failure and move on, I think we'd all get stuck forever at one point or another, where success was simply impossible.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Ignoring, for the sake of arguement, the effects of savestates on memory, and all the confusing theoretical and paradoxical physics associated with time travel, I can tell you: If I had TAS tools in real life, I'd have spent the last 10 years experiencing the breakup with my first girlfriend over and over, because I was certain that I could make her stay if I just did everything right (and this certainty was completely misguided). I'd be up ten mental years worth of pointless self-inflicted misery, down all of the emotional growth and maturity that I gained as a result of the breakup and later events, never known true emotional or physical intimacy, an insecure and immature snivelling mess of a boy. All in all, I'd say TAS tools in real life are just a terrible idea.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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The voice problems got very annoying, are they an emulation issue or an encoding issue? Other than that, this run looks very optimized and is pretty entertaining, so I will vote yes.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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feos wrote:
The poll, please Policy on Continues in Arcade Games
As I stated in that poll thread, my opinion is that the use of continues should be evaluated on a case-by-case basis, because every game handles it differently. Having now watched this run, I am not bothered by the way x2poet uses continues in it, the run looks well planned and optimized and the use of continues is not in any way excessive.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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My thought is that there shouldn't be an overarching policy on the way continues are handled in arcade games. Because each game handles continues differently, it must be considered on a case-by-case basis. In some cases, dying and feeding quarters will lower the game difficulty, in which case continues should be considered on the same criteria we use for assessing game difficulty choice. In other cases, dying and feeding quarters will grant a temporary invincibility that can be used strategically in a TAS, in which case a TAS that uses it will have merit, and a TAS that doesn't use it will also have merit, and the game should have separate categories for both runs. And in other cases, there will be no specific benefit or penalty to using a continue, and the use of continues should be treated the same as it is on console games? Why do we have to have a site policy on the matter at all? Why shouldn't we leave it up to judge's discretion like most other individual TAS decisions?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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If dying and continuing is actually faster, I say go for it. And certainly if a TAS is well planned and executed, the use of deaths and continues should never disqualify it from publication. You guys are just seriously overthinking this.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Because the way in which RAM degrades while unpowered is not well understood, so if you have to turn the system off to swap out cartridges the states that were written prior are not guaranteed. I don't see why a 0 would flip to a 1 while unpowered, but it is conceivable that it could be possible, hence I'd recommend a passthrough to remove the necessity for turning the system off in between the initialization and the game running.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Kuwaga wrote:
Couldn't you make all of these games work if you had a device that initializes any game's memory with all zeros? Edit: Ok, the ram is obviously inside the NES, not the games, lol.
I believe this is correct, if you had a passthrough device that initializes all the NES memory with 0s, then simply acts as a transparent passthrough for the actual game cartridge, it should render all those games deterministic. (Basically this would work like a game genie on the hardware level, but the programming would be completely different.)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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You're four frames faster in the opening menu. You gain a minor lead early on in gameplay, but lose it by the end of the second car. Everything after the second car is slower, but you incur less lag when you reach the burning part of the village.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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What about the King's Bounty TAS? Isn't that basically AI-only already?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Kitsune wrote:
DarkKobold wrote:
WOW THIS IS AMAZING! I WONDER WHO THE DEVS ARE?!?!
Are you being sarcastic, or serious? Cause it's hard to tell over text. xD
This would be obvious if you looked back at the Psxjin site to see who the devs were.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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After the first two acts, this TAS is 17 seconds behind unassisted records. I stopped watching there. I would recommend that the author make better use of the tools available. Use maps to plan your routes. Use ram search and watch to find what methods of movement are fastest. Then go back, and apply what you learn consistently. And make a new submission when you do, because this one is not nearly passable.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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thread does not deliver
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Bisqwit's signature
upthorn
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I absolutely agree about Bisqwit's signature. The last thing the world needs right now is someone appealing to everyone to be afraid of other people. It wouldn't be so bad if Bisqwit were the only one, though...
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Uh... that sounds fine to me, is it not supposed to sound like that?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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marzojr wrote:
I can almost replicate the quick death glitch from the newgame+ run at the expense of a slightly slower boss fight; but it is very hard to manipulate the boss to be loaded in the object slot I want as any objects that appear will use that slot if it is free. This includes rings, the hidden end of act monitors and even the drowning countdown object...
Rings won't, unless pulled by a lightning shield or ejected when sonic gets hit. Layout rings have an entirely separate table in RAM from other objects, which is only 2 bytes per ring (animation number and frame, or FFFF if collected). The position in-level is pulled directly from ROM. It's only when the lightning shield pulls them that an object will spawn from them. The bouncing rings after sonic is hit, though, are always normal objects.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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There are two versions of SNES9x in active use on the site. There's 1.43, and 1.51, if you have one and are getting "unsupported movie version", you need to download the other and use that version to play the movie. I understand if it is confusing, but hopefully that should make it easy enough to understand
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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So... everybody's making reference to a youtube encode, but I don't see any links in this thread.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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voted no because of the cheating.
How fleeting are all human passions compared with the massive continuity of ducks.