Posts for upthorn


upthorn
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xebra wrote:
In honor of Master Bisqwit's Finnish heritage, and to recognize the well-known fact that we are all honorless sellouts who would sell our grandmothers for another way to cheat at games, I think we should call them Loppuunmyyty.
Personally, I would vote for calling them "kalkkuna", in reference to the magnificent beasts that renowned for their pride, speed, and cunning: turkeys. (PS: I'm not sure if the word I chose can actually be used to mean a living turkey, or it's just the meat.) (PPS: I secretly hope it's just the meat)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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KDR_11k wrote:
What's W, Wisconsin?
W is world. I believe that (W) and (JUE) roms are allowed. It would make very little sense for them not to be.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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So it's settled, and from now on we shall be site not for TAS movies, but for NFPBSDT movies?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Fabian wrote:
Atma, Bisqwit, It seems you might need to reread this topic to fully grasp its content. Thanks.
I think what Bisqwit was trying to say there is "Yo momma".
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I read the description of the submission, and saw it boasted a full minute time improvement, so I just watched this video, and the one it will be obsoleting. After watching Neofix's run, I was pleasantly surprised that this one was both speedy and entertaining. Neither of which I would expect of any Golden Axe run. Definitely a yes. EDIT: Woops. Misread 59 seconds 50 frames as 69 seconds 50 frames. Still. Close enough to a minute.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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mike89 wrote:
Quick question: what's the point of switching to Heavy for the final boss?
Heavy is invulnerable, which allows me to attack Stage 3 Metallix (with his beam) at the first available opportunity every time, whereas with any other partner, the partner would get hit by the beam, take damage, and be knocked back, losing all momentum, and failing to hit the boss. Heavy also makes the hand segment more entertaining to me, because of the way it swats him and knocks him away, but he takes no damage.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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JXQ wrote:
What happens if you walk to the left "exit" instead of right "play"?
It puts me back at the main menu, where hitting "start game" would start me over from the very beginning. If I could find a way to skip the between level sequences, I would have.
JXQ wrote:
I also liked Botanic Base 1, where Knuckles turned into KNUCKLES.
That actually happens one time earlier than that (the intro level), but you might miss it because it's gone about two seconds later.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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dehacked wrote:
yes
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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This is one of those runs where I keep wanting to correct the player's misconception that you can do stuff like that in the game. JXQ, I know the stuff you thought up would be really cool, but the game just doesn't work like that. (yes)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I couldn't find a use for this, but I thought it was interesting anyway. In Knuckles' Chaotix, holding either left+right or up+down on controller 1 in single player causes the game to accept input from controller 2.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Zurreco wrote:
You sometimes had to wait for Espio to fly out and back while Knuckles stood around.
This only happens when the following criteria apply: 1) If I called Espio earlier, I would not have the angle and speed necessary to enter the wall. 2) Pulling Espio through after me would actually take longer than the call animation, if it is possible at all.
Zurreco wrote:
Your boss battle in the Botanic Base wasn't consistant (you sometimes were stuck in Robotnik to do max damage, while other times you missed that advantage.
While I do switch strategies in mid fight there, the reason isn't because getting stuck in Robotnik does more damage to him, it's because getting stuck in Robotnik takes less effort on my part rerecording to do damage the first possible frame. When I get stuck in Robotnik, he still only takes two hits on each pass.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I agree that I would very much like to see this run finished, and it seems a perfect candidate for the Hacked Games/Concept Demos section. And Ouzo's run in particular was shaping up very well. Hopefully someone will make a run of this, as when I tried, I found it incredibly frustrating.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Redid the run. Completes every level faster. Submitted. You can view the submission info here.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Edit: I was wrong, and I suck a disproportionately large amount of ass. Move along. Edit 2: I wasn't talking about the Knuckles times. I failed to notice that TSC didn't list times for sky chase, and failed to recall that the time listed for a movie at this site is not the in game completion, but the automatically generated number that is determined by the number of frames.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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mike89 wrote:
However, I don't know if it's because of character selection or what have you, but your times are in some cases worse than the TSC records. I may endeavour to get gamersince93 here and give you good routes for the remainder of the levels, to save you the trouble of working them out yourself.
My times are worse on Speed Slider 1 and Speed Slider 3. My time is worse in Speed Slider 1 because I waste time going to the top of the level, and falling back down. My time is worse on Speed Slider 3 because I waste time going for the speed shoes, and they don't increase my speed enough to make it back. Also, it seems that characters' top speeds are applicable even when slingshotting in midair, as a result, it may be impossible for me to beat the Speed Slider 1 time with Knuckles. It would be helpful to get gamersince93 here, not so he can tell me the routes, (I can work those out easily with the level select cheat), but so he can tell me what the best time of day for each level is so I can work out a good level order.
