I think sgrunt meant, more like a place to download the clip. As for your problem, it looks like what I would see when I use DXVA to playback lossless H.264.
Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
Here you go:
http://www.mediafire.com/?lv6ofz5ibr4d19gYes, the logo is white. Just for testing purposes now.
BTW, I'm not entirely sure how to delay audio so it begins playing when the actual movie starts.
Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
Oh, VLC plays it greatly. Thank you for advice!
Still one question. How to delay audio so it begins to play when the actual movie starts, not in the intro?
If you are using AviSynth, you should rip the audio from the .avs file, not the movie dump file (.avi). Then it will incorporate the silence during your logo.
Open the .avs file in virtualDub and save audio as WAV (I don't know what the command is exactly called but there should be one like that).
An alternative is to postcorrect the audio dumped from .avi using SoX:
sox audio-original.wav audio-fixed.wav pad 2 2
This delays audio for 2 seconds (the most common logo length... If it isn't 2 seconds, adjust both those 2's in the command).
If encoding for Youtube, this might work too (again, with raw audio track dumped from .avi):
sox audio.wav audio.flac pad 2 2
... Which also compresses the audio using FLAC while compensating for the logo.
1920x1440 resolution?
* NTSC NES HD should be 3584x2688 (old method gave 1792x1344).
* PAL NES HD should be 2560x1920 (old method gave 1920x1440).
Also, if you are going to try to encode old publications for uploading to YT, you need to have subtitles and actual encoder logo.
Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
1. I know about the subtitles but what's wrong with logo? I know I forgot to say that its tool-assisted video and for details visit http://TASvideos.org, I added it already to next version of logo
2. I am using a script from this thread and it outputs me such resolution. Give me a better script plz if you have it
3. And how do you know the resolution?
Show it to at least one of site managers or to senior publisher.
I guess the original video output is 256x240 and the script uses the older method. That would give 1920x1440.
Knowing that NTSC NES is 256x224 and PAL NES is 256x240. And then computing what various HD methods would resize that to.
If you post it here, downscale it (or link to it), otherwise it will screw the thread just due to sheer size.
The new method is to do a single point resize to smallest resolution that:
1) Causes YT to offer original resolution (Width greater than 1920 OR height greater than 1080).
2) Has pixels of equal size (Horizontal and vertical scale factors are integers).
3) No chroma loss (horizontal and vertical scale factors are even).
4) Is of correct aspect ratio (ratio of width to height is 4/3 for stuff displayed on TV).
If original is 256x224 (NES NTSC) this gives 3584x2688.
If original is 256x240 (NES PAL), this gives 2560x1920.
As a warning, with some systems (e.g. Genesis), this results too large video.
The older method (which still has to be used in some cases) is three step process. First point resize by integer to at least 961 wide or 541 high, then point resize to correct AR and finally point scale by 2x.
Joined: 12/2/2011
Posts: 129
Location: Moscow, Russia
What do you mean by downloadable? This hybrid encode script produces a hd.mkv file which you can upload to youtube yourself or just upload it to let's say mediafire and give the link to someone else. It's possible that you need VLC media player to play .mkv files, just like me.
Joined: 4/17/2010
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I released the TAS Encoding Package including hybrid avs script and hybrid batch.
Requires minimal user input: whether it is a TV based console and what encode to do.
Runs selected encodings at one flow.
http://tasvideos.org/EncodingGuide/HybridEncodeScript.html#TasEncodingPackage
Please test it and report the results/errors.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Looking good.
Archive.org asks for hinting on the 512kb encode. ( -hint on the mp4box line)
http://archive.org/about/faqs.php#Movies Encoding Parameters
MPEG-4 -- 512Kbps h.264 VBR 320x240 video with 64Kbps AAC audio. Hinted for streaming. Created with ffmpeg and mp4creator.
You dropped the SelectOdd on ng_deblink, so the HD is coming out at 60fps.
I would leave ng_deblink parameterless, which defaults to .67.
0.5 and 1.0 should really be saved for use with replace.
Is the 512 suppose to use TV range?
Do the "--input-range pc" parameters work correctly? I thought they were backwards or something.
Joined: 4/17/2010
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I needed equal blending for Ninja Gaiden 2 ghosts. Shall it be ng_deblink.selectodd(0.5)? Please edit my listing of parameters properly.
Will add -hint.
I have no idea about ranges. Only copypasted the lines from Hybrid page.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/17/2010
Posts: 11492
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Will ng_deblink(1.0).SelectOdd result in 15 Hz flickering in a 30 pfs video?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.