I find it strange that a lot of voters are complaining about the visuals. For me, that was the highlight of the TAS. I found the game to be beautiful, so much so that I was excited about every room change just to see what the hack designer's imagination could throw at us. I even took some snapshots to prove my point:
Granted, I wasn't too impressed with the boss palette change, particularly Ridley, and some of the rooms were a bit off-putting. Nonetheless, this was a visual feast, which is something strange for me to say considering I'm not at all a graphics whore.
As for the gameplay, no complaints in terms of optimization, from an untrained eye this looks on par with the technical quality of currently published Super Metroid TASes. There was nothing that stood out as groundbreaking about the hack like the continuous shinespark ability in Redesign, but I was still thoroughly entertained throughout.
For the complaint that the game lacks enemies, I don't see how that really makes a difference. The intrigue of the metroid series is in the adventure/exploration, I always found the combat outside of boss battles to be secondary, if not a nuisance at times. All we're really missing from a lack of enemies is damage boosts, no big deal.
My biggest concern is that godawful Ridley fight. The second Samus' bombs ran out and all she was left with was a weak charge beam, I knew this battle was going to be painfully long. Even with 4x speed this took too long.
I'll finish by saying I don't really agree with the site's general attitude against publishing hacked runs. As long as the play quality is there and the hack offers something unique (which this one clearly does in its visual presentation), I'm all for it.
Edit: Voted yes, obviously.