Post subject: Sound no longer works (1.51 rr v6)
Joined: 4/6/2011
Posts: 11
Location: Maybe somewhere
While recording this video, Snes9x told me something about the sound engine stopping, which I assumed was a virtual SPC700 crash, and it was gone too quickly for me to read (not to mention that it was on top of other text). When I restarted Snes9x after uploading, I realized that there was no sound. I checked my volume, but it wasn't muted. I checked the volume mixer, and the program didn't even show up. That's when I realized that I broke the program. ...Any help? EDIT: Seems it also changed my sound menu.
GONNA DO THIS SOMETIME LATER
Player (199)
Joined: 12/3/2006
Posts: 151
Make sure the following line is set to true in your snes9x.cfg file:
APUEnabled            = TRUE   # true to enable the sound CPU
Joined: 4/6/2011
Posts: 11
Location: Maybe somewhere
Well, that worked. Don't know how a game can cause Snes9x to disable the sound engine, but... Also, I managed to pause it while the text was on-screen. "Sound CPU executing STOP at F420" Also also, upon investigation, it seems that it crashes ZSNES and puts it on HiRes mode on 1.43.
GONNA DO THIS SOMETIME LATER
Joined: 9/11/2006
Posts: 10
It turned out not to be your problem, but in rr v7 svn193, you may notice problems with "Fake Mute Desync workaround". It won't crash it outright, but it will cause the sound to stop working after a while.