Posts for xebra

Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Level 3-1: 43:13 - "Record not saved! You walk diagonally from (139) to (118) at 241 after 635." 42:76 - "Record not saved! You walk diagonally from (139) to (118) at 250 after 629." 42:79 - "Record not saved! You walk diagonally from (139) to (118) at 239 after 626." 42:36 - "Record not saved! You walk diagonally from (139) to (118) at 248 after 624." 41:93 - "Record not saved! You walk diagonally from (139) to (118) at 246 after 623." 41:83 - "Record not saved! You walk diagonally from (139) to (118) at 245 after 619." 41:96 - "Record not saved! You walk diagonally from (139) to (118) at 249 after 622." 41:70 - "Record not saved! You walk diagonally from (139) to (118) at 243 after 615." Interesting, it let me submit a 42:23 (EDIT: and a 41:63). How sure are you that BisqBot has the most efficient path? Mine is 152/18/11 and the bot's is 150/20/11. Unless my path has 12 extra keyboard turns compared to the bot's (doubtful), shouldn't my route be faster? Where I got that 12 from: (2 moves * 0.2 sec/move) - (2 pushes *0.4 sec/push) -> -0.4 sec -> 0.4 sec / 0.033 sec/turn = 12 turns. EDIT: I tallied some stuff manually, it appears my path is turnier and grabbier than BisqBot's. Optimally my path can only be brought down to 40.754s.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Did you mean to post that in the SMB2 thread?
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Bisqwit: There appear to be a couple of minor problems that prevent some movies from playing correctly. Take a look at 1-4, 2-1, 2-2, 3-1, 3-2, 3-3, 3-4, 3-5, and probably others past 3-5. Samurai G: I was looking at the beginning portions of your 3-1 run before it glitches, and I noticed that after you kick the first three blocks into the target area, you run over to them and then push them around. Specifically, you push two of them down. In those situations it's always more efficient to kick them, if you have reasonably fast reflexes: Push (0.4s) + Move Up 1 (0.2s) = 0.6s Kick (0.5s) = 0.5s It seems likely that those two kicks are the two extra kicks that BisqBot uses. If you change this, your run will be 152/18/11 (compared to BisqBot's 150/20/11), so presumably you have some minor error in the order in which you move around the blocks.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Wow, if reviving a defeated Birdo is your idea of elite playing ... everyone who has ever played the game has done this. It's not a trick or a glitch, it's just what happens when you run to the left and then back to the right.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
I think you are missing the point, Phil. Your video only brought one new trick to the table in a game that was revolutionized by Sleepz. The sportsmanlike thing to do would have been to make a post in the SMB2 thread showing the 4-1 strategy, and then invite Sleepz to incorporate it into his own run. Like Sleepz said, this is different from your LoZ run. Your LoZ run was tactically superior to his, and entertainingly so. Additionally, the path used was not his; the path was the work of many different people and was for use by everyone. This is different from the competitions over DK and SMB, as well. Those games are simple, and are thought to have been exhausted of all tricks, and people both understand and enjoy the single frame oneupmanship inherent in those competitions. Yes, you have the right to take any video published and shave just a single frame off of it, but it might not entertain many of us, and it might rub some of us the wrong way. (Additionally, wobbling is just a really poor choice stylistically. Your video should not be published because of the wobbling alone.)
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
If there's not a timing bug, BisqBot must be using a subtly different path that requires one less keyboard turn. That is, it's able to approach one more of the pushes head on than we do. Of course, this is impossible on 1-4, but on 1-4 it's possible we just haven't come off the first kick perfectly yet. Maybe BisqBot doesn't penalize itself for keyboard turns prior to pushes where it's facing the wrong direction initially.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
On 1-2, 1-3, and 1-5, BisqBot has solutions in fewer moves than what mere mortals have achieved. Are the BisqBot numbers accurate, are we not being clever enough?
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Could you add a login feature to the game so that we can continue progress from any computer?
