Post subject: Dragon Ball Z Buu's Fury
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
I was wondering about TASing this game so I've made a little testrun from beginning to Olibu's fight. http://dehacked.2y.net/microstorage.php/info/1669683013/buu%27sfuryWIP.vbm The difficult thing in this game is level since I need to break doors in a particular level in order to advance. (that's why I killed a lot of enemies) feel free to tell any possible improvement.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Hey, looks good so far. I'm wondering what sort of role luck manipulation will play - I know items can be dropped, but is it worth the time for manipulation and equipping?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
well, there are some items that increase speed (also super saiyan) such as winged sandals or titanium breast plate, But X ton Armbands and X ton boots will make me slower but It'll let me level up faster so I'll can break level barriers earlier.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Sorry for the... triple post? anyway http://dehacked.2y.net/microstorage.php/info/1491807939/DBZbuu%27sfurymidch-2.vbm how does it look?
Former player
Joined: 9/1/2005
Posts: 803
No need to be sorry if you're providing newer wips. I just watched this, it looks pretty good. Curiosity: would manipulating critical attacks be more practical at some points? Also, while I doubt you'll never actually use items, you know about the senzu bean glitch, right (you get a senzu bean off of yajirobe for videl, then proceed to use it, and go back and see gohan, he'll take your 0 senzu beans away from you, and leave you with 255)?
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
yeah, since taking damage is not a good idea in this game, the senzu bean glitch is useless (or at least for now) now I'm having a little problem As you can see goku has to be level 70 in order to break that barrier (and he is level 65), knowing that other world fighters give more experience than criminals, I'll have redo It. http://www.youtube.com/watch?v=GBqWLHGsUEk a lot of glitches are shown in this video http://www.youtube.com/watch?v=qKgd0mQwuZY&feature=related avoid musaka glitch (slower than seeing the cutscene) EDIT: criticals can only be useful if: _ It reduces de amount of hits needed to kill an enemy. _ You don't have to wait too much. _ The enemy won't go out of my reach. also luck is affected by player's position. EDIT2: player's position also affects the AI.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Good news and bad news. Good news: I've found the RNG (or at least the addresses that have influence in damage[such as damage range and criticals]) Bad news: I don't know how exactly works. addresses (as 16 bit): _03004A5C _03004A5E _03004A60 _03004A62 one critical situation. (put it as a cheat and you will always have the same critical) 03004A5C:3725 03004A5E:2ED8 03004A60:E563 03004A62:E28F
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
criticaluser wrote:
Good news and bad news. Good news: I've found the RNG (or at least the addresses that have influence in damage[such as damage range and criticals]) Bad news: I don't know how exactly works. addresses (as 16 bit): _03004A5C _03004A5E _03004A60 _03004A62 one critical situation. (put it as a cheat and you will always have the same critical) 03004A5C:3725 03004A5E:2ED8 03004A60:E563 03004A62:E28F
I could help you look into it - unfortunately, my TAS plate is full right now, so I don't know when I can get to it, but I'd like to help.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
I think I'm missing something when I stacked that values and I was fighting Olibu and Pikkon, there were non critical hits, with Gohan most of the hits were criticals but there were also normal hits. If this values affect in some way damage range and criticals (I've landed a lot of criticals stacking the values) non critical hits tells me that there has to be something else that can affect that. If DarkKobold (or anybody who got interested) has found anything useful please tell me. EDIT:http://www.youtube.com/watch?v=F_fFHGjaV6Q I've forgot to show a demontration video.
Joined: 3/20/2010
Posts: 126
Yo, how's progress going? If it helps, it takes Goku pumping up Power until Level 67 before he's finally able to one shot the Other World fighters. After that, using that cycle you used in the TAS video, and killing two extra guys outside of the cycle after initiating it like you did in your youtube video, you'll level up to 70 right after killing Pre-Super Saiyan Pikkon. You'll want to dump your stats into Strength once you hit Level 69, because even though Olibu is killed in three hits at both 67 and 69, Pre-Super Saiyan Pikkon takes only four hits at 69 and five hits at 67. After that, no further stat dump into Strength is necessary once Pikkon has his 2nd wind. I know that's not anything major, but those are at least some little details you won't have to worry about at least, right? I'm perfectly willing to help if there's anything you'd like me to do. I don't know anything about actually hacking game code or anything, but I think I can at least do gameplay things, like figuring out the best places to level up.
