Pilotwings is a flight simulator game from Nintendo for the SNES. The player earns pilot's licenses through light plane, skydiving, rocketbelt, and hang gliding events. This run clears all 8 lessons and the 2 helicopter missions in 20 minutes without ever piloting the light plane.

Emulator details

Game objectives

  • Genre: Simulation
  • Aims for fastest possible time
  • Manipulates luck
  • Uses a game restart sequence

Lesson 1

Points needed: 120
Landing on the moving platform automatically gives you a 100 for a level. No need to waste time on rings.
One frame sacrificed prior to entering the level for luck manipulation. The game rotates bonus stages in the pattern "A-A-B-C" on a per-frame basis. The frame counter increments between levels and during pause. Stage C is the fastest for getting the 20 points needed to end lesson 1.
I reset in between levels to get through the unskippable certification screen about 2.5 seconds faster.

Lesson 2

Points needed: 220
Skydiving: 150
Rocketbelt: 70
I chose this route because getting 150 in skydiving is 26 frames faster than getting 160, whereas the difference between getting 60 and 70 points in Rocketbelt is less than ten. One frame sacrificed prior to skydiving level for luck manipulation.

Lesson 3

Points needed: 220
Hanggliding: 120
Rocketbelt: 100
No skydiving unfortunately. TAS hang gliding is still slow and boring, but it's faster than the 2-minute light plane circuit and has a bonus stage.
Getting 20 points on the bonus stage is likely ~105 frames faster on the rocketbelt stage. However, I believe landing on the bonus platform makes up the difference on hang glider stage.
When taking sharp turns with the rocketbelt, I found that propelling yourself backward is faster than taking the time to turn off your jets and turn. This saved a second off my time on this level.

Lesson 4

Points needed: 300
Skydiving: 170
Rocketbelt: 130
Getting 70 on the skydiving bonus stage takes the longest because you have to travel farther horizontally at expense to your vertical speed. However, the difference is negligible compared to a single super jump in the Rocketbelt bonus stage. So I chose this route, which allows me 300 points without having to do a single super jump in the rocketbelt bonus stage.
One frame sacrificed for luck manipulation.

Secret Command

Not very exciting. To maintain a low altitude, I kept the throttle as low as possible without losing lateral speed.

Lesson 5

Score needed: 140
Back to a one-event lesson. Three frames sacrificed for luck manipulation.
Note: This 40-point bonus level is one frame slower than the next. I didn't fix it because I have to wait 1 or 2 frames in the next lessons for luck anyway; if I changed it, that would become 2 or 3 frames instead and I would come out even.

Lesson 6

Score needed: 240
Rocketbelt: 100
Skydiving: 140
Light plane comes close to being viable here. However, the icy runway adds too much time.
One frame sacrificed for luck manipulation. I did these in the reverse order from usual because I was seeing if switching them would get rid of this frame. Each case resulted in one frame. After I was done experimenting, it was easier to keep them in this order.

Lesson 7

Score needed: 240
Hanggliding: 140
Rocketbelt: 100
Another lesson without a skydiving event. Nevertheless, I optimized this hang glider event as much as I could.

Lesson 8

Score needed: 320
Rocketbelt: 160
Skydiving: 160
One frame sacrificed for luck manipulation (switching the order saved a frame).

Secret Command 2

This one ended up pretty cool, narrowly weaving through missiles. The game neglects to address that the helicopter will probably be shot down immediately upon takeoff ...

Final Thoughts

There are 2 glitches one can use, but they are usually slower. One can bounce off the ground in one's landing animation in skydiving or hang gliding. In Lesson 8 skydiving, I used this to bounce over the water onto the moving platform until improved to falling straight onto it. One can also fall into the water after clearing a level. This is entertaining, but provides no frame advantage.

