Posts for zeromus


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Did you edit this post? It should have been fixed a few days ago
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no
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Let's do some math: make inputs + play from beginning + movie desync ---------------- Core is fundamentally unreliable. You don't need to write any more than that. What GBA core are you using on which bizhawk version?
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You tested 3 versions and the problem is in all of them, so you think you can dump a 4th that will be better? Some games just have lag. The _game_ adds lag inputs, not the emulator.
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How is the pattern not obvious to you? A large tastudio window is slow. That's how it's always been in every version. If newer bizhawks are slower than you have less overhead because your system is weak and 64bits is slower, or because your GPU driver is bugged, or because youve changed your config > display > display method somehow, or because the core you're using runs slower savestates than it used to in older versions. But large tastudio windows can soak up the CPU on even a beefy system. There's probably nothing you can do about this. To be clear: 1. 64bits is slower 2. GPGX in 64bits may be slower 3. Everything is operating normally
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SlayerM, bizhawk should take about 1 second to start up in any case. If it's taking 4 seconds sometimes and 8 seconds other then you should be finding out why it takes 4 seconds in the first place. Two times nearly instant is still nearly instant.
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OK, suit yourself. I'll match your enthusiasm for conveying error messages with my enthusiasm for debugging them.
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Upgrade or downgrade your GPU drivers. They seem not to work well in 64bits programs. If you're using a laptop, make sure you've forced activating the discrete gpu when running bizhawk
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After upgrading from bizhawk 1.11.9.1 you lost your choice of display method which is apparently the only right one for your system. Change config > display > display method until the performance resembles 1.11.9.1
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fixed (openAL missing problem, which is now a deleted post?)
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old lua opened text files with the mode given, which in this case was "w" which means "write text" which means \n is translated to \r\n in windows. Looks like kopilua messed this all up. I suggest you never use "a" or "w" or "b" as they're stupid. Use "wb" and "rb" and "ab" (I think) and use \n and a text editor which can read \n In fact, .net doesn't even seem to be capable of opening streams in text mode. That's good news, because it's stupid. I would say I will continue to fix kopilua to match lua but I don't know if in the long run I will be able to guarantee it in small details like this. And in this case, it's too small a detail. I don't want to fix it when there's such an obvious workaround. Let's wait until it makes bigger trouble. You can write it up as a bug though if you want. It wouldnt be hard for someone else to tackle by writing a wrapper around .net's stream to do the text translating and return it from kopilua's fopen Everything else you wrote was too confusing on account of your composing it as a reply to Amaraticando and maybe combining two tests into one that I can't understand it. However, lua should be capable of creating the file when "a" is specified. So too should nlua after the modifications I made earlier. If you have a bug other than \r\n please write it so it isn't confusing
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bug in kopilua ("a" doesnt work). fixed and patch pushed to upstream. PAPERWORK.
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maybe you want "reboot core" to not be buggy. try print(joypad.get());
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hard reset is a button on the console called power, if it exists. maybe you want "reboot core"
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SlayerM, because you dont have the commit with the fix that i pushed after you cooled off
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For spikestuff: same bug as SlayerM For everyone else: same bug as SlayerM For everyone including spikestuff and SlayerM: fixed.
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1. fixed 2. Let me know when you've cooled down, and we can discuss this more.
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1) you dont need that, make each event handler a closure containing the name which you would then remove when its called 2. no, that's an architectural flaw in bizhawk right now.
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It's intentional. It's a pseudo-SGB which has only the important functions. BSNES SGB is not ready for prime time. I can't say what's preferred, since we don't like pizza either, but it probably works better than BSNES. Use whichever one works, if you're lucky and one of them works.
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This is nothing but vocabulary problems. 1. "creator" is the same as "author". So to change the creator, change the author 2. "End" is the same as "stop". So to end the movie, stop the movie, which is an option your mouse was almost certainly directly over when you began recording the movie.
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Pizza boy is same as VBA/BGB Pizza boy/VBA/BGB is not correct. Gambatte is not correct. _Who is correct, then?_ Is your bug report "pizza boy doesn't act like gambatte. I want it to work like gambatte even though gambatte is not correct"?
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No. Use tastudio.
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That sounds rather unlikely to me. NiGHTS would have been one hell of a well tested game on mednafen's saturn core. Maybe the framerate isn't _supposed_ to be stable, and yabause's timing is just that inaccurate. If the framerate is not "stable" due to your system's poor performance, then that's not our problem. There's no way to use the latest yabause core, or an older yabause core.
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I think you need to focus on answering our questions/puzzles: 1. how have you been using bizhawk for 6 months but "suddenly today" you have snes9x which was not in bizhawk 6 months ago. Maybe someone sneaked onto your computer, updated bizhawk, and broke it. 2. how megaman x3 worked in the snes9x core any time ever, let alone 6 months ago Right now nothing you say makes sense.
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reboot, disable your security software, upgrade/downgrade your GPU drivers, delete your bizhawk's config.ini file