Hmm this game seem to have good moveset for TAS but... seem a bit boring but if you can make the levels in a fast paced way being accurate too should be nice, find something impresive like abusing some move input to make him run even faster, it shuld be excelente.
My main objective here is to TAS the most obscure games titles!
This game is pretty short. and progress is going great! Going to post a wip after I done this level
EDIT: Holy crap, just discovered a huge trick, that could save tons of time! Redoing level 1 and level 2.
How many minutes you think it should be tocomplet the game? also dificults?
Which trick? the one if you press repeteadely L or R while holding to a direction?
My main objective here is to TAS the most obscure games titles!
Well, normaly, stretching takes some time (putty has to stretch out, then pull.) But if you press it fast, he zips so fast that his eyes literraly fall off.
I'm on the boss level of Putty Moon, level 2. The bosses are a joke. They just stand there and look cool. so I jump over them and drop the MIA's, and yay. All is good.
http://dehacked.2y.net/microstorage.php/info/573933224/tas-superputty.smv
My first WIP, it completes Gym and Putty Moon. Fire away the questions!
I can't make an encode due to snes9x crashing everytime i try to dump avi. So if someone else could, that would be great! :)
To laranja, there is not a difficulty setting in this game. And I estimate around 11 min.
Watched it, as I tought it turned out pretty good, fast paced way and a lot of damage to abuse to make it even faster, really seem it can be completed very fast... man that cat laugh is so annoyning...
My main objective here is to TAS the most obscure games titles!
Ok, so apparently, there are more levels after Technofear.
The complete list
Gym (1 level)
Putty Moon (3 levels)
Dazzledale Villa (3 levels)
Technofear (4 levels)
Oriental Rooms (3 levels)
Toytown (3 levels)
Twilight Zone (3 levels, then end)
Seems even better for a TAS now. Multiple levels to show off tons of things!
BTW, I'm currently on Dazzledale Villa's last level.
Hmm I should'nt say Sonic but the fact that he run so fast to the point to let his eyes away is a fun fact...
Didnt know there had 3 more worlds to conker, thats nice to see how each stage is diferent.
My main objective here is to TAS the most obscure games titles!
I got lucky in Technofear 1 - I jumped infront of a cat picture which made an invincibility powerup fall, so I grab it next time up. WIP coming when Technofear is finished.
Speaking of which, manipulation plays a big part in the Technofear levels, because the bots don't start frozen in ice blocks - they appear in random places as you traverse throughout the level. I managed to manipulate the bots in the first level to only appear at the top, manipulating them to appear at the bottom would take too much time.
I did watch the WIP... now some thigns I noticed and MUST ask...
A thing that is annoyning me on the Gym stage, isn't there some way to make a bit more precise jump on the arrows ? it goes a bit upper than necessary to land, I know that arrow makes you jump higher.
at around frame 6770 you landed on a plataform to make another jump, just asking but can you die from high heights? if not then is there some way to avoid it to making a small jump earlier to skip that plataform?
Frame 997X you landed on that floor, wasnot better jumping a bit longer to fall directly down?
11149 you cant go down because of ladder doesnt let you move down right??
13600 wasn't possible to land at the first degree of the ladder ?
17555 isn't possible go to left to not need to land once again on the right plataform ?
19375, just asking but why did you not fall straight down instead of taking this plataform?
20491, maybe a bit less off jump or does it automatically jump like that on the begining of the stage??
Also at my POV it doesnt have any sloopy part, most moves were needed and not sloopy, seem its pretty fine to me, also the frames I cited above, I'm not very aware of the game engine but its just annoy me, dont think about it as a troll/criticism, but rather a noob question with maybe something useful(I hope so).
Sure want to see this work ended, you doing very great man.
GO FOR IT!
My main objective here is to TAS the most obscure games titles!
The height you jump at after landing on a bounce platform is always set, meaning I can't control it.
Any other jump would've made me land on the above-left platform. And plus, landing on there gets me a better position.
I have to land on that floor. It's speedier because if I don't, that flying guy would bean with his bullet. And as you can see I fisnish the level practically dead.
see above answer.
On those float platforms I jump off of they stop moving when you are standing on them.
I did do this. It was slower
Putty moves to slow in air to accompilsh this.
Can't help it - see first answer (I had to use that bounce platform to get up to the moving platform)
Thank you! :)
it looks like you're losing time on the moving platforms to me, for not staying on the very edge of them
also at 1:28 wouldn't it be faster if you jumped up to the middle block then went right from there?
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Thank you for the fast reply, NitroGenesis. I watched your wips and didn't see that many flaws, so I'm using them for comparison.
Edit:
I Couldn't save even a single frame on the Gym, but managed to save a good number on Putty Moon thanks to a warp orb, it's now 1833 frames faster;
http://tasvideos.org/userfiles/info/1213075683956729
I am old enough to know better, but not enough to do it.
Which version of Snes9x are you using? I tried 1.43 v17 and it didn't work. Or are you using lsnes?
Edit: Nevermind, it's Snes9x 1.51.
Great improvement so far! Keep up the good work.