Posts for zeromus


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config > display > misc > absolute zero. frame skipping doesnt have "issues" if your goal is to see absolutely nothing at all but absolute zero was meant for people who dont want to see anything.
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use shift+tab to run unthrottled or set SpeedPercentAlternate in the ini file
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fixed
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"is this" because it was added a few days ago by a windows programmer and hasnt been normalized by the unix programmer yet. the other csprojs use 4.0 as a simple grep will show you.
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the glitch in the credits sounds like bad CD audio, but it's not a CDA track. Then I would say it sounds like broken XA data. I'm sure it's broken in mednafen too if it's broken in bizhawk. Could be a bug in the emulator. From what I can see, it's only been dumped by one person--maybe it's a bad dump. Can someone check in another emulator entirely?
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which is "every other"? bizhawk certainly supports 360 controllers. try deleting your config.ini file. have you tried pressing every button? sometimes people don't know which buttons do what. by default bizhawk will have only bound controller 1's buttons. If you've got 2 attached, then only 1 is being listened to. You can go rebind the controls any time you want, as with virtually any game program
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ReyVGM wrote:
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reference
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you can do anything we make a hook for you to do. you cant do anything we havent made a hook for you to do
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only you can set a variable to nil. you need to do it when the form is closed. if you dont have an event when the form closes, then you can't do what you want. what you need is an event when the form closes
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quicker hard disks can cause problems too. Faster timing exposes different bugs. Maybe nothing wrong with your SSD. Of course, I'm sure bizhawk's been tested on a boatload of SSDs so I don't see how that answers anything. I did some serious spamming of ducktales in quicknes and couldnt make anything bad happen. Try turning off your security software.
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no, it cannot be because it's an SSD. can you jam on the same loadstate key over and over and get it within a few seconds of testing? are you in quicknes or neshawk?
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then it sounds like your hard disk is about to break. but try disabling rewind and see what happens
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Using which game on which core? This sounds most likely due to the savestate logic being a bit wrecked in that case
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OK, so you added fonts that when shrunk look OK? That's cool, but it's not mad science. What's this about linebreaking and whatever? If a function using a bitmap font can't linebreak or wrap at the edge of a screen, then its a lousy function.
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I dont understand any of this. You thumbnail a picture, the text gets illegible, no matter how it's rendered. You thumbnail a picture and draw text on it, the text looks as good as it does any other time.
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the TTF rendering is going bye-bye once the lua rendering becomes HW accelerated, unless someone can find a way to render TTF in c# without requiring an ungodly amount of bulk. I suppose we could make it easy to import a TTF to a bitmap font, but that almost always takes some careful finagling to get good results.
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That's some good useful work right there. In the long run we'll have a system to import TTFs and user bitmap fonts and such, but this is a useful stopgap
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it affects the window layout procedure which is malfunctioning in your callstack (moreso the dpi than resolution) and its not something we test very often
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ive never heard of a cd ripper that creates a m3u. a cd rippers job is to rip one disc. it doesnt know if theyre part of a set. a user knows that; a user makes an m3u.
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don't expect bizhawk to do everything your video editing software does. dump the movie the way the emulator wants to, then let the video editor take care of what it does best.
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psx > options > clip to framebuffer, don't use pixel pro mode
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try changing your desktop resolution or your DPI
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There's no supposed-to about it, it's just another way. Mednafen uses m3u so thats what I did. I'm about to add yet another way to do it in open-advanced. That system is supposed to obsolete the multi disk bundler.
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"Run in background" is checked by default. When checked, the emulator does not auto-pause. Bizhawk does not autopause by default. Now, I'll paste from the wiki: "Disc swapping is supported. To use it, load an m3u instead of a cue/ccd". If you dont know what m3u is, then the first wikipedia hit on google has an example. Now I'll paste from the wiki more: "To swap the disc, use the PSX > Disc Controls" "You must eject the disc and advance a frame. After that youll be able to set the next disc"
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That nonsense is mostly empty words, trivia, and exaggeration. It was just added to the xebra wiki on october 15 2015, nobody else has got around to debating it yet. Virtually nothing is bsnes level except for bsnes. The xebra results are from feb of this year seemingly. If you can figure out when the latest xebra is from other than the silly 2015 printed on the bios screen, then you're a better detective than I am. I expect the reality is it's comparable in general to mednafen, with each nailing a few things the other doesnt. Accuracy isnt a one dimensional value. But why fill your brain with the small details? It doesn't matter to any of us whether xebra is more accurate, it's useless closed source. If you want to play games, just try them both and see which one gives you more joy.