Joined: 10/6/2009
Posts: 15
I just switched to an old revision of Dolphin and I'm having memory card problems. I always get the message that the device in slot A is not a memory card and I don't know how to solve it. Has anyone had this same problem? I'm using R7261.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
I'm still using r7323 for my Resident Evil 4 TAS WIP. Many are encouraging me to go to a newer version, but it seems like all revisions have different load times or something. In the first 50 or so frames it desyncs. Me and gameinn confirmed that one of my dtm files on r7323 presses the START button at frame 295, but on the revision he used (76**?) it presses START at frame 299. Idk why that would be, since I thought the dtm was just a recording of button input based on frame number. A very odd thing indeed. Secondly, frame advance in newer versions is garbage. I have no problem with r7323, but on the recent 7683 and 7688 builds, when I press the "play" button to advance 1 frame, it goes 2-4. I can't even TAS menus cause it skips several frames. Is there a good build which doesn't do that? Also, has anyone else seen the frame counter skip frames? Example, say I have frame advanced to frame 1000, then I press "play" to advance 1 frame, but it stays at 1000 (the screen image itself also stays the same). When I press "play" again, it goes to 1002 (and the screen image advances 2 frames). If I load state to frame 999 and "play" from there, it consistently will skip frame 1001. I have a feeling this may cause desyncs in the future. Btw, surprisingly I have ZERO desyncs since I started about 3 days ago. I must be lucky. Thirdly, is there a Lua Script of sorts for Dolphin? I would like to go in and manually add/delete frames from my WIP. I tried opening the dtm in notepad, but it is just gibberish. Lastly, I agree with a lot of posts here about "read-only" mode. Do the newer revisions (or any revision) fully support it? Sorry for the long post, but (hopefully) my questions are simple to answer.
Joined: 8/30/2010
Posts: 10
hi, i'm on r7714 and i'm getting some minor problems. when there is focus on the TAS input window, frame advance takes 2 presses to advance a frame and you cannot save or load a state. hope this can be fixed. also a request: a "reset stick" button to set x/y coordinates to 128/128.
Joined: 3/20/2009
Posts: 87
sockdude1 wrote:
hi, i'm on r7714 and i'm getting some minor problems. when there is focus on the TAS input window, frame advance takes 2 presses to advance a frame and you cannot save or load a state. hope this can be fixed. also a request: a "reset stick" button to set x/y coordinates to 128/128.
Are you using render to main window? That was causing some problems with some of the hotkeys with the TAS window focused.
Joined: 8/30/2010
Posts: 10
yeah, i was using render to main window. i tried turning it off: it still takes 2 presses to advance a frame. however, i am able to save state only on the 2nd of the two presses, i.e. the one that shows me a new frame after pressing. i still cannot load a state. i hpoe this can be fixed eventually. thanks
Post subject: reset nowww
Joined: 3/18/2006
Posts: 971
Location: Great Britain
sockdude1 wrote:
also a request: a "reset stick" button to set x/y coordinates to 128/128.
yes, this!
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Toad King wrote:
Those backshifting problems look like polling issues with the input code. If you use the new TAS Input window, you shouldn't get any of those bugs anymore.
I already pm'ed this to you, but here goes: The TAS input window does not fix any of those input-loadstate desync bugs that occur in Mario sunshine and Tony hawk's underground 1. I just TASed a section in sunshine with TAS input and it desynced right at the beginning.