Post subject: Syobon action
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Syobon action is a hard super mario clone with a cat as the protagonist. http://www.youtube.com/watch?v=zHFSAaLJBFQ Probably I will also TAS the second
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I like this a lot.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Where's the .wtf file? Also, I'm pretty sure dumping avi with Hourglass works for this game. Also, there's a shorter run of this game (2:15.23; 867 rerecords) by "Nekosin" here: http://www.nicovideo.jp/watch/sm14743772. Replace "video.jp" with "zon.net" in that link to view it without a nicovideo account.
Editor, Experienced player (860)
Joined: 8/12/2008
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Location: Québec, Canada
Yeah, I'm thinking about TASing this game too... someday...
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Lex wrote:
Where's the .wtf file? Also, I'm pretty sure dumping avi with Hourglass works for this game. Also, there's a shorter run of this game (2:15.23; 867 rerecords) by "Nekosin" here: http://www.nicovideo.jp/watch/sm14743772. Replace "video.jp" with "zon.net" in that link to view it without a nicovideo account.
I don't had the time to upload it. Since there is a faster run, I will try if possible to beat it
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I wanted to see a TAS of this for a long time, good luck!
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
I have made an improvement over my previous run, but for now doesn't beat the other run. I want still to share it. http://www.mediafire.com/?wb26tcqn1it9r3c Unfortunately, not having the file wtf of nekosin run it's difficult to compare his run with my
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Nice improvement! At the end, is it possible to cut off the input earlier? I have a feeling 2:22.02 isn't the accurate length of the TAS, since the end music started playing long before your input ended.
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Lex wrote:
Nice improvement! At the end, is it possible to cut off the input earlier? I have a feeling 2:22.02 isn't the accurate length of the TAS, since the end music started playing long before your input ended.
You're right, the accurate lenght is 2:17.67. Still isn't enough, but thanks.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Well, your time is really close to Nekosin's time and I'm sure you can spot the same thing I spotted that looks slightly slower. :) Another run may just put you under his time!
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It seems many strats were missing. I found a much faster TAS (01:57.10!) here: http://www.nicovideo.jp/watch/sm14799710
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Lex wrote:
It seems many strats were missing. I found a much faster TAS (01:57.10!) here: http://www.nicovideo.jp/watch/sm14799710
Well, in this case i prefer to to understand how these bugs work before retry the run. For now, I will try with syobon action 2. Before starting I searched on nicovideo a TAS and i found this. http://www.nicovideo.jp/watch/sm14918294 the video contain a faster version of the TAS of the first game and the TAS of the second. I will try to beat this EDIT I can't find a good version of this. Every time I download the second, when i open the exe it play the first without music. And doesn't open with hourglass
MarbleousDave
He/Him
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It's best for XP users to use AppLocale 'cause it's a Japanese fan game.
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turbofa wrote:
EDIT I can't find a good version of this. Every time I download the second, when i open the exe it play the first without music. And doesn't open with hourglass
I don't know about the music in Syobon Action 2 (maybe not supported yet?) but this seems to be a good download, and it contains the levels from the first game too so it makes sense that you'd see them (you can skip them by pressing 5 at the title screen before pressing enter). And in Hourglass you can choose "Runtime > App Locale > Force Japanese locale" to allow the game to start up.
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Location: Italy
nitsuja wrote:
turbofa wrote:
EDIT I can't find a good version of this. Every time I download the second, when i open the exe it play the first without music. And doesn't open with hourglass
I don't know about the music in Syobon Action 2 (maybe not supported yet?) but this seems to be a good download, and it contains the levels from the first game too so it makes sense that you'd see them (you can skip them by pressing 5 at the title screen before pressing enter). And in Hourglass you can choose "Runtime > App Locale > Force Japanese locale" to allow the game to start up.
This version work (without the sounds and music), but doesn't start with hourglass even if I use those settings. I don't think is incompatible, because there is a TAS of this (if you have a nicovideo account, see the video in my post above)
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turbofa wrote:
This version work (without the sounds and music), but doesn't start with hourglass even if I use those settings.
