Post subject: Microphone Recording Support? Am I doing something wrong?
Joined: 11/24/2010
Posts: 3
adelikat wrote:
I/We stepped up this time and finally attended to the needs of TASVideos. This is a major release for TASers with tons of movie related goodies. Here are some noteables: Microphone recording support
Up until now, I've been using Nestopia, recording with Fraps and compressing with VirtualDub to make AVI movies of my play runs. I see that FCEUX has most everything if not all of everything that I need built into it...aside of one thing. *see above quote* You say that FCEUX has support for recording sound from a microphone, but even though I've done everything to the extent of my knowledge to record my microphone alongside of gameplay, it doesn't work. I've got the P2 Start activates microphone checked. I've got the P2 Gamepad activated, and the Start Key set to a key that should activate it, but nothing happens, whether I press the key or even if I hold the key down. I get no sound at all from my microphone. It is plugged in. Everything that I needed to set in order to make it work is set, or so I believed. Or am I missing something, and that's not what the microphone feature of this emulator's really for? I've tried viewing the Help file, and it says there's nothing in it. It gives me a "Navigation to the webpage was cancelled" error. I would like to keep my commentary live with my videos, rather than have to dub them in with Audacity and some other movie-making tools. Whatever solution that I need to do to fix this, I would appreciate it, so I can get back to my LP runs, and not have to do a crapton of editing before posting them up. EDIT: One additional question...what's the Auto-Hold used for? Like I said earlier, the help file is borked.[/b]
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I don't know the answer to any of your questions. I have a question of my own, however. What game do you need a microphone for on an NES?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 11/24/2010
Posts: 3
Sticky wrote:
I don't know the answer to any of your questions. I have a question of my own, however. What game do you need a microphone for on an NES?
Those games would likely be just on the Famicom Disk System (The JP NES), as our controllers never had a microphone on them. I'm not interested in those games, since I don't know Japanese well enough to translate. I myself don't need a microphone for any of the NES games that I'm playing.
kaffekane wrote:
I would like to keep my commentary live with my videos, rather than have to dub them in with Audacity and some other movie-making tools.
This is what I want the microphone for. I can't sync my voice to the video unless it's live with the recording, or it'd be like dubbing English over a classic Godzilla movie. It'd be out of place, and just wouldn't look right to me. I could stick with my old tools, except those haven't been behaving themselves as of late. It could have something to do with my uploading to YouTube while in the middle of recording my LP segments, but that'd just screw with my impatience and make me angry.
Editor, Skilled player (1199)
Joined: 9/27/2008
Posts: 1085
As far as I know about the microphone recording here, its only purpose is for the games that need it. As such, it only uses a single bit per frame for the microphone. If you're wondering about full audio from the microphone being played back through the FCEUX emulator, you're out of luck. There's no support for that. If anyone has any corrections to what I said, please state them. I am pretty sure, but not completely positive about it. The auto-hold simply holds down a button for you. Imagine taping down the A button, for example. Typically useful for frame-by-frame playing when our keyboard simply refuses to accept too many keys at once. If you're going to be playing games for Let's Play videos, this shouldn't be of much concern to you.
Joined: 11/24/2010
Posts: 3
FatRatKnight wrote:
As far as I know about the microphone recording here, its only purpose is for the games that need it. As such, it only uses a single bit per frame for the microphone. If you're wondering about full audio from the microphone being played back through the FCEUX emulator, you're out of luck. There's no support for that. If anyone has any corrections to what I said, please state them. I am pretty sure, but not completely positive about it. The auto-hold simply holds down a button for you. Imagine taping down the A button, for example. Typically useful for frame-by-frame playing when our keyboard simply refuses to accept too many keys at once. If you're going to be playing games for Let's Play videos, this shouldn't be of much concern to you.
From the way this sounds, looks like I'm stuck with my usual tools. Oh well.
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
Add some syncing info. Like 'and... begin' for right when they select 'new game' or whatever, then cut that out and dub over the audio track of the game.
Player (146)
Joined: 7/16/2009
Posts: 686
Record the audio using audacity whilst playing. I don't see your problem. Edit: And you shouldn't use Fraps for recording the movie, FCEUX is capable of dumping it's own avi's.
Banned User
Joined: 12/23/2004
Posts: 1850
The "record microphone" thing is just a binary flag to indicate if the microphone is receiving sound -- FCEUX has no built-in support, at all. As for the others, yes, give yourself a buffer. "Three, two, one, now", and as soon as you finish saying "now" start recording your input movie (Pause emulator > Record new movie, do countdown, unpause emulator). Then syncing is a breeze, since you know exactly where you started emulation. The only delay you would experience is +/- 0.25sec if you do it right (often even less) And yes, using Fraps (or any other screen recorder) is a bad idea. Use FCEUX's AVI dump function, it works better. Use pre-recorded input files so that you can play the game without having to deal with potential slowdown or lag.
Perma-banned