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README

Downloadable rom?

to just say it is not a downloadable rom so just accept if you'd like, it is a hack after all.

Info

Emulator used: Fceux 2.1.3

My rating: ^^^**

Glitch(es) used: walljump

Thanks to

  • Glitches
  • Tasvideos
  • Myself

README Ended


DarkKobold: Watching this submission leaves one thing clear, you (sirstarmagic) did NOT read the guidelines, or take the time to educate yourself about the submission quality required. The thing that remains unclear is whether this is intentional trolling, or simply a young user misunderstanding the purpose of the site. Since I am not clear on that, I am issuing you a warning sirstarmagic. If you submit a similarly subpar submission again, you will be banned. Use the forums to discuss your ideas for a TAS before submitting again. Canceled.


TASVideoAgent
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This topic is for the purpose of discussing #3097: sirstarmagic's NES Superfast Mario Bros. "playing" in 04:11.62
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
Yeah, I thank Glitches too! Nah.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Twisted_Eye
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Posts: 636
Location: Seattle, WA
Yeah, we'll just take your word for it and accept it. Why not.
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
For anyone to be able to look at this or encode this, we would need some idea of where to find the patch to generate this hack.
Post subject: Fine ill make the IPS patch.
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Posts: 19
Thank you for reading this post. S.S.M
Joined: 1/27/2011
Posts: 78
Location: Minnesota, USA
The reason I like this submission is the ^^^** rating. Edit: Also the tone you took about making an IPS patch. You're fantastic.
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
So, let's see. The sum total of this hack seems to be:
  • Changing "Mario" to "Samus" in the header;
  • Adjusting the warp zone in 1-2 to go solely to world 8;
  • Randomly moving a few objects around in the levels;
  • Changing the ending text.
Play is also thoroughly suboptimal - amongst other things:
  • Does not use the wall glitch to enter the warp zone;
  • Takes a completely unnecessary death in 8-1;
  • Does not end at the moment of touching the axe (which, IIRC, is the accepted SMB timing standard) but waits until after the ending text has finished displaying.
sirstarmagic, have you read and understood the Rules and Guidelines? PLEASE understand the site's purpose and what a run should be before continuing to submit. If you do not, we may block you from making further submissions until you can establish in the discussion threads that you understand how to put together a run properly.
Joined: 1/27/2011
Posts: 78
Location: Minnesota, USA
sgrunt wrote:
So, let's see. The sum total of this hack seems to be:
  • Changing "Mario" to "Samus" in the header;
  • Adjusting the warp zone in 1-2 to go solely to world 8;
  • Randomly moving a few objects around in the levels;
  • Changing the ending text.
Play is also thoroughly suboptimal - amongst other things:
  • Does not use the wall glitch to enter the warp zone;
  • Takes a completely unnecessary death in 8-1;
  • Does not end at the moment of touching the axe (which, IIRC, is the accepted SMB timing standard) but waits until after the ending text has finished displaying.
sirstarmagic, have you read and understood the Rules and Guidelines? PLEASE understand the site's purpose and what a run should be before continuing to submit. If you do not, we may block you from making further submissions until you can establish in the discussion threads that you understand how to put together a run properly.
Don't be so hasty Grunt. It's well known that the wall glitch and stopping replay at the axe is considered witchcraft by the Republican party.
Post subject: Quick telling
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Posts: 19
XD the ^^^** is a simple saying, a ^ is good and a * is bad, so overall i think its netural
Thank you for reading this post. S.S.M
Post subject: Re: Quick telling
Joined: 1/27/2011
Posts: 78
Location: Minnesota, USA
sirstarmagic wrote:
XD the ^^^** is a simple saying, a ^ is good and a * is bad, so overall i think its netural
What a coincidence! My favorite movies are of neutral quality.
Post subject: Why i didnt do the glitch to enter the wall
Banned User
Joined: 3/26/2011
Posts: 19
IT WAS SOO HARD, I CAN NEVER GET IT RIGHT EVEN WHEN IN A TAS... THAT IS WHY I DONT USE IT I WOULD IF I KNEW HOW UUGHGHGHGHG
Thank you for reading this post. S.S.M
TASVideosGrue
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Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... 'twas dry
Joined: 3/18/2011
Posts: 35
Location: Ohio
Voting yes because I don't like April Fools only being one day
Patryk1023
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Posts: 288
Location: Inside out house.
Voting NO cuz this was on J version, not JU or U.
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Patryk1023 wrote:
Voting NO cuz this was on J version, not JU or U.
Did you try playing this back? The patch is against (JU).
Patryk1023
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Joined: 3/1/2011
Posts: 288
Location: Inside out house.
Yeah, I'm still trying it under 4:40. Of course TAS :) No submission of this game, cuz you've been Ban'd
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.