Mutant League Hockey is a very violent sports game. It is just like ice hockey, but there are traps on the arena, and the players are skeletons, trolls or even robots – with weapons. If too many players are killed from a team, the team must forfeit. It is the fastest method for ending the game. This TAS attempts to reach the forfeit screen as quickly as possible.

Game Objectives

  • Emulator: Gens 11b
  • Aims for fastest time
  • 2-player run
  • Genre: Sports
  • Kill count: 19

Game Settings

There are a few options in the main menu. Different choices may or may not save time.

Teams

I didn't change the teams, so by default the computer player gets the worst team and the human player gets the best team.

Controllers

I set my team to have 2 controllers, to save time.

Period length

This has no effect on the run, so I didn't change it. In this TAS, the in-game timer stops at 4:02.

Stadium

I didn't change this either. There is a possibility that some other stadium with random traps might produce a faster run, but maybe not.

Penalties

Default is off and I didn't change it. Penalties would be avoided anyway.

Reserves

Default is off and I didn't change it. It would allow calling a timeout for switching the players during the game, but it would not save time.

Death index

This changes the damage output of all mutants. I set it to maximum.

Screenshots

FRAME WAR!

The hardest aspects of the run are random mutant movements and offscreen action. Also, dead mutants on ice turn into obstacles, so moving around without tripping is difficult. I bet you can't beat my time, though.
Here's RAM watch for opponent hit points, anyway: [dead link removed]

feos: I played Bones Justice & Slayer action figures in my childhood, so added YouTube module for teh bones justice!!!
FractalFusion: Note: The two screenshots above with dialog in them are modified and are not part of the original game.

DarkKobold: Claimed

DarkKobold: Much like fighting games, sports games should generally not just aim for fastest completion, but instead show multiple oddities and glitches from the engine. Examples include [1039] NES Tecmo Super Bowl "playaround" by adelikat in 11:05.02, [1118] NES R.B.I. Baseball "playaround" by adelikat in 04:28.79, and [1438] SNES International Superstar Soccer Deluxe "playaround" by Marcokarty in 15:24.38. While this movie demonstrates an oddity, i.e. that you can beat the other team to death, that is actually a part of the gameplay itself. Thus, this TAS really doesn't live up to the standards set by other sports TASes on the site. Rejecting.
feos: Restored screenshots.
feos: Unrejecting, and changing the branch to tell the in-game mode.

feos: Claiming for judging.
feos: Accepting as explained in this post. This movie reaches the full ending for this mode.
The other submission could have competed for a similar goal while aiming for shortest input, but a missing ending scene that you have to explicitly skip to makes it questionable. Also we don't have a separate goal in Standard for aiming for shortest input, it's just the author's creative decision. And in Alternative, the run has to be entertaining, which is also questionable for several minutes of AI doing the same thing.

despoa: Processing...