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
I voted yes and think the run is great, though I have some misgivings about the run, too. My main problem with it is that the first half is way more entertaining than the second half, so the video ends up being a bit of a letdown. Once you start dicking around without aim in either of the games (the painfully boring revisitation of Chill Penguin in X, the final battle in X2, etc.) I can't help but thinking you could have planned it better, but were tired of making the video and didn't care to. It wasn't at all entertaining or meaningful to me that you beat both games at the same time, since it required such poorly executed and contrived play to pull it off.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
I get about 2.2 Tb/sec through each optic nerve.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Does the patch allow you to specify how much light the cart is being exposed to at any given time? If you were to make a run for the game would you have to optimize not only your keypresses but also light exposure at any moment? Sounds wicked!
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
If you are terribly desperate you could always use DrSMS to convert SMS ROMs to GBA ROMs and then use Visual Boy Advance. It would also be pretty entertaining to have a twice emulated movie on the site.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Emptyeye, not sure the wand's shot is useful enough to make a difference -- aren't most dungeon monsters immune to it? (Knights, wizards, bunnies, flying eyes, etc.)
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Quite so, Jyzero.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
No, I think it would be very useful for making movies, since I do it manually already, but it takes FOREVER, and it's hard to keep all the numbers in my head, and it takes even longer to maintain a written tree on paper.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
  • It would be neat if you added in another window with a slick UI that allows us to modify / navigate a savestate tree, and then build a movie along any path in the tree.
  • It would also be neat if you could have two Gens open at once.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Yeah, it doesn't make sense that Morimoto would call his mom "timeattack." What a conundrum!
Post subject: Your mom is not a timeattack
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Could you please stop calling your mom "time-attack" at last? Your mother is not a time attack. Although they are somewhate related, they are nevertheless clearly different things. Just look at http://en.wikipedia.org/wiki/Time_attack for a definition of time attack. I don't know who started using the term "time attack", probably Morimoto himself, but it's wrong and misleading. Your mom is not a time attack, she is a human being. So please stop using that term.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Personal favorite is still "Cheatyface Run".
Victory is mine!
With this I start a new side of the argument. This is for those that don't particularly care what you call these runs and want this topic to be dead. Join me.
Haha, I think it's pretty clear I joined your movement with my tongue-in-cheek suggestion 27 pages back.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
jxq2000: I dunno, I see a pretty big disparity between the skill sets both acquired and required in math classes in high school and college. My opinionated response would be that high school math is best summed up as "learning how to use a calculator," while college math is "learning what can be explained without one." Other than the fact that college math classes sometimes feature numbers and may occasionally make use of simple algebraic equations, I just don't see how they relate to anything that anyone learns in high school. Note that in this context, by college math I mean those classes along the path to a math degree, and not classes like "Calculus for Engineers" or "Basic Algebra for Liberal Arts Majors."
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
It probably doesn't matter, though, supermegavkoy. If you study math in college it's more or less completely unrelated to anything anyone learns in high school.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
I was hoping for more, mainly because I thought perhaps the part right after the falling blocks was on a universal timer. Is that not the case?
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
How does DivX6 compare to H.264?
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
Yes, I made an egregious error in that portion of my reasoning. I feel no need to invent an excuse as it happens sometimes. The comments about quantum computers remain pertinent, though. Quantum computers allow you to do things like evaluate functions at multiple points simultaneously. That sounds like it fits the bill for searching for or generating movies that fulfill any particular goal, assuming it is meaningful to talk of a quantum computer that through superposition can contain all possible movies (it seems as if a 150M qubit computer should suffice, from my previous misguided arithmetic), and there is a way to transform that information into a state that yields a desired outcome with any reasonable probability.
Experienced Forum User
Joined: 5/3/2004
Posts: 1203
P.S. Wtf is a rectal figure? Rectal means "related to the rectum" which is in your ass, and if you want to be taken seriously, that's not the best place to pull arguments from.