Posts for zdude255


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Joined: 6/26/2007
Posts: 147
Agreed on the credits, the movie time doesn't matter, but seeing a ridiculous score on there will make it really entertaining. Was the JPN rom absolutely needed? The submission made it sound like "JPN was used cause it was easier" and that's something we want to avoid. Regardless, it's a fabulously entertaining run and a "Yes" from me in spite of any issues.
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I saw the WIP and it looks AMAZING. Cerberus Alpha was ridiculously fast. I would really like it if you finish the WIP and later do a V2. My eyes were glued to the screen the whole time and I really wanna see the movie finished.
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Dude, you drove so fast you broke that car. Nice work, and while the game may not be the perfect TAS candidate, this movie gets through it fast enough to hold interest. Voting "Yes"
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Kitsune wrote:
I don't know about that. That 100% SDA run is rather entertaining. Besides, in a TAS you can pretty much get anything at any time, except in some cases. ;3
There are a lot of ones that require you to go back to previous dungeons after you have extra powers. Unless you can find a way to get a good deal of these early, then it won't be that entertaining. Not to mention that most of these are accompanied by the lengthy dragon warp sequence. I haven't been able to find any productive glitches for the game. Most of them just involve the player falling out of the screen. Many require Sasuke's flying magic, which is so late in the game that you would have to do the regular way before doing the glitched way. The main reason that I don't care about 100% is that any% is good enough. The only thing 100% will add to the movie is backtracking and dragon warps. (and the dances when they get cats) The any% will show pretty much the whole game, so why add 20 minutes of bland and repetitive content just for the boss fighting mode. I had also realized that the Impact song will be in the finished movie 3 times... Do you guys think this should be edited out of the AVI or kept in?
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karterfreak wrote:
or you know, taking damage and manipulating health from enemies works just as well too... especially considering the length of the animation when you get the fortune dolls.
There is a section of the festival temple with a large amount of fire platforms and no enemies. Normally this requires the Kunai of Severe Cold (TM) to cool them down so you can pass, but if you do it carefully, you can land on the hot platform, take damage and not bounce off the platform. There are quite a few of these platforms so you may need 1 or 2 gold dolls to get enough health to climb the whole way. The goal would be to skip the Cold Kunai and a large section of Festival Temple with it, Which would certainly save more time than the animations for the two dolls. There aren't any enemies IIRC so more containers are required. Luckily there are 2 such gold dolls available before Festival Temple. One is in Ghost Toys Castle across a thin tightrope, which can be tricky in real play, but trivial in a TAS. Another one is behind a cracked wall that you can bomb open once you get Sasuke. It may or may not be on the way, but if a second additional heart is needed, this will probably be it. Lemme go look at the room and try to climb with savestates w/o cooling the platforms and make sure the sequence break is possible. EDIT: Nevermind, it is possible to get through only taking 2 hearts of damage. If in the future more is needed, the Ghost Toys doll is definitely the fastest.
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100% would just add a TON of backtracking for extra hearts, it wouldn't be very interesting. There are a few places where taking damage leads to faster times, so getting a gold fortune doll or two isn't out of the question.
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Just watched the latest WIP and it looks really impressive. I do wonder if it was possible to avoid getting hit during the boss though.
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Joined: 6/26/2007
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JuanValdez wrote:
It's pretty good, but I'd rather see Goemon's Great Adventure, which is a better game in my opinion. However, I'm not sure it's feasible since the game screws up on underwater sequences no matter what emulator or plugin you use.
I got the underwater parts to work using the Glide64 plugin and disabling hardware frame buffer emulation. It appears to be a FB issue, probably the wavy effect it does on the whole screen. Now if we can just get rid of mupen's terrible lag...
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Xaiter wrote:
I've been trying for the last week to get this working properly. I've checked that I have the correct version of all of the plugins and Mupen64 - the emulator says I have the correct version of the ROM. All that happens is shortly after the game gives control to Banjo, he proceeds to drive around like an idiot in the courtyard. What am I missing?
You have to use the TAS input plugin. Look for it around here somewhere.
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I've played up through festival temple and it has some minor glitches in the cutscene after there. For some reason it's only using the top half of the screen for the entire frame. Could be video plugin related. During TASing you can probably skip the Cold Kunai and take damage to get past the fire floors. It's a nice sequence break since you grab the gold key and then head to the boss rather than a long temple of silver key and ice kunai. I don't think it's used later, but I'll keep playing for fun. I may take this run eventually, or help with route planning if Spoony_Bard wants to continue his test run. There's a lot of variety but it can drag on in some points. If we add a commentary explaining some of the Japanese locales, it could be a nice movie because the game has fairly nice sound and scenery. Most of the places are real Japanese areas.
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I haven't been able to watch it entirely through, but the use of a Japanese rom for a game with loads of story and text is really awkward. I've played FF5 a ton and know it all, but it doesn't make a great movie. I know the official site policy is to only use official roms, (for good reason) and there is no official SNES translation, but the RPGe translation really was the first project of its kind, and gave a push to emulation which we depend on for TASing. At the time it made a game available to English gamers that wasn't available at all. If the movie gets subtitled, it will help the viewer immensely, but it does still distract from the main entertainment. Also, on a technical note, isn't it possible to reset the RNG for encounters by opening the menu? Couldn't this save time in places where the player just runs? (Or is running still faster???) I remember this trick is normally used to avoid encountering the Garkimasra / Jackanapes in Worus basement. It was taken out of the GBA, but people realized you can still quicksave + reload to do it. It would be faster to run in GBA version, but is it possible in SNES, or is it one of the quirks of the Anthology release?
