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Editor, Emulator Coder, Expert player (2104)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
PJM File Format:
030 4-byte unsigned long: string length of author name
Are you sure about this? Why did I get 512 with short strings?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1636)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
klmz wrote:
PJM File Format:
030 4-byte unsigned long: string length of author name
Are you sure about this? Why did I get 512 with short strings?
That has been changed, all strings are now 512 to avoid having to mess with the entire header if you change author name. I will update the spec.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Editor, Emulator Coder, Expert player (2104)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
DarkKobold wrote:
klmz wrote:
PJM File Format:
030 4-byte unsigned long: string length of author name
Are you sure about this? Why did I get 512 with short strings?
That has been changed, all strings are now 512 to avoid having to mess with the entire header if you change author name. I will update the spec.
The problem (A.K.A. bug) is that the actual space allocated for the author string before the CD ids is smaller than 512 bytes.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 4/21/2011
Posts: 91
Hi, as you can see this is my first post on the forums. I wasn't sure whether to post in this thread of the PSXjin questions and forums thread, but this one seemed more active, so... I decided a few days ago that I was motivated enough to attempt a spyro 3 Any% run. Background information complete. I have a Spyro 3 CD that I'm currently playing atm on my ps2, and for that reason I downloaded a spyro 3 (E) iso from the internet. It was in ECM format so I used Imgburn to convert it into an iso. On PSXjin version 2.0.1 my bios is SCPH1002.bin, sound config left as it was, graphics configured to 'nice', but with Primary Display driver sound plugin, I just get a black screen, but with the other available plugin 'ATI Mobility Radeon HD 4270', I get an error message saying 'This GPU requires DirectX', of which I have the most recent version - 11. So, I tried PCSX too, and while I could get it started, I only got the orange diamond startup screen, and then the emulator stopped on a screen with the words Sony, Playstation, and PCSX aligned centrally. Thanks for your time, and if there was a more suitable place to post my noobish problems, then I apologise in advance. Edit: with some help from various people from the IRC I got PSXjin working. it's only half-fixed really, and I have to open the .bin file with the primary display driver to not get the weird error message, and then after that I swap back to the ATI graphics device and it starts working.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
I want to use this emulator, but I'm having issues with the controller plugin. I'm using a dual shock 3 controller, the Segu plugin detects it, lets me set the buttons just fine, but when in game, no inputs are registered, the input display doesn't show anything being pressed. EDIT: Same issue with the "experimental" release. Detects controller fine in the controller setup window, but in game nothing registers. Also, Analog RY is greyed out. Any ideas?
I think.....therefore I am not Barry Burton
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Yay! The new plugin works with my controller. :) Thanks guys.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 5/27/2011
Posts: 5
Hmm, Clock Tower 2 still got squeaking noise. XD Maybe you guys should check the pcsx-reloaded project which has better compatibility, though it won't be easy to merge the 2 project since the code has been heavily modified.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Maybe you should make more elaborate bug reports which someone stands a chance of being able to fix. pcsx-reloaded is useful as a reference and that is all. nobody is going to go through pcsx-reloaded and grab random pieces of code hoping that they fix a compatibility bug here or there because we dont know what the implications will be on other games. psxjin is supposed to be a _useful_ tasing platform (unlike pcsx-rr) and not a _perfect_ tasing platform.
Joined: 2/15/2009
Posts: 329
TAS Movie Editor doesn't seem to support .pjm yet. What do I use in the meantime for editing my movie files?
Working on: Legend of Legaia, Vagrant Story
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
exileut wrote:
TAS Movie Editor doesn't seem to support .pjm yet. What do I use in the meantime for editing my movie files?
xvi32 will edit it, though since it's a hex editor, it won't be the friendliest option, but it works.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 2/15/2009
Posts: 329
Sir VG wrote:
exileut wrote:
TAS Movie Editor doesn't seem to support .pjm yet. What do I use in the meantime for editing my movie files?
xvi32 will edit it, though since it's a hex editor, it won't be the friendliest option, but it works.
I looked into it some... I'm not sure how to add a few empty frames into the middle of my file. There is a dialog heavy section before I know if the manipulation had any effect. I'm skipping dialog by hand each time for now. Most of this hex and scripting stuff goes over my head. There's nothing wrong with doing it the old fashioned way!
Working on: Legend of Legaia, Vagrant Story
Lil_Gecko
He/Him
Player (94)
Joined: 4/7/2011
Posts: 520
exileut wrote:
Sir VG wrote:
exileut wrote:
TAS Movie Editor doesn't seem to support .pjm yet. What do I use in the meantime for editing my movie files?
xvi32 will edit it, though since it's a hex editor, it won't be the friendliest option, but it works.
I looked into it some... I'm not sure how to add a few empty frames into the middle of my file. There is a dialog heavy section before I know if the manipulation had any effect. I'm skipping dialog by hand each time for now. Most of this hex and scripting stuff goes over my head. There's nothing wrong with doing it the old fashioned way!
Notepad++ is very handy to hexedit pjm files since you have the line number corresponding to the frame of your file.
Joined: 2/15/2009
Posts: 329
Lil_Gecko wrote:
exileut wrote:
Sir VG wrote:
exileut wrote:
TAS Movie Editor doesn't seem to support .pjm yet. What do I use in the meantime for editing my movie files?
xvi32 will edit it, though since it's a hex editor, it won't be the friendliest option, but it works.
I looked into it some... I'm not sure how to add a few empty frames into the middle of my file. There is a dialog heavy section before I know if the manipulation had any effect. I'm skipping dialog by hand each time for now. Most of this hex and scripting stuff goes over my head. There's nothing wrong with doing it the old fashioned way!
Notepad++ is very handy to hexedit pjm files since you have the line number corresponding to the frame of your file.
This seems to do what I need.
Working on: Legend of Legaia, Vagrant Story
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
Someone has been researching the PSX GPU quite a bit, he posted some code based on his work, he says it's one of the most accurate implementations around if I understand him correctly. Perhaps something that can be worked into PSXjin to give us better graphics and less hacks? Read his post and get his code here: http://board.byuu.org/viewtopic.php?p=39531#p39531
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
It's Zeromus!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 1/23/2007
Posts: 77
Location: Montreal
it would really help if you could map some hotkeys on a controller, like frame advance on R2 instead of having it on the keyboard (Q) , one hand on a keyboard and the other on a joypad = big fail. Just a thought I had. :)
Skilled player (1636)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
AngerFist wrote:
It's Zeromus!
Exophase is not zeromus. Exophase is Exophase, zeromus is zeromus.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
AjAX wrote:
it would really help if you could map some hotkeys on a controller
search for Joy2key program
Joined: 1/23/2007
Posts: 77
Location: Montreal
Joined: 1/23/2007
Posts: 77
Location: Montreal
Would it be possible in the future to implement hack fixes recording into .pjm files? That would KICK arses.
Joined: 2/15/2009
Posts: 329
Does psxjin support CDDA audio? I can mount the bin/cue in daemon tools and it prompts me to play music fine. When I mount the bin/cue in psxjin I get all audio except CDDA. Wild 9 [NTSC-U] [SLUS-00425] Edit: I can't get this to work in epsxe either...... headache
Working on: Legend of Legaia, Vagrant Story
Skilled player (1636)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
exileut wrote:
Does psxjin support CDDA audio? I can mount the bin/cue in daemon tools and it prompts me to play music fine. When I mount the bin/cue in psxjin I get all audio except CDDA. Wild 9 [NTSC-U] [SLUS-00425] Edit: I can't get this to work in epsxe either...... headache
No, there is no support for CDDA, unfortunately, which prevents many early PSX games from being TAS'd. This is far, far above my head to fix, so it probably won't. PCSX-reloaded does have CDDA support, so you may want to try that.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Editor, Emulator Coder, Expert player (2104)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
PSXjin v2.0.2 seems very laggy in some areas e.g. the room right after the first boss fight of CV: Symphony of the Night. It is fine in the left half of the room, but when you reach the right half, the lag count starts all of a sudden to increase every other frame and desync happens. You can play the published movie and turn on the lag counter to see it. Is it a bug?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 3/18/2006
Posts: 971
Location: Great Britain
can psxjin record the hardware reset button?
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Having mayor problems running psxjin. Tried it both in Wine and in VirtualBox running Windows XP. Crashes in both cases. In Wine it gives me "Error when creating secondary sound buffer: DSERR_BADFORMAT - The specified WAVE format is not supported" While under the VM it just gives an error asking if I want to send this report to Microsoft. In both cases psxjin crashes when I try to load a game. In this case THPS2 since that's the only game I have right now. I have verified that THPS2 works in PCSX under Linux. Fully playable etc. I have tried all the versions I could find of psxjin. Also I have tried various bioses. Still the same problem. Can anyone help me trying to figure this out? If more tests are required, or if you guys have any further questions, I'd be glad to provide what I can to make this emulator functioning under Linux/wine/VirtualBox. Which ever is a better solution. Thanks! Edit: Also tried with Mortal Kombat Trilogy now. And same type of crash happens.
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