Also, in the "real" run, I suppose you'll attack the thinger that decides your level on the first available frame rather than going through each level separately? (since you'll have all your routes down by then, hopefully)
I'm going for in-game completion time rather than total frame count, and I feel the continuity is worth the loss of a few unimportant frames. I always fast-foward through the level select parts on playback anyway. Plus, it gives me practice for one of the final bosses. Also, because the levels are different at different times, there may be a more efficient route than just letting it go at the first available frame, what I choose to do will depend on how much time the "best" order can save me. And, in some cases, (Amazing Arena) doing a level at a time other than its best will save me time, because I can get hit by an enemy to lose rings rather than using the call button. (I must have less than 30 rings at the goal post if I am to get a negative ring count, which will immensely speed the score tallying)
SprintGod wrote:
This movie only plays back correctly if default SRAM is present. This means to ensure proper playback you have to rename or delete any existing savedata, then start a game to generate the required file, then play back the movie....
I just tested and that does seem to be the issue I was running into, I'll put that info in the first post.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Knuckles Chaotix
upthorn
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Updated the video! Grab the new version from the first post. (overwrite your old ones).
theenglishman wrote:
Could someone BitTorrent this run? 32X hasn't worked on my comp since I got my harddrive reformatted... And concerning all the "oh-what-happened-to-your-BIOS" questions, 32X just doesn't work with me. Period. So pls BitTorrent?
It makes no sense that 32X just wouldn't work for you. If you're willing to try, I can help you set it up with files that I know are good. PM me if you'd like to try. As magic food said, it makes very little sense to torrent this run before it's completed. Especially since AVI files are so very large as compared to the GMVs.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Bag of Magic Food wrote:
So where the heck is the save data?
GENS uses the same srm for movies as it does for normal play. Also, using the save slot causes an extra 18 frames of black before each level. As a result, I am still using the "no save" slot in this movie. So I am not including save data with this run.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Updated run. Redid Speed Slider 2-4 due to lost data, and added Speed Slider 5. Beats TSC's record times on intro, Speed Slider 2, 4, and 5. Total time difference so far is -0'35"81 Knuckles is suboptimal on Speed Slider.
Bag of Magic Food wrote:
Okay, it sounds as though Gens uses a separate save file for movies that use saved data.
Perhaps you missed the post where I tested and found that Gens movie 9F does NOT use a separate save file for movies.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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FODA wrote:
no, not really. at least in other emulators, it replaces the file the person has with the file your movie has. try saving on the slot a different thing from the movie, then play the movie.
Just to satisfy you, I tested, and it does not work that way. If there were data in the saveslot, the movie would just desync, unless I were to make the motions for deleting the data, in which case some frames would be wasted if there weren't data there. And several of the tricks I'm relying on don't work in two player mode, so there's no point in using a save slot except to switch characters between rounds, which I don't plan on doing.
mike89 wrote:
Just for reference, the current TSC record for Speed Slider 1 is 10"96.
Do you happen to know which characters were used for that run? It seems that different characters have different maximum speeds that apply even in flight. (For instance, If I were to do this exact same route with heavy attached, instead of Espio, it would take about 1.5 times as long)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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FODA wrote:
upthorn wrote:
And there's no way to assure that all potential viewers have that save-slot open.
as far as i know, save slots are replaced with the one your movie contains.
That's only if there's no save file to start with. I mean, I could tell the movie to delete the save in that slot and then start from there, but... that could be mean.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I saw some of those videos, but I don't see any videos up that were actually of the record time. And none of them were especially helpful in determining the effects of time of day (if there are any). Anyway, I am aware of some errors in Speed Slider 1. Obviously it would be much faster if I didn't go all the way to the top of the level, or get stuck momentarily on that one platform.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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As it turns out, on most levels, you are correct. But Isolated Island (the training level) has no score counter, so there's no time limit on entering the ring, rather entering the ring is the only obvious way to exit the level. (The other way is to reduce your rings below 50)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I'm using the "Knuckles Chaotix 32X (5) [!].32x" ROM, and haven't experienced any desync errors. The CRC should be D0B0B842.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Have now completed Speed Slider Zone, part one with a time of 12'94 seconds. Figured out optimal spindash technique. Discovered a way to exit Isolated Island without entering special stage, even if I have 50+ rings. Updated the GMV in the first post, and added a link to a savestate for those who have already seen it. (Both new techniques are displayed after the savestate.)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I've been thinking about doing two player control, but I'm not sure if two player control allows for all the mid-air stunts I'm doing using "hold". And there's no way to assure that all potential viewers have that save-slot open.
How fleeting are all human passions compared with the massive continuity of ducks.