Posts for zefiris


1 2
10 11 12
19 20
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
DeHackEd is complaining about 31 second gained from version change, but I still liked this movie~
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
He is being pushed to the right from invisible wall :D
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
As far as we can see, Nach is igniring arguments that he can't counter like if they did not exist. dirty tactics. Say somehing about Windows/Chicago and XKeeper's photos =)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Pretty ^_^ Like if you were sitting with shotgun and shooting random bricks down. Voted yes, I liked it ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I think that Ralts is like Abra, weak in the beginning and powerful in the end. I promise to vote yes if you use Gardevoir(twice evolved Ralts) in this run :D P.S. Yes, yet another fan~
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
It should be circle diagram I think.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
There's a little problem with assigning icons to track, but I think it's possible ) EDIT: http://i102.photobucket.com/albums/m110/squarenix/test2.png here is what it looks like... works very slow T__T
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Not faster, but still a good idea :)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Most rejected/cancelled movies in a row Jossepi with SIX (1109-1114) http://tasvideos.org/Subs-881up.html P.S. remember how funny was it to watch those subbmissions appearing on irc =)
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I think we use different languages and development methods, so working together won't work `^^ I will stick with "TASedit" name, you are free to use any name you like ^^ ...and thanks for your comments )
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
At long last I restarted work on my TASeditor, and new version can be found here: http://savefile.com/files/339041 In fact, it's not old TasEdit, but brand new one, I just felt like starting form scratch ^__^ It introduces new (still unfinished though) interface... Now it can... ...open VBM, SMV, FCM, FMV ...save as FCM (tested with FCM and FMV movies, both replayed successfully to the end (Air, Air-no-death(savestate) - FCM, Gradius by morimoto - FMV)) Working with program: - You can move tracks using drag'n'drop on tracks panels to the left (it resets selections though) - You can change setting for tracks (right mouse button, ignore menu and click on next track panel to select multiple tracks) - Left mouse button creates selection on frames panel, to create new selection click outside of current one - for buttons : double click on selection inverts states of selected buttons - for integer values (for example FCM special) : double click sets value from toolbar into selected cells - hold left mouse button on selection to move selected block, right mouse button does the same but clears the place where block was - right mouse button brings up menu, here you can: -Insert frames, new frames will be put before first selected frame (frame is considered "selected" if it has at least one selected button - Delete selected frames (same here) - Duplicate frames (and here too) - Copy or paste selected block to one of two buffers (pasting will override data in corresponding block starting from upper-left corner of selection) - HZ+-, VZ+- adjust vertical and horisontal zoom Save dialog: here you can change some header data and what track is used by every button ^__^ That's all, I think, I am sorry, but you can't edit data from keyboard for now, I have to find some way to implement it...
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I wonder how many people would notice that commercial that was quoted for "wii is a more funny..." if they did not say it... Same here. They'l have to pay penalty or somethink, but they'll be noticed for sure. Bad guys always become popular somehow :D Reverse psychology or whatsoever...
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Huh, everybody hates Sony? o_O
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
A good improvement over Disney's movie :D Voted yes ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Some improvement can be done for sure by more precise positioning of the ball at the end of some levels (like first one - ball was really far from the doors), I dunno if I should vote yes... Well, I liked the movie, so I will vote yes... I think..
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
`^______^ *just happened to be passing-by*
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I did not say anything, but still I voted yes long ago ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Syreeta wrote:
zefiris: Is that topic still active?
I think it is. Try looking for it somewhere in General section )
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
You won't be able to mash buttons that fast and in the right moment :D There was a topic about TAS helping real playing ^^
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
FODA wrote:
So if these work exactly like in the real game, then the bugs must work too.
In fact it's possible that some operation is emulated carelessly, ignoring some detail - so it works fine almost all the time except some critical points. But I really doubt there are such errors in emulators we use. By the way, vba-rerecording hangs on transitions to black screen in Hamtaro. It would be funny if fix to this would make for example sonic advance run not working XD
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I am pretty sure emulation is not the guilty side in those glitches :) Different emulators are made by different people with different methods. If all of them reproduce the same glitch on the same circumstances then it has to mean something. Also, some glitches are found by disassembling rom to understand how does it work. Therefore they ARE in game already. It's rarely done though. I believe you can turn on assembly window and trace every operation in rom, done by emulator during glitch and see that it is indeed part of game and not emulator.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Progress on this run? yay! Dowloading right now~
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I don't remember. Just open rom and apply patch to it, it should be simple. All the rest help you can find here: http://tinyurl.com/2j6bh Good luck.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I don't remember where I got it. Use google.
Experienced Forum User
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
You should apply SRAM patch to those roms using SRAM patcher from GBA Tool Advance program ^^
1 2
10 11 12
19 20