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okaygo wrote:
Pick the fighter, put it on skill 5, then try to get through the Seven Portals. I had a hard time fighting the last boss with cheats on skill 3.
Are you referring to the room with tons of Wendigos? Yeah, that one is a pain for any character. Korax isn't going to be that difficult for a TAS to do. May have to figure out how to manipulate him a bit, but he shouldn't be that hard unless the other enemies that he summons become a problem. He should be dead before the second wave is unleashed. If anything, good use of items will make the run successful, as they can heal health and mana instantly when needed. One thing I gotta ask, is the hardest difficulty going to make this run more entertaining, or will it just drag it on as the player slaughters more and harder enemies? Gotta think about how much time the hardest mode is going to add for each enemy killed. Hexen has a lot of enemies too... Of course the run will be dashing past a ton of them as well. Hardest means fewer items as well, though this may not impact the run quite as much as the increased enemy HP.
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Bomberman Tournament is part Bomberman, part Zelda and part Pokemon. There are 5 dungeons and an overworld to explore. Sometimes to get around you'll have to find Karabons (Little monster things) to give Bomberman additional abilities and such. There are a few Karabon fights you have to win, and the occasional minigame. The test run shows a bit of this so check that out if you get a chance.
Post subject: Bomberman Tournament
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This was one of the games that really kicked off the GBA, but is it suitable for TASing? I did a test run to the first base, naturally the beginning is slow, but is the game as a whole gonna be good once it's completely optimized? http://dehacked.2y.net/microstorage.php/info/157520182/M7-BOMBT.vbm Any comments before I continue? EDIT: Yeah the base part is really just me playing around testing out some stuff, but the rest could be an imperfect start for the TAS.
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The TAS is excellent, but the game itself is rather tedious and uninteresting. Too many scrolling stages, and the rest is rather mundane for a TAS as well. Voting "Meh"
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It was a little lacking in entertainment in some areas (or do items slow you down?), but he makes Speedy Gonzales look like regular Gonzales, so I vote Yes.
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Joined: 6/26/2007
Posts: 147
I'm not sure if this justifies the mage for the rest of the game, but it can skip a section of the first level by shooting the bell without even opening the tower. Although fighter might save more time in the long run for all the hordes of ettins/centaurs you gotta plow through. Not to mention faster speed. You could probably skip the secret levels, they don't really add much to the game. Although the one for seven portals is pretty fun.
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I'd be interested as well, though I would love to see all the diamonds collected and maybe talking at the end of worlds. (vs the slightly faster but really boring treasure chests) The extra 8th world and true ending are really worth it and would be more impressive/entertaining than the "I feel like something is missing" ending. I like how you were able to maintain vertical speed alternating the rainbows and jumps. In reply to laughing_gas, it will get trickier as the levels go on, because while world 1 is fairly easy, it gets much harder in world 3+ with more and faster enemies. The scenery changes quite a bit in every world too, so you won't get that bored during the full run. The double + fast rainbows will probably speed up boss battles. There is a code to get these and speed shoe quickly that only works once per game. I'm not sure how the TAS crowd would feel about this. It is a cheat code of sorts, but there are restrictions on its usage. Diamonds are spawned when you kill an enemy by dropping a rainbow on top of it. (Or near it, the hitbox is fairly big) The color that drops depends on the horizontal position of where it falls. You may also get pots and shoe this way. Naturally only slowing down for 1 of each diamond each world would be optimal. I hope this gets made, feel free to ask if you have any other questions, or if I can help in any way.
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Soulrivers wrote:
AKA wrote:
You forgot Majora's Mask as well :)
Well I wouldn't really call MM that broken. It's just the glitches from OOT minus temple skips and BA.
MM has a good deal of glitches, and no doubt some can be put to use in a TAS. Speedrunners already glitch outside on day 1 anyhow. I'm really looking forward to when someone does the run, but it's going to be a bit crazy to put together all the tricks out there into one movie. This TAS of the water temple from MM is really good for now though: http://youtube.com/watch?v=OKe_G6m6Or4
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Very yes, although some of 6-8 with Kamek was boring, it can't really be helped. Also I noticed that Kamek said the wrong dialog before the final Bowser, and the normal boss music started to play before the final boss music started. The glitch effected this too, probably because the castles weren't completed.
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Despite emulation issues, this probably isn't a big loss. SDA has a very hard versus mode time of 6:19. A TAS probably wouldn't be able to improve it by that much, and it wouldn't get any more interesting either. SDA Movie: http://speeddemosarchive.com/TetrisAttack.html
Post subject: ZSNES: Movie Woes
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I tried taking zsnes151 out for a test run and for the most part it did quite well. I had a few desyncs and I was going back to fix one. On the movie options window I hit record and it asked if I was sure. Not sure that it was the right option, I chose no and made a backup of the mzt folder. I probably did some other stuff between then, but eventually I ended up reverting to my backup and now the movie lasts about 4 secs before ending.... Is my movie gone or is there some way to get it back?
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