Tony Hawk's Pro Skater is the first game in a now extensive series of 10+ games that are still being created and released to this day. It was first released for the Playstation on September 30, 1999, and later ported to the Nintendo 64 and Sega Dreamcast. "Primitive" by today's Tony Hawk control standards, this game utilizes flip tricks, grab tricks, grinds, and special tricks, which can be done on street ramps, vert ramps, rails, and all sorts of other objects.

Game Objectives

  • Emulator used: Mupen64 0.5 rerecording v8
  • Aims for fastest time
  • Genre: Sport
  • Brings back 2000's memories
  • Rips your childhood apart
Here are the three main tricks used in this run:

Grinding

Grinding usually adds to your speed. This is why I jump many times on the same rail to reach optimal speed. Upward rails give speed faster than downward rails for some reason.

Wallriding

While wallriding, you can jump a second time to reach higher areas.

Jumping

Jumping keeps most of your speed. I abuse this technique a lot in this run.

Comments

Finally, this run is done! I'm glad I can add a new title to the list of N64 TASes. I put a lot of effort into this, despite the fact that this is the first completed TAS of the game; it came out just as good as I expected. I chose to skip 4 tapes to reach the ending credits as fast as possible, instead of going for 100% requirements. But remember, pro skaters get all golds...

Character Choice

I used Tony Hawk for great justice! After some investigation, it turns out that all characters behave exactly the same. Also, loose, medium or tight trucks don't change anything in the N64 version of the game. I don't know if this is true for the Playstation version of the game as of yet.

Stage by Stage Comments

Warehouse Woodland Hills

I re-did this stage about 40 times, always finding improvements here and there. In the end, because of some weird jump trick [dead link removed] I found, a whole new strategy was created, which ended up saving a second.

School Miami

Here is where Spider-Waffle's help came in handy. By wallriding on the left wall, I was able to land directly on the awning where the secret tape is, and barely obtain the pro score tape. It saved a lot of time compared to the SDA run.

Mall New York

Again, Spider-Waffle gave me a lot of tricks and ideas to try. I was able to obtain the secret tape, the "A" letter, and break the directory without wasting time or backtracking.

Skate Park Chicago

Grinding on the ramps to the right is way faster (thanks Spider-Waffle!). Performing a "Madonna" gave me enough points to get 3rd place in each round. Only the first two rounds are necessary to obtain a medal (this is also true for the other two competitions).

Downtown Minneapolis

There were four main strategies for Downtown Minneapolis. It was pretty close, but the one present in the run is the fastest.

Downhill Jam Phoenix

The big time-saver here is the "Fastplant" to the secret tape. Using this TAS-only strategy saved a lot of time. Also, landing in the water to respawn in front of the valve after getting the "E" letter (like in the SDA run) was 2 seconds slower.

Burnside Portland

Doing grinds with quick tricks for big multipliers went well here.

Streets San Francisco

Spider-Waffle's strategy was greatly used here once again. Not much to say. I obviously did a "900°" to make girls wet, with style.

Roswell New Mexico

Grinds, grinds, grinds, fun, bronze medal, etc.

Comparison Table

Here I compare the times I got in each stage with Discombobulator's (author of the SDA run) times. Since there weren't any better/TASed Tony Hawk's Pro Skater run, those were my goals to beat.
LevelsNahoc's in-game timeDiscombobulator's in-game timeTime saved
Warehouse Woodland Hills18 seconds26 seconds8 seconds
School Miami9 seconds22 seconds13 seconds
Mall New York33 seconds53 seconds20 seconds
Skate Park Chicago3 and 3 seconds8 and 5 seconds7 seconds
Downtown Minneapolis32 seconds54 seconds22 seconds
Downhill Jam Phoenix37 seconds1 minute 2 seconds25 seconds
Burnside Portland4 and 4 seconds12 and 12 seconds16 seconds
Streets San Francisco21 seconds44 seconds23 seconds
Roswell New Mexico5 and 6 seconds9 and 9 seconds7 seconds

Special Thanks

  • Spider-Waffle: He gave me many, many tips and a lot of advice. He kept giving me new ideas to try and luckily, they worked quite often! Huge thanks to him.
  • sonicpacker: He encouraged me and gave me feedback throughout the run.
  • Discombobulator: His SDA run gave me a nice goal to beat.

Suggested screenshots

[dead links removed]

mmbossman: Claimed! And accepted! I spent so much time on this game as a kid, it's awesome to see it absolutely shreded.
Nahoc: Processing!


Editor, Player (69)
Joined: 1/18/2008
Posts: 663
Derakon wrote:
True wrote:
This site is seriously starting to look like some Sonic fanforum full of nitpickers.
"Starting"? This site's been full of obsessive nitpickers since the dawn of time. That's what TASing is. ;)
Not saying it hasn't. My point was that it is now at the level of a Sonic fanforum.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
I loved this awesome TAS. Will you TAS Tony Hawk's Pro Skater 2 now? :P
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
The credits are longer than the run :P Yes vote for sure.
Personman
Other
Joined: 4/20/2008
Posts: 465
This was nice and I'll vote yes. I'm mainly posting to bring your attention to this amusing (and possibly recommended!?) screenshot: After all, shouldn't a screenshot strive to be representative of the majority of the run? :P
A warb degombs the brangy. Your gitch zanks and leils the warb.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Personman wrote:
This was nice and I'll vote yes. I'm mainly posting to bring your attention to this amusing (and possibly recommended!?) screenshot: *image* After all, shouldn't a screenshot strive to be representative of the majority of the run? :P
I like it cuz it says SP ;3
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I don't get it but I wasn't really entertained. This is a meh vote from me because I recognize that a lot of effort was put into this but I don't really like it.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1780] N64 Tony Hawk's Pro Skater by Nahoc in 05:09.63
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I was wondering where that Mega Man came from. I have a salty taste in my mouth. The only way to quench it is more TH runs :3~~ Bossy is right, this was basically my childhood game. I downloaded the soundtrack once. And sang along. I don't know who any of the bands are, but I sure as hell know these songs. Good job, bud!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Player (121)
Joined: 2/11/2007
Posts: 1522
This was pretty radical dude... but would love to see an all tapes and all golds run. It *is* fairly amusing to medal in the competition with only 8 seconds of playing, but I'm guessing it would also be nice to see WINNING the competition after only XX seconds. Beggars can't be choosers though, so thanks again for this run, it was awesome. (Oh, and if there were two good TASers I think a game of horse would be in order haha)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs