Ninja Senki is a lovely freeware platformer. Go play it!
I've begun work on an All-Coins TAS using nitsuja's Hourglass. I have a WIP through level 2
here and YouTubed
here. I'm currently working on improving a few things in level 2, and I'll start on 3 soon. There are 16 levels in total, and I make no promises about when I'll be done.
I'm planning to continue mirroring the two-act world structure in my movement styles, as I have above. I'll do the first level of each world pretty straightforwardly, and the second with some kind of obvious style. In this game, as long as you are holding right, you are moving right as fast as you can, which makes this a reasonable thing to do. I don't quite have 8 distinct ideas yet, but I have several, and I'm sure I can keep it up.
This game is pretty straightforward. I'm not aware of any abusable glitches at the moment, though I'm keeping my eye out. The tricky part of TASing this game is holding and releasing jump for the correct number of frames to not overshoot ledges or lose too much vertical speed. I haven't got this down to much of a science yet, I'm mostly relying on doing it a few different ways, seeing which is best, and then trying a few values near that one.
One important thing is that if you release jump for only one frame before you double jump, your double jump will be very weak and (so far) useless. This may come in handy sometimes though as well.
If you want to run my input file instead of watching the shitty youtube encode, set the framerate to 60 fps and ignore the exe mismatch that you'll probably get if you downloaded Ninja Senki recently. There don't seem to be public version numbers, but I assume the author made some minor change at some point. So far it doesn't seem like an issue, but please let me know if you experience any desyncs.
Feedback, criticism, and help are all very welcome!