z1mb0bw4y
She/Her
Joined: 11/26/2012
Posts: 70
I've never played this game before, so take this with a boulder of salt, but it looks like the water flows speed up the pink kirby SIGNIFICANTLY. It might be worth it to not let blue "die", because with him holding back at the left side of the screen the screen doesn't scroll forward as quickly as when they're both together. You also seem to have to wait for him once you get to the surfboard anyways, though there could be something I'm not understanding about that animation.
finap13
He/Him
Joined: 6/22/2015
Posts: 21
Location: USA
z1mb0bw4y wrote:
I've never played this game before, so take this with a boulder of salt, but it looks like the water flows speed up the pink kirby SIGNIFICANTLY. It might be worth it to not let blue "die", because with him holding back at the left side of the screen the screen doesn't scroll forward as quickly as when they're both together. You also seem to have to wait for him once you get to the surfboard anyways, though there could be something I'm not understanding about that animation.
If Kirby is going too fast for the screen to catch up, he is not slowed down, but Fluff (Blue Kirby) just stays at the end of the screen. The water flow speed does not change with Fluff dead.
finap13
He/Him
Joined: 6/22/2015
Posts: 21
Location: USA
I'm probably going to re-do the end of flower fields, since it is unoptimal to kill player 2 during the saucer level. Then, I'll redo rainbow falls, and wait a while for questions about optimizations to improve the WIP.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala