Submission Text Full Submission Page
Yet another chapter in the Sonic 3 & Knuckles saga, featuring two more improvements which combine to reduce the run time by 2309 frames, or 38 seconds and 29 frames.

Game objectives

  • Emulator used: Gens 11a + S3KCamhack + SolidityViewer + (partial)HitboxDisplay + LUA HUD for Genesis Sonic games
  • Ignores delays caused by bonus effects
  • Aims for fastest (primarily in-game) time
  • Takes Damage to save time
  • Abuses death
  • Abuses programming errors
  • Counts time spent dying
  • One player controls two characters

Comments

Two levels have been improved from the previous version: one due to a new glitch, the other due to improved precision in a boss fight.
There are 21 frames worth of luck-manipulating pauses in Sky Sanctuary: 5 at the beginning and 16 at the end. The 5 frames at the beginning of that level are to manipulate the Mecha Sonic pattern; without it, more than 20 frames would be lost at the boss fight. The other 16 frames these are intended to put the Death Egg 1 mini-boss in a more favorable pattern.

Comparison Table

ActNew TimeOld TimeSavings
Launch Base 20:26::581:04::562278
Post Launch Base cutscene 20:18::060:17::53-13
Hidden Palace0:18::260:19::1044
Total savings: 2309 frames (38 seconds and 29 frames) in in-game time.
The table shows the in-game timer values. The value after the final colon pair indicates the in-game frame counter, and is restricted to the 0-59 range. It is updated every frame (except during lag frames), and increments the in-game second when resetting to zero.

Stage by stage comments

Launch Base 2

A few minutes after the submission had been accepted for publication, Mr_Sweed sent me a video showing an improvement of 10 seconds for Launch Base 2 over the submission, and about 32 seconds faster than the previous run; that improvement turned out to be suboptimal by about 5 seconds. Splicing the improvement made the following cutscene longer by 13 frames, and nothing I did made any difference.

Hidden Palace

This features a 44-improvement on the fight versus Knuckles. I only had the idea for this improvement after the previous run was already published, sadly. This improvement first debuted in the newgame+ run.

Other comments

For more comments about the run, see the comments from the previous run, as well as the runs that it obsoletes.
Thanks goes to Nitsuja and Upthorn for their Sonic runs, Orkal for his glitch videos, to Mr_Sweed for the Launch Base 2 improvement and to you for watching.

Possible Improvements

In Marble Garden 2, there is one of Robotnik's attack patterns which allows a 1 frame improvement; it takes much longer to manipulate it (with pauses or by loitering) than it is worth, unless one were to gain enough frames in the preceding levels to manipulate this attack pattern (not an easy task).
The pauses at the start of Sky Sanctuary may be removed if enough frames are gained in the preceding levels. As is, all of the boss attack patterns cost about 20 frames with perfect play in in-game time. Those 5 frames would be a real-time improvement only.
Likewise, if one were to replay the Death Egg 1 boss, up to 16 frames in real time (but none in in-game time) might be saved by removing the pauses at the end of Sky Sanctuary. However, most of the boss attack patterns in that range are highly unfavorable and probably slower to kill; in all likelihood, at most about 6 frames of pauses might be gained by replaying the fight. Again, this would only be a gain in real time; in in-game time, no frames can be gained from this.
With the same input and the same position (right down to the same subpixel position), the death at the start of Hydrocity 2 can be 1 frame faster -- Sonic even dies at the same frame, but the timer stops 1 frame earlier. Likewise, the post-Launch Base 2 cutscene can be 15 frames faster by standing in the same exact position. I don't know what causes these differences, but it is probably related to cumulative differences in execution, as they usually occur when the preceding levels have changed in length (up or down). If one were to gain "enough" frames in the preceding levels (again, not an easy task), these "extra" frames might simply just go away; I have no idea what would constitute "enough" frames for this to happen, though.
I am not aware of any other improvements at this time.

marzojr: Canceling to look for improvements

marzojr
He/Him
Experienced player (748)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
You know, Mister Epic is going to hate me, but I am going to follow Nach's suggestion and take a closer look at the other levels. Already I have a possible improvement in mind for Hydrocity 1, and it will give a greater interval between the last run and this one.
Marzo Junior
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2737
Location: The dark corners of the TASVideos server
om, nom, nom
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
marzojr wrote:
but I am going to follow Nach's suggestion and take a closer look at the other levels.
Yay! *Nach claps vigorously*
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
You never see marzojr and nitsuja in the same room. Perhaps they are two halves of cosmic awesomeness that are never destined to combine?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
marzojr wrote:
I am going to follow Nach's suggestion and take a closer look at the other levels.
I am glad that you decided to do this. Movies that are being given a star shouldn't be published if people find ways to improve them.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
marzojr wrote:
You know, Mister Epic is going to hate me, but I am going to follow Nach's suggestion and take a closer look at the other levels. Already I have a possible improvement in mind for Hydrocity 1, and it will give a greater interval between the last run and this one.
And I've already uploaded two parts on three to YouTube. Just kidding. Good thing I haven't started to reencode the SD version.
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Hello, first vote yes, then this movie is very good better than I have seen
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
By the way, I too have seen an improvement (if it is that it is). In the presentation newgame +, at the start area Hidrocity I think it does faster than this, in spite of many or few frames. I do not know but you judge him
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks