Post subject: Geometry Wars Galaxies
Player (156)
Joined: 2/4/2011
Posts: 61
Geometry Wars: Retro Evolved is a dual-stick shooter that debuted on Xbox 360. It is awesome. It spun off Geometry Wars: Galaxies for the Wii and DS, a watered down but competent sequel (at least the Wii version was. I played that). I'm scoping out the possibility of making this my next TAS. I'm thinking of an all-Gold medal run. The first obstacle is that it does not emulate well. For me on the latest version of DeSmuME it lags. Will someone else try running it? The other obstacle is ... it just might be too long or not interesting enough for a TAS.
Joined: 7/2/2007
Posts: 3960
It's been awhile since I played the game, but isn't each level basically endless play-until-you-die style? The fact that the player has no control over how quickly the difficulty ramps up is a problem, too. I'd suggest doing a test run of a couple of levels and posting it for feedback before you spend much time working on a full-blown TAS. It's entirely possible the game just doesn't work well for TASing.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 12/16/2008
Posts: 60
Location: a brontosaurus... havin' breakfast
galaxies is set up with a play for points style system so many points on each level awards the player with medals, for which, at the end of a level, a player is rewarded with money this money is what is used to unlock levels and sidekick ships a 100% run that unlocked all medals and sidekicks (but hopefully not maxing out the level on each) would be fairly entertaining to watch difficulty is based on performance. the faster you kill things the faster they spawn. sure there is some randomness concerning WHAT spawns, but with tas precision things could be accomplished fairly swiftly