Posts for warmCabin


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Experienced Forum User, Published Author, Player (248)
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Made a userfile for you: User movie #637789489750540174 Link to video Ok, time to watch the rest of the run!
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I see some improvements in the first stage. I'm doing some tests and I've already saved about 50 frames. Most of that is because I killed the big penguin.
Experienced Forum User, Published Author, Player (248)
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Bigbass wrote:
It's an interesting idea, and maybe I'd like it more if it wasn't done on the most over-TASed game ever.
How about the second most over-TASed game ever? Sorry, tcu. It's a great meme, but it's gruefood :/
Experienced Forum User, Published Author, Player (248)
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warmCabin wrote:
In the discussion thread for zipless, I wrote:
warmCabin wrote:
That run would be about a 27:05 if timed comparably to my 27:17. As an aside, I think my route would be faster in that game. If I ever take up PlayStation TASing I might just try it!
i.e., my run is 12 seconds slower than RCW. However, I recently realized that RCW does not have underwater lag, which is a crucial difference! Bubbleman's health bar still has that "stuttering and inconsistent tempo," which is a little weird. But the actual movement of Mega Man and the enemies is full speed. You can watch Bubble or Wily 3 side by side to see paosidufygth get way further ahead during sections of identical movement. I lose 986 frames due to underwater lag, or about 16.4 seconds. Now it seems as though my run is 4 seconds faster (RCW would be at 27:21 if timed comparably). Even accounting for framerate differences (which would put RCW a second or two closer to me), a run with vertical zips and instant switching should not be this close to a true zipless run on the NES. I really do think this is from the Heat fight. If anyone ever wants to improve Rockman 2 on PlayStation, seriously do consider my route!
I was just thinking about this. Here's a viewsync to see what I mean for yourself. NES on the left, PSX on the right. https://viewsync.net/watch?v=loXt8izaj38&t=405&v=9oRt73cUGew&t=948
Experienced Forum User, Published Author, Player (248)
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Link to video I did some commentary over the most up-to-date zipless movie last November. Figured I'd share it here.
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I'm trying to follow along with your barrel glitch explanation in the submission text. Do those memory locations contain lists of action commands available to each bro, terminated by FF? So like:
AC_TALK = 1,
AC_JUMP = 2,
AC_HIGH = 3
AC_THUNDARR = 4,
...
AC_BLANK = 0xFF
Normal:
$2440 = AC_JUMP, AC_HAMMER, AC_CANCEL, AC_CANCEL
In Barrel:
$2440 = AC_JUMP, AC_HAMMER, AC_EXIT_BARREL, AC_CANCEL
Experienced Forum User, Published Author, Player (248)
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I made an interesting discovery regarding ladder physics. No new tech, but the thing where you snap up to 8 pixels and get turned around is the result of some very deliberate instructions. So this behavior is not a glitch. Presumably this applies to the original Mega Man as well. Here is a commented disassembly of the code in question.
Experienced Forum User, Published Author, Player (248)
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So here's the thing. Go into the menu, press updown, what happens? The cursor moves up once. The tech only works when you hold up and add down on the second frame. I only noticed it because I was doing some reverse engineering. It's a quirk in how the delayed autorepeat was implemented. As for actual gameplay, we know about the famous floating Metal Blades and the ladder zip thing. Simultaneous L+R ordinarily just makes Mega Man go left, although Leaf Shield reads it as a right press, so that's kind of cool.
Experienced Forum User, Published Author, Player (248)
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He also found this trick. Combined with the menu tech, it was not enough to save a framerule in Zipless, but it was just enough to make the slower lag reduction egg shot reach the same framerule. So it helped save 3 lag frames 😎
Experienced Forum User, Published Author, Player (248)
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New tech! Simultaneous up+down presses in the pause menu save frames whenever you need to go up at least two units. Link to video
Experienced Forum User, Published Author, Player (248)
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ACE definitely obsoletes screen warp since it even uses it as part of the setup.
While ACE may be the fastest completion, they usually consider it a separate branch around here. You shouldn't need a degree in computer science to get into this hobby.
Experienced Forum User, Published Author, Player (248)
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Link to video The answer was right under my nose all along. Looks like this is a zipless-only strat. Any% would have to deal with the shotmen in a weird pacifist way that somehow loses less than 8 frames, and Buster-only can't do it for obvious reasons.
Experienced Forum User, Published Author, Player (248)
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Link to video Been playing with some knockback tech. Doesn't seem like it's going to work out, but I'm determined to defeat that crusher in Wily 2.
Experienced Forum User, Published Author, Player (248)
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Can't wait to see what you come up with! If you plan on revisiting the Rockman 2 PSX remake, I have some ideas. I'm too lazy to learn PSX TASing and try them myself!
Experienced Forum User, Published Author, Player (248)
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Imagine publishing Color a Dinosaur Simulator but not Color a Dinosaur. That would be legendary.
greysondn wrote:
normalized labor
I think they call that man hours, where men = 1 As an aside, I just learned that you can press B to select a dinosaur and it'll let you move the pen around in "freehand mode." I wonder if it's fast...
Experienced Forum User, Published Author, Player (248)
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Dare I ask for a specific example of how framerules work and how they screwed you over for this run?
Experienced Forum User, Published Author, Player (248)
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Masterjun wrote:
I wanted to do that too, except playing multiple games requires knowing multiple games.
Shit, this seems like a really fun thing to do. I might have to steal it in 8 years when I'm on my 11th Mega Man 2 submission.
Experienced Forum User, Published Author, Player (248)
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> BUT IS IT PROVABLY A SOFTLOCK??? You think a butterfly's going to swoop in and take me to the star space?
Experienced Forum User, Published Author, Player (248)
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Sorry, who else did you say died today? Link to video
Experienced Forum User, Published Author, Player (248)
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Why do you keep sending out broken ladders to hit the ball?
Experienced Forum User, Published Author, Player (248)
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Yeah baby. You can play like TAS. Very impressive. Back in 2007 I won the Chop Chop Master Onion's Rap Showdown. Holy Moly.
Experienced Forum User, Published Author, Player (248)
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Regarding the memory corruption, are you talking about Wily 2 at 12:15, where Mega Man jumps all over the screen? That's the only thing that looked sus to me. I'm told that it's Cutman's scissors persisting when you skip the boss room. They overwrite Mega Man's coordinates.
Experienced Forum User, Published Author, Player (248)
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Link to video Figured I'd share this here as well. It's a Mega Man 2 vid, but the velocities are exactly the same in Mega Man 1. A lot of people start off without RAM watch and don't seem to realize this happens.
Experienced Forum User, Published Author, Player (248)
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Link to video Here's this as well. It's the first thing they teach you in Mega Man speedrunning school, but I see a lot of newbie TASers expressing themselves with jumps like it's Super Mario Bros.
Experienced Forum User, Published Author, Player (248)
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Spoilers
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