Posts for zeromus


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Joined: 8/7/2008
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Pro Action Replay isn't game genie, so entering Pro Action Replay codes into a box labeled Game Genie isn't going to work. I'm not sure we have Pro Action Replay support for NES, so I dispute your claim. Perhaps you've entered Game Genie codes into the game genie box. Regarding game genie support on SNES: 1. Can anyone say whether this has ever worked? (for ROM addresses) It looks completely broken to me, a consequence of the pulse based cheat system. It would work by writing bytes to the rom, which bsnes faithfully ignores 2. Why is 0x8000 added to the address when it's turned into a cheat? It looks like it's trying to convert an address into a rom address, but the address specified by the Super Punch-Out code provided is 0xC803 which doesn't need to be adjusted up into the ROM range (0x8000+)
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GameShark isn't Game Genie, so not having a Game Genie option wouldn't be an impediment to entering GameShark codes. So you would enter Game Shark codes by using whatever Game Shark UI you see, and if you don't see any UI, then there's no such feature. What's your proof that Pro Action Replay codes don't work on SNES games? Tell me what code you entered and how you entered it. As far as Game Genie on SNES.. this not working sounds possible, but tell us a code youve tried anyway and confirmed that it works on the same rom on another SNES emulator.
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None of that makes any sense at all. There's no good reason the savestates would get non-functional except through a misconfiguration error (using wrong bsnes profile or gb core?). "Rom error from crash" doesn't make any sense. Bizhawk doesn't know anything about your copies of savestates. If they're flooding your desktop, it isn't bizhawk doing it. Bizhawk could flood your desktop.. with new savestates, if you had configured it to use that directory. I think you need to triple check your malware scanners or have someone find out whether you're sleep-typing.
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look for related information in the windows application log, that stuff is useless. don't bother posting about programs not working when you havent tried rebooting yet.
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Thanks for the tip. We tell windows to change the dll search directory to the dll subdirectory, which should give our slimdx priority, so who knows why it would be finding another one first. At least it's a testable scenario. If there's something peculiar about slimdx we might be able to work around it by manually loading it.
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Danfun64, sure, bizhawk will support netplay eventually, so far in the future that you would be excused for thinking it indistinguishable from never. I think bizhawk's gba core has a 16 byte header youll have to chop off before it's a raw sav file suitable for VBA emulators. Spikestuff, that is an unwarranted assumption. Things like that happen because theyre readily achievable in the core we adopt. Therefore another core supporting it is almost the least important piece of information in determining whether another core will support it.
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installing slimdx wont help anything and in fact may hurt things. did you try re-downloading bizhawk? your system doesn't like the slimdx.dll that bizhzwk is using. It's giving the error messages that usually show up when there's a mismatch between 32bit and 64bit systems. We should be using all 32bit dlls so it's not clear how this would happen unless you're using someone else's bizhawk, and they've built it wrong; or maybe it downloaded wrong; or you built it wrong; or you pasted around dlls and picked the wrong ones. Perhaps you were originally having a different problem, and you only started having this problem when pasting in a slimdx.dll from somewhere far away. Regardless, get a fresh bizhawk.
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There is generally no header on bizhawk saverams. The details of bizhawk saveram formats depend on the core. Generally, the format follows the original core. That's all that can be said with certainty. Your question cannot be answered in detail unless it is reformatted as 'how do I get savefrom from bizhawk's X to Y'
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try turning off your security software
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You dont convert the cores, a bizhawk developer performs the work needed to load any retroarch core. I'm going to attempt to translate whatever you were saying about gameboy. "It looks like bizhawk can run bomberman collection, but whenever I pick one of the games, the rom just resets". Is that right?
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I think this is caused by running some lua scripts while using gdi+ display method, right? Change that option, and if only gdi+ display method is supported on your system, then youre out of luck right now.
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If an emulator does not correctly automatically and forcibly purge the save file before beginning a replay, then it is a bug. Most emulators do not have that problem. Games where having a save file can cause desyncs is not a thing, it is a bug.
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IInputPollable.cs is missing right now. theres nothing you can do about that. the other errors are rare system malfunctions ive never seen before. consult google, reboot, reinstall vs, etc.
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just use system bus memory domain and you dont need to understand any of this. nothing that happens is arbitrary and it doesnt need documenting. it's all based purely 100% on your memory domain selection, common sense, and snes documentation.
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there's no such thing as stereo on the NES. if youve seen it in other emulators, channels have been arbitrarily and artificially tossed haphazardly into the left or right channels. What I'd rather see is the option to dump 5-track audio and let you stereoize it however you want in postproduction. Anyway, you could get it by recording a movie and then dumping it as wav 5 times with 5 different audio channels enabled. also: google: q boy nsf
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1. yes youre wrong. 2010 works, I use it. theres a batchfile to open it in vs2010 2. none of us had $400 either
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Wake me up when someone can ship a homebrew game that uses it for $50 or so that it acts like an actual part of the snes history. Until then it's a bastardized mutant flash card hack.
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bsnes xml support was bit-rotted after years of disuse and sloppy engineering. fixes kludged into r9314. If you're going to make a "cd-quality audio" romhack for some game that doesnt need it, please do me the courtesy of not writing about it here.
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test that msu-1 racing game, Super Road Blaster. it worked at one point in bizhawk. then youll know if youre doing something wrong or if bizhawk has got broken.
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bizhawk's bsnes supports msu-1. bsnes may not be detecting the cartridge youre using as using msu-1. i think we dont have a way to load higan-style xml roms right now.
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Thanks for the detailed report. I'm sure you're aware different emulators have different timings and just because one emulator shows one scene in a more realistic timing doesnt mean its timing is overall superior or that anyone is going to try to fix the other emulator to run one scene you selected with a different timing.
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Write how to handle it on nesdevwiki for the mapper and after a 6 month vetting period it becomes law.
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name an emulator that it works correctly on
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You can use a hex editor to cut it up and reformat it however retroarch wants it. Most likely we're just concatenating controller ram regardless of whether the game needs it and you can just cut it off.
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Hathor, reboot. PikachuMan, for a guy who gets a lot of crashes, youre a little scarce on stack traces and error messages.