Joined: 3/20/2010
Posts: 126
I'm not really sure whether you want to buy the Wool Mittens, Leather Gloves, and Brass Knuckle or not, but I decided to include them in my calculations. I'm sure you could use these benchmarks to decide your leveling plan without it anyways, but still. Also, be sure to pick up that Lazarus Crystal in Gohan's house! It sells for a great deal of zenny! For this chart, when I say "makes easier to kill", that means the enemy in question takes less hits. 55: Nothing 56: Strength + Equip Wool Mittens (Makes Small Criminals easier to kill) 57: Strength (Makes AHNOLD Criminals easier to kill) 58: Strength (Makes Small Criminals easier to kill) 59: Strength (Makes AHNOLD Criminals easier to kill) 60: Strength (Makes Small Criminals easier to kill) (I'm assuming you'll want to grind on the Tanks at Musaka Circus here) 61-64: Strength (Makes Tanks easier to kill) 65: Nothing (Trunk's then replaces Gohan) 60: Equip Wool Mittens (Makes Martial Arts Kid easier to kill) 61-64: Strength (Makes Martial Arts Kid easier to kill) 65: Nothing
Joined: 3/20/2010
Posts: 126
(Ok, now it's Gohan's turn) 65: Pump points into Strength, but don't bother with Wool Mittens. They're not worth the time to put on. (After breaking Goku's gate and switching to Gohan, go Super Saiyan) 66-70: Nothing 71: Pump all points into Strength (allows Majin Soldiers and Fighters to be killed easier) (After you get past the Destroyer bot, you'll find a small area with two Majin Fighters and Two Majin Soldiers. Grind here, and make sure you get some Demon Mask's here, for they are accesories that give their wearers 7 Strength. With the Brass Knuckle that's buyable at the World Martial Arts Tournament, that equals 16 extra Strength total, which is handy once you reach the point where you can't pump Strength past your level. Also, I would suggest farming some Fancy Tuxedo's here to, as they sell for 2500 Zenny apiece, which is great as at a future Z-Mart, there's some gloves and armor that radically boost your power. Buying the two of those costs 10,000 Zenny total). 72-75: Nothing 76: Pump everything you can into Strength (This makes every enemy here killable in one hit. You could do that at Level 71 as a Super Saiyan, but 76 is about as far as you can go before Gohan reverts back into regular form). 77-84: Nothing 85: Pump everything you can into Strength, and equip a Demon Mask and Brass Knuckle. (Switch to Vegeta here. He needs to really boost his Strength so that he can kill Fat Buu quickly, as he is only vulnerable after you hit Babidi, so you'll want to beat Buu in one cycle). 76: Equip Leather Glove and Demon Mask 77: Pump Strength (Majin Fighters are killed in one shot w/SSJ) 78: Pump Strength (Majin Soldiers are killed in one shot w/SSJ) 79: Nothing 80: Pump Strength (Both Majin's are one-shotted in regular form) 81-85: Nothing (Switch to Goku here to fight Vegeta) 71: Pump Strength (Self-Explanatory) 73: Pump Strength and equip Leather Glove (Self-Explanatory) 74-76: Pump Strength (Self-Explanatory) (Switch to Vegeta, on his quest for Fat Buu's head) 86-88: Nothing 89: Pump Strength and equip Brass Knuckle (You need to end the Fat Buu battle as soon as possible). (Switch to Goten now, as we start the most annoying segment in the game. Now, the only place either Goten or Trunk's can go to is the Warlord's Ship, so the route I've devised involves sending Goten through the Warlord's Ship first to get him a ton of levels so that he can break that Character Gate later that requires him to be level 100. Then, have Goten go through the Diablo Desert until he gets to the save point. You'll then want to switch to Trunks and have him kill all of the enemies on the train. That will only be enough to get Trunks to Level 79, so you'll have to stop for a short bit to gain that extra level. After that, the route is unknown to me).
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
That can be useful, but we have to be sure that the time spent on increasing stat points is less than the time spent on leveling up (with stat points to be assigned) and increasing both (6 or 9 or more) I mean, maybe the amount of enemies needed to be killed are less (takes less time) that the amount of hits needed to assign stat points and kill the enemies. each hit consume something about 10 frames before I can do anything else. If I'm not wrong the time elapsed in spending three stat points are 60 frame more or less. BTW transforming in SSJ isn't a good idea cause it takes something like 1200 frames (and I don't think I can save a more than 120 hits or save a couple of frames running) (cutscenes does't count) and thanks for the intel, It gave me an idea of how to do it.
Joined: 3/20/2010
Posts: 126
Alright. No Super Saiyan then. I did things the way I did since in your first video, you seemed to pump Strength every time it was enough to kill enemies in less hits, so that was the thought process I used. Pump Strength every time it lessens the hits enemies take. I can still do that if you wish. In any case, what about Equipment? How many frames does that take?
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Equipping does take 133 frames (two items) between the frame you press start and the frame when the game gives you again the control of the character. also buying takes a long time (I don't know how much) I rather to rely more on enemy drops (maybe chests) than buying equipment. http://dehacked.2y.net/microstorage.php/info/117570156/DBZbuu%27sfurytest.vbm I am improving some things in Ch 1 (things like attacking two enemies at the same time) so It'll be tedious. BTW I think that 1 ton boots/armbands are useful in terms of lvling up.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Well to make things easier I've made a little sketch of OW training areas. Area 1 will only be used once (unless a better strat tells me I'm wrong) and It'll be when I first enter that area (from the left) and enemies 1 & 2 will be killed. area 2 as first entrance I'll kill everybody out there the way I did in the WIP an the same in area 3. now the main problem will be the best cycle to gain XP faster (with heavy weights) I can kill enemy 3(in area 2) but I don't know if It's better to kill enemies 1 and 2 or going to area 3. EDIT: we are Assuming that enemies give the same XP.
Joined: 3/20/2010
Posts: 126
I believe it would be faster when, in the leveling cycle, you killed only that one enemy in Area 2, then all of the people you kill in Area 3, because the distance between that one enemy and the rest of the guys in Area 2 is greater than the distance between him and the enemies in Area 3. But that's just what I think.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
you 're right thats better.
FionordeQuester wrote:
If it helps, it takes Goku pumping up Power until Level 67 before he's finally able to one shot the Other World fighters.
technically goku can kill Other world fighters in level 66 with enough luck (a normal strong hit not a critical), I've just tested that.
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
After some time I've finished chapter one with goku at Level 70 (and such a painful training). http://dehacked.2y.net/microstorage.php/info/1715565210/DBZbuu%27sfurych1.vbm Youtube: http://www.youtube.com/watch?v=jr_zGxVNDMY
Post subject: new to old tas segment
DBXV
He/Him
Joined: 12/20/2017
Posts: 12
Location: Danmark
https://youtu.be/qKXuKIwehfA can i get some feedback, if its good enough compared to older wip