Works for me (besides the sound/music, although they work too in this version). Can I see your hourglasslog file of when it fails? Also, if you're not using Windows XP, have you tried enabling the options in the DLL loading menu in addition to the app locale setting?
turbofa wrote:
I don't think is incompatible, because there is a TAS of this (if you have a nicovideo account, see the video in my post above)
By the way, no account is needed to watch that video (here).
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
nitsuja wrote:
turbofa wrote:
This version work (without the sounds and music), but doesn't start with hourglass even if I use those settings.
Works for me (besides the sound/music, although they work too in this version). Can I see your hourglasslog file of when it fails? Also, if you're not using Windows XP, have you tried enabling the options in the DLL loading menu in addition to the app locale setting?
Now work, the problem was in the dll options, thanks!
Former player
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Location: Italy
New improvement of the first game! http://www.mediafire.com/?xe4o34pf1hjbbr4 I'm understanding how work the wall-jump. Is similar at the super mario bros version. EDIT An encode http://www.youtube.com/watch?v=7-hDgKY7CwQ
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is there any difference between sa1 and sa2 besides the extra levels?
Former player
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Location: Italy
errror1 wrote:
is there any difference between sa1 and sa2 besides the extra levels?
The version that posted nitsuja of sa2 is translated in english
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
turbofa wrote:
New improvement of the first game! http://www.mediafire.com/?xe4o34pf1hjbbr4 I'm understanding how work the wall-jump. Is similar at the super mario bros version.
Much better! Your run is almost as fast as the fastest run I found, and the wall-jumping you did on the last level was cooler. :D I, personally, think this is submittable. I would vote yes. It's short and sweet with many tricks for its length.
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Lex wrote:
turbofa wrote:
New improvement of the first game! http://www.mediafire.com/?xe4o34pf1hjbbr4 I'm understanding how work the wall-jump. Is similar at the super mario bros version.
Much better! Your run is almost as fast as the fastest run I found, and the wall-jumping you did on the last level was cooler. :D I, personally, think this is submittable. I would vote yes. It's short and sweet with many tricks for its length.
I would, but the problem is that I can't beat the other run. I tried yesterday another time and I saved 10 frames in the first level, but I lost about 100 in the third level.
Former player
Joined: 7/30/2010
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Location: Italy
Tryed another time, I can't beat this record. Every time I do this run i get an improvement in the first level, but or I lose some frames in the second level or I lose a lot of frames in the third. For now, I don't want to give up, but I don't know what to do. I watched the 1:55 TAS another time, and I can't see were i can do improvements. The 2 runs for me seem pretty much the same
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By the way, I can't get the movie file you posted to sync, but it looks like it desyncs because one of the jumps is simply missing, and it's weird because when I look in the movie file it says you press the jump button on that frame. So I'm looking for some stupid bug in Hourglass that could be causing this. If you were thinking about actually submitting this soon, maybe it would be problematic to submit it before that's ironed out. Also, I'm not sure what framerate should be used for this game. The encode you provided looked horribly choppy half of the time to me, and I wonder why you didn't use the in-game AVI capture (it doesn't work for this game on your computer?).
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
nitsuja wrote:
By the way, I can't get the movie file you posted to sync, but it looks like it desyncs because one of the jumps is simply missing, and it's weird because when I look in the movie file it says you press the jump button on that frame. So I'm looking for some stupid bug in Hourglass that could be causing this. If you were thinking about actually submitting this soon, maybe it would be problematic to submit it before that's ironed out. Also, I'm not sure what framerate should be used for this game. The encode you provided looked horribly choppy half of the time to me, and I wonder why you didn't use the in-game AVI capture (it doesn't work for this game on your computer?).
I have the same sync problem when I run hourglass normally. For not have this problem, i need to run hourglass as an administrator (i have windows vista) And for the encode, the second, I actually used the in-game AVI capture (I used the Xvid MPEG-4 codec with default settings)