Posts for ventuz


ventuz
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Adebis, you had been doing great improvement in many version in short time. I think once you study Nitsuja's replay and put another (perhap final?) replay, would be publish material. Watching bonus levels is cool to see.
ventuz
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xebra wrote:
Duriel.
the one from Diablo 2? sometime hes hard, sometime hes too easy.. I think it would be Baal, can be epic battle and every time I kill him, I go "hell yes!"
ventuz
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ventuz
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hero of the day wrote:
Well I finally got around to finishing my movie, {...} the movie is 4 hours and 42 minutes long
you are real hero -_-
ventuz
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cool, 4 picture of level maps, look like you have good plan - will check it out sometime later.
ventuz
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well... I can't beat first level, 2nd big bullet over large gap never show up for me.. it require luck manipulate to get 2nd big bullet over large gap to pop in or something.. you just put too many sprites in. Also it doesnt look impressive level change.. its almost the same level, except deleting ground / added monsters, thats about it.
ventuz
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Impressive speed, publish material. But I haven't place a vote because I have no experience with this game =|
ventuz
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speed vary from plugin / plugin setting, therefore if you dont like the speed, change the plugin and their plugin setting in "faster" config.
ventuz
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Today was my birthday, my parent got me a new keyboard (yay, go go TAS gadget). I was messing around with re-recording with Lost Level with new keyboard, had a bit fun with it. http://ventuz.homestead.com/files/ventuz_smas-LL.zip I didn't get mushroom in first level, think it could be gotten faster in world 1-3 and fire flower in 1-4. By the way, I don't think I'm planning on making more for it; I'm just displaying what I have done.
ventuz
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its better to re-do than hex-editing, i have never gotten my own hex-editing to work.
ventuz
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nice, but I dont like PSone design, he need to either put select/start close to d-pad or close to symbol buttons. Scary to think about playing Final Fantasy 8 on it (GF Boost ability)
ventuz
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Locke wrote:
The nice thing about PSX (Something I've been wondering forever, but never got around to asking anyone... what the heck does the "x" in "PSX" stand for?) is that you don't need a rom for it. :D
Yes you do =| , it's called "ISO". I had been thinking that if there is re-recording feature for PSX emu; movie playback may desync if you play off disc, but could stay in sync if you play it off an ISO. One problem is ISO is in giant size (400~700 MB per disc), and it's rare to find them for download on internet. But it's easy to make an ISO on your own if you own the game. *edit, better wording, my grammer are still bad.
ventuz
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I haven't view it, but I'm betting that its all black-screen action?.. pointless to view.
ventuz
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It's possible to find faster route for stars.. thru Tool-Assist.
Post subject: Hack to the Future
ventuz
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So far we have Super Demo World: TLC, and AIR (SMB1 hack) published, and 2 or more Hack TAS's are being working on. Publishing thing seem to worked out well, but there are few things that problem can come up. 1. Author of a Hack find out that someone is doing a TAS on his/her Hack. He/She will return to modify the Hack, release new one and remove an old patch? (beside graphic/palette change) 2. TASer working on a TAS on his/her own Hack and none of us knew about it? (such as author of a Hack knew a secret shortcut and thing like that) I had a thought of third problem, but I don't know how to word it... My thoughts on solution for these are: 1. Include IPS patch (along with Hack's movie) to submission too. 2. I don't know about this one =|, but I think best way to do it is show a complete game run before submitting (show every path in the Hack.) ... Thoughts?
ventuz
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Graveworm wrote:
hopper wrote:
Now.
Maybe you didn't notice that the other posts in this topic was written six months ago. :P Seriously, why do I write this?
maybe Yagz has this "Notify me when a reply is posted"
ventuz
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In Final Fantasy X, the cutscene between Yuna and Rikku once arriving to Zanarkand. Oh man, I was like drooling over that, but that wasn't what I was expecting.
Post subject: no GG sound for download from SA =(
ventuz
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Didn't SomethingAwful had Game Genie (nes) sounds for download? I'm not looking for it from this school computer =| Probly editing this message to link to SA game genie thing when I get home. *edit - I looked, I couldn't find GG sound for DL, but I found this.
ventuz
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hero of the day wrote:
About the lady on the piano in the cathedral, i am almost certain that the sparkle does not appear until after you talk to her.
I know, it still there but invisible - see this short demo.
ventuz
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Er, it's hard to reply with detailed explaination, because it will be lengthy post. First tell us what movie are you trying to watch? (with a link to movie page)
ventuz
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yeah look like angelfire removed it. I still have it, hosted on my homestead -> http://ventuz.homestead.com/files/chrono_wip1.zip
ventuz
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For me, I'd like to see either Super Mario Bros 3 no-warp OR Super Metroid 100% I don't mind watching SMB3 on Super Mario All-Stars, I think it has every glitch/trick from NES. (plus try pressing L+R in it -_-)
ventuz
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It still even boost to 10~ frames from paused? If not, why not frame-advance until pass 10~ and play it from slow-mo? I haven't seen that stuff happening to me because I alway been using frame advance -_- note - I'm still on v14
ventuz
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I think loading screen / time are emulated anyway, it has to be there. I remember one time playing "Parasite Eve", I somehow changed video plugin setting that made everything in the game went in double speed, loading time is double speed as well. I don't think it's possible to change loading time anyway, "Parappa the Rapper" game came to my mind. It's the game that plays the song during load screen and even begin "rap" song during load screen and plays on. note - links direct to wikipedia
ventuz
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Nice job for first timer, few things that I see... 38300's - Don't have to speak to lady at piano, just "talk" to spark/ground I bet motion "bump" does cause you slow-down. Try to eliminate some of motion "bump", when you are making turns / entering doorway, (such as 44840 -stair and 46850 -doorway) About the racing, I think you could go faster if you always get Johnny bumping your car. Could you luck-manipulate critical hit and monster's action? (I don't remember if you could, haven't play CT / watch TAS of it for a while) Have you seen Tilus's WIP TAS of it? Have you compare to see if yours is faster?