Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
Personally, I would vote for calling them "kalkkuna", in reference to the magnificent beasts that renowned for their pride, speed, and cunning: turkeys.
(PS: I'm not sure if the word I chose can actually be used to mean a living turkey, or it's just the meat.)(PPS: I secretly hope it's just the meat)
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
I read the description of the submission, and saw it boasted a full minute time improvement, so I just watched this video, and the one it will be obsoleting.
After watching Neofix's run, I was pleasantly surprised that this one was both speedy and entertaining. Neither of which I would expect of any Golden Axe run.
Definitely a yes.
EDIT: Woops. Misread 59 seconds 50 frames as 69 seconds 50 frames.
Still. Close enough to a minute.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
Heavy is invulnerable, which allows me to attack Stage 3 Metallix (with his beam) at the first available opportunity every time, whereas with any other partner, the partner would get hit by the beam, take damage, and be knocked back, losing all momentum, and failing to hit the boss.
Heavy also makes the hand segment more entertaining to me, because of the way it swats him and knocks him away, but he takes no damage.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
It puts me back at the main menu, where hitting "start game" would start me over from the very beginning.
If I could find a way to skip the between level sequences, I would have.
That actually happens one time earlier than that (the intro level), but you might miss it because it's gone about two seconds later.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
This is one of those runs where I keep wanting to correct the player's misconception that you can do stuff like that in the game.
JXQ, I know the stuff you thought up would be really cool, but the game just doesn't work like that.
(yes)
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
I couldn't find a use for this, but I thought it was interesting anyway.
In Knuckles' Chaotix, holding either left+right or up+down on controller 1 in single player causes the game to accept input from controller 2.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
This only happens when the following criteria apply:
1) If I called Espio earlier, I would not have the angle and speed necessary to enter the wall.
2) Pulling Espio through after me would actually take longer than the call animation, if it is possible at all.
While I do switch strategies in mid fight there, the reason isn't because getting stuck in Robotnik does more damage to him, it's because getting stuck in Robotnik takes less effort on my part rerecording to do damage the first possible frame. When I get stuck in Robotnik, he still only takes two hits on each pass.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
I agree that I would very much like to see this run finished, and it seems a perfect candidate for the Hacked Games/Concept Demos section. And Ouzo's run in particular was shaping up very well. Hopefully someone will make a run of this, as when I tried, I found it incredibly frustrating.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
Edit: I was wrong, and I suck a disproportionately large amount of ass. Move along.
Edit 2: I wasn't talking about the Knuckles times. I failed to notice that TSC didn't list times for sky chase, and failed to recall that the time listed for a movie at this site is not the in game completion, but the automatically generated number that is determined by the number of frames.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
My times are worse on Speed Slider 1 and Speed Slider 3. My time is worse in Speed Slider 1 because I waste time going to the top of the level, and falling back down. My time is worse on Speed Slider 3 because I waste time going for the speed shoes, and they don't increase my speed enough to make it back. Also, it seems that characters' top speeds are applicable even when slingshotting in midair, as a result, it may be impossible for me to beat the Speed Slider 1 time with Knuckles.
It would be helpful to get gamersince93 here, not so he can tell me the routes, (I can work those out easily with the level select cheat), but so he can tell me what the best time of day for each level is so I can work out a good level order.
I'm going for in-game completion time rather than total frame count, and I feel the continuity is worth the loss of a few unimportant frames. I always fast-foward through the level select parts on playback anyway. Plus, it gives me practice for one of the final bosses. Also, because the levels are different at different times, there may be a more efficient route than just letting it go at the first available frame, what I choose to do will depend on how much time the "best" order can save me. And, in some cases, (Amazing Arena) doing a level at a time other than its best will save me time, because I can get hit by an enemy to lose rings rather than using the call button. (I must have less than 30 rings at the goal post if I am to get a negative ring count, which will immensely speed the score tallying)
I just tested and that does seem to be the issue I was running into, I'll put that info in the first post.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
Updated the video! Grab the new version from the first post. (overwrite your old ones).
It makes no sense that 32X just wouldn't work for you. If you're willing to try, I can help you set it up with files that I know are good. PM me if you'd like to try.
As magic food said, it makes very little sense to torrent this run before it's completed. Especially since AVI files are so very large as compared to the GMVs.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
GENS uses the same srm for movies as it does for normal play. Also, using the save slot causes an extra 18 frames of black before each level. As a result, I am still using the "no save" slot in this movie. So I am not including save data with this run.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
Updated run. Redid Speed Slider 2-4 due to lost data, and added Speed Slider 5.
Beats TSC's record times on intro, Speed Slider 2, 4, and 5.
Total time difference so far is -0'35"81
Knuckles is suboptimal on Speed Slider.
Perhaps you missed the post where I tested and found that Gens movie 9F does NOT use a separate save file for movies.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
Just to satisfy you, I tested, and it does not work that way. If there were data in the saveslot, the movie would just desync, unless I were to make the motions for deleting the data, in which case some frames would be wasted if there weren't data there.
And several of the tricks I'm relying on don't work in two player mode, so there's no point in using a save slot except to switch characters between rounds, which I don't plan on doing.
Do you happen to know which characters were used for that run? It seems that different characters have different maximum speeds that apply even in flight. (For instance, If I were to do this exact same route with heavy attached, instead of Espio, it would take about 1.5 times as long)
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
That's only if there's no save file to start with. I mean, I could tell the movie to delete the save in that slot and then start from there, but... that could be mean.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
I saw some of those videos, but I don't see any videos up that were actually of the record time.
And none of them were especially helpful in determining the effects of time of day (if there are any).
Anyway, I am aware of some errors in Speed Slider 1. Obviously it would be much faster if I didn't go all the way to the top of the level, or get stuck momentarily on that one platform.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
As it turns out, on most levels, you are correct. But Isolated Island (the training level) has no score counter, so there's no time limit on entering the ring, rather entering the ring is the only obvious way to exit the level. (The other way is to reduce your rings below 50)
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
Have now completed Speed Slider Zone, part one with a time of 12'94 seconds. Figured out optimal spindash technique. Discovered a way to exit Isolated Island without entering special stage, even if I have 50+ rings.
Updated the GMV in the first post, and added a link to a savestate for those who have already seen it. (Both new techniques are displayed after the savestate.)
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Experienced Forum User, Published Author, Active player
(388)
Joined: 3/24/2006
Posts: 1802
I've been thinking about doing two player control, but I'm not sure if two player control allows for all the mid-air stunts I'm doing using "hold".
And there's no way to assure that all potential viewers have that save-slot open.
How fleeting are all human passions compared with the massive continuity of ducks.