GabCM: Added JWPlayer module. Many thanks to RadioKJ for the web space!
Mukki: Judging...
Mukki: The votes here are not particularly great, however those who voted yes (and posted) were enthusiatic about doing so and seemed to enjoy the run. I found certain parts of this run to be rather repetitive, however the rocketbelt stages proposed interesting strategies and optimisation opportunities. Audience response proves decisive. Accepted.
Nahoc: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #3022: tall's SNES Pilotwings in 20:08.97
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I wanted to see this game TASed. Now it is. Will watch and vote ASAP.
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MESHUGGAH
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I vote no mostly because bad game choice. The game is okay, but not for TASing. The whole TAS looked like a normal play-through. However the reset trick is new to me. Atleast you improved the Pilot Wings WIPs with many frames. So keep up the good work, and next time I advise you to talk about the game you gonna TAS next time so others can help you and leave a comment about game choice / TAS future / help with planning etc. edit: I forgot to mention the lack of entertainment (due to bad gameplay choice)
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I watched the work, should say the gameitself isnt bad, also this is on the list of ideias to be TASable... the TAS is pretty good for your first work, but I noticed there lack a bit of entertaining, for example, on the bonus stages, you just put the character on the fatest position and let it be until it land, I know its faster but sacrifying a bit of time for entertaiment isnt that bad... Also on parachute levels you should have gone throught the rings just to get max score even if its not needed... On choper levels you did some nice work by almost getting hit and ended input very early than I expected ,but I dunno, there is some way to keep the high speed while almost hitting the floor? I will vote Meh, but not because of game choice, but because its lacks a bit of entertaining, the game itself isnt bad! Yay! for mode7. Edit: I forgot to ask... why any% ? because you didnt go to plane levels? I think its not needed to put any%... maybe I'm wrong but could someone explain me please?
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It's pretty damn impressive. Yes vote from me. MESHUGGAH, try and recreate the tricks shown in the video.
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Sir_VG
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This was fun to watch. I'll have to admit, I think this game needs to sacrifice time for entertainment, but doing more then just skydiving/jetpacking. The light plane got completely ignored, which I think would add some fun into this. Though I will have to admit, the skydiving section WAS a bit amusing, since like 90% of those landings would severely hurt you. ^^;; I'll give this a MEH. I don't think the game choice is bad, it just needs some more variety instead of just going for pure speed. BTW, interesting how a hang glider and an arwing sound exactly the same...
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As someone who has been working (put on hold) on this, good job. It looks pretty good to me from the technical standpoint. As for entertainment, well, that was already my concern. MESHUGGAH, I already posted about the large amount of down time and lack of tricks available to get the fastest time (tricks really slow things down) in the Pilotwings thread quite some time ago, and nobody responded. So the question was already asked. Edit: Remainder of post moved to the newer post.
MarbleousDave
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Meh, I kinda like it, it could be improve-able. It's not as entertaining as I expected it to be.
MESHUGGAH
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dunnius wrote:
MESHUGGAH, I already posted about the large amount of down time and lack of tricks available to get the fastest time (tricks really slow things down) in the Pilotwings thread quite some time ago, and nobody responded. So the question was already asked.
This should mean something. And don't think that I'm telling that this game worths nothing. Read this post further more.
hegyak wrote:
It's pretty damn impressive. Yes vote from me. MESHUGGAH, try and recreate the tricks shown in the video.
Stop attacking me. Pilotwings is one of my favourite games, I played very much on the real SNES. Now look at this TAS. Aims for fastest possible time by skipping all the entertainment. I understand that it's good to see that various games can be pwned under N minutes, but really... Also I didn't said anything bad about the technical side, I wrote what I saw, so how the hell did you come up with this sentence? You vote yes, I vote no. End of story.
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MESHUGGAH wrote:
You vote yes, I vote no. End of story.
Except you didn't. :P
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Zeupar wrote:
MESHUGGAH wrote:
You vote yes, I vote no. End of story.
Except you didn't. :P
I didn't noticed it. Thank you for telling me.
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ohhh YES
Run..Run...Run.....
GabCM
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You can stream (many thanks to RadioKJ for the web space!!!) and download an encode from the sub's text.
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Voted Meh. The technical quality was good, but it suffered in entertainment. It would be better to do some tricks as a trade-off for entertainment.
