Posts for zeromus


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sorry, loading cues doesnt give out of memory errors at that point. You must be mistaken. Out of memory errors at other points are possible.. on old builds. The longer error message you posted was fixed on july 16. By now I've fixed so many disc loading bugs, I'm not going to listen to any more of them unless people are running on more recent code.
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use SCPH5500, SCPH5501, and SCPH5502.bin for the firmware. With anything else you may be wasting your time. Dont load isos. Dont load bins. Missing psx boot screens can be caused by game vs firmware region mismatch, presumably caused by your forcing bizhawk to use a firmware it doesnt want to.
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That wont help. Did you run the prerequisite installer? Could be caused by a missing visual C++ 2010 runtime. You mentioned the PSX core doesnt run either. Details? What other cores have you tried?
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We're moving to github on jun 22.
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OK sorry, you know what youre talking about. I forget who knows what, it's too much to keep straight. You can call me a dickhead next time, I give you pre-clearance which I will need reminding of. Looks like some of our `DeterministicEmulation` hacks for other games are malfunctioning for this game. It will sometimes run two frames at a time or something like that. This will take deep scrutiny. In the meantime if youre just playing around you can use audio throttle. but the game is obviously running jankily. Also, test things vs 0.87 bsnes, that's what we're based on: http://www.emulator-zone.com/download.php/emulators/snes/bsnes/bsnes_v087-32bit.7z if you like pain.
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Looks like a slow system to me. Turn on the FPS display and watch your fps not be 60
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redownload bizhawk, maybe the dll is actually broken
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Oh, that thing. A taser shouldnt use that. Use the reset button on the virtual pad.
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Thanks for the suggestion, but that's an ancient feature list. Adding this one thing into it isnt going to make it magically up to date. I understand youre upset you wasted time learning how to unecm and want action taken documentationwise so you couldve learned that you didnt have to learn about unecm. But thats not how it works and its not going to happen.
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it's across all cores
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Pokota: Where do you suggest we document it as a feature? We don't have much organized 'documentation'. StingerPA: I don't see anything in the bsnes code for the physical switch, so I'm not sure what it does and it doesn't seem like we have support for it. Besides that, bizhawk's story for supporting multiple peripheral configurations is terrible right now. Nobody is chomping at the bit to do it.
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I just only fixed soft reset the other day. There's no hard reset right now. And I'm actually not sure where you'd be seeing 'reset button pressed' from.
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bizhawk can load .ecm files directly through cues. I didn't know there were CCDs using it. edit: I just added support for img.ecm
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Dwood15 wrote:
Zeromus: Then multihawk isn't successful if it won't run.
Well done, A+ snark, but all you accomplished is showing you don't know what 'experimental' software means.
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Read up 12 posts on this very page
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TheThrillness wrote:
Am I right in saying cue loading only works when BizHawk detects the discs as verified good in the bottom left corner (the green tick), right?
False. True: loading of cues from m3u only works when the cue is verified good. This was fixed in https://github.com/TASVideos/BizHawk/commit/1f9f712af9286bd2974abeae033c3da4d3fb8e90 RomLoader is a beast.
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Then it wouldnt slow down gameplay, it would make gameplay feel drugged. Also, take my word for it, 99% of the time someone says this, theyre using a turdy system. I predict he's tried only snes and nes(hawk) and has a slow cpu.
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turn on the FPS display to prove there's a lagging problem. check if youre using gdi+ display method or opengl. system vendors no longer ship systems with proper opengl support. it may not even work on your system.
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This needs a lot of help from some tas tools developer, but Ill just add a couple of things here. 1. I cant figure out what the hell is going on. I had a hard time even getting VR missions (dunno what integral is) to respond to my analog sticks 2. X and Y are kind of backwards in tastudio 3. the disc select input is -1 until you open the disc select dialog. This must be my fault. I dont know why I would have done this, but it sounds like a bug to me. It should be defaulting to disc 1 inserted (disc 0 should be none). Also it seems like we should have a lid open/close button showing up in tastudio
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multihawk isn't supported. it's experimental. this isn't for the bug thread. we told you to look at it as an example of alternate frontends. it may not be working right. it's just an example.
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1. yes. i dont know if anyone's tested it yet. I suggest you try a short movie with vib-ribbon or such to make sure it works until someone can tell you authoritatively. 2. google is your friend http://en.osdn.jp/projects/sfnet_bizhawk/downloads/BizHawk/BizHawk-1.11.0.zip/
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since when, and when loading what? exact filename, archive contents, and path please.
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d'oh, should be fixed in https://github.com/TASVideos/BizHawk/commit/3609a9682f87b626ffc432b449c2889323825f0e which is gitardedly useless data for you
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Ryphecha made this emulator core. I just pooped on it a bit and jammed it inside our box.
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First of all, it's not guaranteed to be possible. You might be doing nothing wrong at all. That error message relates to whether two bizhawk instances sync with each other. Of more interest to you is that Bizhawk and fceux don't always sync with each other. Now, I'll leave it to someone else to tell you about the annoying process for repairing an fm2.