Note: After the input ends, wait for the final Link to complete suicide so the credits would roll.

Game objectives

  • Emulator used: VBA23
  • Abuses glitches
  • (Very) Minor luck mainipulation
  • Colors a dinosaur the world game

Comments

In the previous run, Link had to take a detour to Ganon's Castle to make use of the stairs to go OoB. Now, Link skips that and completes his quest to save Zelda obtain Four Swords. This run takes on a different route to the Palace of Four Swords and ends up 3382 + 52 frames faster. Also, the ending has been changed to fix some desync issues that sometimes occurred in the previous run.

Other Comments

This run might be improveable with better luck (at the gaurd) and possibly ending the battle even earlier.
Thanks to the efforts of Tompa, the guards have been altered and the battle ended even sooner.

Special Thanks

  • Tompa - For his work on manipulation, optimizations and route finding/planning.
  • Greenalink - His discovery of the "Cursed Link" glitch
  • RexZemenheart - For discovering it's possible to get to the Palace of Four Swords.

Flygon: Added YouTube module.

mmarks: Sorry Flygon, Replaced YouTube module.

Nahoc: Sorry Flygon and mmarks, replaced YouTube module.

Mukki: Judging...
Mukki: Accepting as an improvement to the currently published run.

sgrunt: I will publish this in the next day or so.


Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1735] GBA The Legend of Zelda: A Link to the Past "Palace of the Four Sword" by jlun2 & Tompa in 05:37.90
Joined: 6/30/2010
Posts: 17
Location: Ontario, Canada
Great run :P Great run to see on my b-day :P ahaha Tho just wondering. What makes the Cursed Link glitch happen? Why does it happen?
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
When trying to watch the archive.org encode, the video was "not found"...
Joined: 9/22/2011
Posts: 11
Well, the run is perfect but, am I the only who don't really enjoy that "too much" glitchy run?
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
orugari wrote:
Well, the run is perfect but, am I the only who don't really enjoy that "too much" glitchy run?
It's not perfect. :P
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
It can be improved with a lot more than those five frames Yuzu pointed out, like 5 seconds or so. We have just been lazy finishing it as our (At least my) focus is on the SNES run as of now.