Posts for ventuz


ventuz
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I think button pressing file only should be possible, but I think we have to get our hand on open-source ePSXe to add the rerecording feature.
ventuz
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thanks, im checking it out.
ventuz
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Highness wrote:
Ok. So about how many yes votes would one need in order to get a run published. Personally I'd say around 10 Yes votes or so, because people are not watching all the runs and deciding to vote on it. And still, many users can't vote because they are not active enough, if I understood that right? Which is a good thing BWT. But one could make a submission meter. |-------------------------------| New = 0 votes Bad = 2/3 no votes Good = 1/2 yes Better = 3/5 yes votes Great = 2/3 yes votes AWESOME = 1 yes votes. Not sure it's a fair system. But something like that perhaps? Weighing the votes against eachother could be a good system eh?
interesting idea but no "meh" to it, i kind of consider "meh" as so-so.
ventuz
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thats alot better, but it has bunch of spots that could use improvement here and there. I dont know what did you just do with jump springer o_0. by the way, replay went all the way without desync on (U) [!] version
ventuz
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Bag of Magic Food wrote:
Hey, the backwards walking does work in this game! But you have to remember to turn on Left+Right in Input->Joypad Configuration.
yep, but its slower than running.. but it would benefit the speed in SMB3 tho -_-
ventuz
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*scratches his head*.. wheres the "record from reset"?
ventuz
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since that you are new here. I'll give you a head-up.. PLEASE read FAQ (see blue text /\up there on the top/\). I'm not saying that you are doing something wrong, but I'm just letting you know that it has nearly everything you want/need to know relate with emu/rerecording. -_^ oh by the way, frame advance rocks, mess around with frame advance feature and you might get a chance to find new trick/glitch with it. I dont know which are you doing tho, assuming it's Lost World in SMAS since its in SNES section?
ventuz
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I'd vote Ruby.. im learning Ruby and VB in my class
ventuz
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StrangenessDSS wrote:
Unfortunately, these demos are real annoying to watch. My computer is old, so the emulator slows down to around 25fps whenever anything is happening. And I can't just skip to the parts I want to see.
to my finding, glN64 plugin ran this game at awful fps (but good picture), but jabo direct3d8 1.6 ran it smooth (but giving yellow outlines at intro, clancer eyes doesnt glow, etc..) btw good run, but i couldnt watch any farther after frame 11500's because of desync. If i could redownload v3...
ventuz
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um what shall i say about mine... Trying to make this short and sweet, a name of my first mmorpg character (everquest) and actually level up alot (i reject any previous name because i havent level them up enough, 12 or less in this game) I quited playing him about 2 years ago and move on to different class/race named Durfenity (well nevermind about this one), and stopped playing EQ about a year ago. my nickname/alias are also seen in couple other forum/mmorpg and no, i didnt name after Unlimited SaGa character.
ventuz
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Fihlvein wrote:
Playing it's neat, no complains. The hack though while it may be impressive being very hard but still finishable, still doesn't impress me at all. I really don't wish to see movies of this hack here. 'No'.
I second that
ventuz
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v6 start to yapping about bmglib.dll error thing but emulator/playback works fine, could you it shut up about bmglib.dll error? =/
ventuz
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Isn't .smw just an inputs (no images)? Or you just lost me. *my bad, i didnt realize im replying to 1 month old thread. darn diablo 2*
ventuz
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*thinking of it as being Bionic Commando, Michael Jackson's Moonwalker, and Ninja Gaiden all combined in one* wicked, and a star.
ventuz
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very nice leveleditor, but i'm not sure how do you remove clouds from a "dungeon" theme level. cool game, looking forward to AI improvement and extra features in it, loving ALOT game modes. edit - i noticed every level are like that, my map -> http://s16.yousendit.com/d.aspx?id=0URV0OW2EAL8E07URUWSIISTER
ventuz
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you shouldnt be linking to that... maybe rather than linking to that, copy and paste those thing here?
Post subject: Mario's Picross
ventuz
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I have started making TAS for this few days ago. I had been thinking to try keep this as secret project and submit it as a surprise, making this TAS is so simple for me (compared to Mega Man 5 that I have tried). But I'm afraid that some of you might get bored at this TAS if I finish this TAS because it probly have 192 problems to solve (long to watch, probly, 30 min?). So I'm writing this to show my progress if everyone's interest in it, or stop making if this is boring to many. So far I have Easy Picross Lvl 1 (all)and Level 2 (just A) done - http://ventuz.homestead.com/files/mariopicross_tas.zip Rom is Mario's Picross (UE) {S} {!} What do you think? Should I continue? *edit, whoop, missed a http to a link*
ventuz
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1-1 time with 9:33 is impossible fastest i can get is 9:36 nonstop with your (bisqwit) replay.
ventuz
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I like some of retro games music, but my favorite song is Mega Man 5 (gb) - nepture stage (track #5 if you get one from zophar), it just impress me that Game Boy can play this song.
ventuz
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not knowing how to shrink down snes9x (it says maximized, even if i click that shrink icon, still maximized), trying to get torrent link going, it wont download, whats happening now? I really want to see =/ *edit, i figured it out, got the snes9x screen to resize and move around with right click, but the problem is my computer doesnt keep both snes9x in same speed anyway, i'll need to see movie output anyway =/, mkv, avi or whatever*
ventuz
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yea finding good saturn emu is BS. did found one on zophar that actually launch up, but cant get iso/cd game to start up, wtf.
ventuz
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right on, hopper! that should be something to add to FAQ, (Glossery of TAS or something..) except the last sentence looks very off..
ventuz
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The game was very odd, all that odd theme enemies, background, and bosses. But I think it would be worth publishing because of it's speed going thru the level, like the sonic the hedgehog game. I went with "Yes" instead of meh, it was hard vote.
ventuz
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alexpenev wrote:
but don't you have to go and watch that old geezer catch a Weedle first?
i think you also could do that in safari, engage a fight, run, go to lava town to catch missingno.
ventuz
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BoMF, thats flawless run there, 95% of it I would do the same but you had bit better tactic / more entertainmet. But Im curious whats your stages order plan? you had one from begin to Toad, and one from begin to Ring. NSM you did nice job on recording, the timing could use work (been using frame advanced? loving it..) MegaMan game appear to show change of animation 2 frames after button press. Say for example, at frame 100 you hit D + A (slide), and at frame 102 MegaMan appear to "slide" animation, counting "sliding" animation frames (34), but substract it by 2 to get another sliding input ASAP (at frame 134). In-short, make button press 2 frames before animation is done. Sorry if I dont make any sense, english isn't my prime language.