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Very repetitive in stages and process (lots of free falling either in normal stages and the bonus with that penguin). Voting No for monotony, sorry.
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Sorry, but I have to vote No as well. It lacked entertainment value. However, I'm impressed by the game itself. I didn't know Mode 7 was used in such a good way!
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Mister Epic wrote:
Sorry, but I have to vote No as well. It lacked entertainment value. However, I'm impressed by the game itself. I didn't know Mode 7 was used in such a good way!
This was a launch title designed specifically to show off the new Mode 7 of the SNES. Just like Super Castlevania IV did in Stage 4 (which was also a launch title).
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Hmm, I can see how this might seem a little repetitive with mostly only two of four activities done. But I think there's enough content for a 20-minute run here. I don't think the light plane missions would add much to this run. The methodology is interesting and there are some interesting maneuvers. I think it's worth publishing.
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I'm not going to lie, I hope this turns into a frame war.
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I liked this movie, but I agree that the entertainment value is low. Maybe it would be cool to change up the camera views with L/R, especially on the penguin Bonus Stage.
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Great job!
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jspecakord wrote:
Maybe it would be cool to change up the camera views with L/R, especially on the penguin Bonus Stage.
Rocketbelt is the only stage that has the view switching, unfortunately.
CoolKirby wrote:
The technical quality was good, but it suffered in entertainment. It would be better to do some tricks as a trade-off for entertainment.
There aren't that many tricks that can be done in this game. In Light Plane, the only trick that I can think of is flying practically on the ground. Flying in circles takes too long. The plane levels are very slow for Lessons 3, 4, 7, and 8. There is no bonus stage for the plane levels. In Skydiving, getting all the rings might be entertaining, though not much. Spinning while freefalling (this also applies to the penguin bonus stages) in either direction is only marginally entertaining (maybe nauseating). After the chute is pulled, turning in circles would be very slow. In Hangglider, turning in circles is slow just like skydiving. There is flaring which doesn't add much entertainment. As tall said, you can bounce off the ground, but that is very limited and probably wouldn't add much. The bonus stages are very limited. In *&%^ Helicopter Mission, turning in circles is slow just like skydiving. In Soviet Russia, tricks do you. :P In Rocketbelt, there much more freedom to do tricks. Obviously bouncing off those white things is possible, also landing briefly causes a 2 point penalty, but can be ignored by getting the bonus stage. So getting lots of penalty points would be funny. There might be some entertainment by switching to the overhead view. turning in circles doesn't lose too much time, but is marginally entertaining. The bonus stages are very limited. I think any% fastest is the only category that can be done for this game. 100% (all levels) would be very boring, and there is not enough tricks to do a playaround. The only other option would be to start with Lesson 5 since those levels are duplicates of the previous levels, but that requires a password. I am going to vote yes because this game is very difficult and this run made it look like nothing, and it was done well technically. I agree it is a bit slow, but it does take time to travel from point A to point B. It does feel like there may be some improvements, but I won't know until I figure out the game physics, which I will do eventually. I am not sure about the choice of Hangglider over Skydiving on Lesson 7. Having to wait for two thermals seems lengthy, but then again, skydiving takes a long time too. Also, it may be possible that the Light Plane is faster than the Rocketbelt in Lessons 2 and 6. I might be proven wrong after some testing is done.
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I found myself really liking this run. It's probably mostly because of something Sir VG mentioned: 90% of the skydiving landings would be painful. I also liked how you'd just ignore the rings and go for the moving platform. Rocketbelt stages were generally quite fun, seeing as how they seemed to have the most non-obvious strategies out of all the events. I think this deserves a Yes vote. Nice first run!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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That's a pretty forgiving hang glider landing zone. I'm pretty sure you have to be more precise than that to get your beginner pilot's license in reality. In consistent conditions most pilots should be able to land within a 10' square or so. I found this pretty amusing. A bit repetitive, but not anywhere near enough for it to get old before the run ended. I did keep thinking "Man, why's he making so many curves? They aren't as efficient as straight lines!" and then remembering that the SNES doesn't have analog input so you really had no choice. Nice work!
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Way to crush that game. I remember rage quitting after only a short while. Nice work. Was a bit repetative, but I don't think overly so. The rocket belt was nice though.