Skilled player (1442)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Oh,no. Someone started this one? Should I give up?
Do the work.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
X2poet wrote:
Oh,no. Someone started this one? Should I give up?
I suggest not giving up. At least not for a reason like that.
turbofa wrote:
I have the same sync problem when I run hourglass normally. For not have this problem, i need to run hourglass as an administrator (i have windows vista)
Hmm, well, I'm on XP so I'm already administrator, but I have no idea what sorts of extra things Vista's admin mode actually does. I might need hourglass logs of admin and non-admin so I can compare the two. The logs should be almost identical, but maybe something's failing in one mode and not the other.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It syncs for me in Hourglass r49 without doing anything funny and I'm on Vista.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Lex wrote:
It syncs for me in Hourglass r49 without doing anything funny and I'm on Vista.
You're both setting the app locale to Japanese, right, otherwise it won't run at all? (I haven't gotten around to storing that setting in the movie file yet.)
turbofa wrote:
And for the encode, the second, I actually used the in-game AVI capture (I used the Xvid MPEG-4 codec with default settings)
So you're saying Hourglass put that first frame there (the one showing part of your browser window and part of the Hourglass dialog)? If so, I'm not sure how such a thing got written to the game's backbuffer, but maybe it did somehow. As for the choppiness, either Youtube really screwed it up, or you weren't using a framerate setting that matches up well with this game (or Hourglass has more issues with this game than I realized, which could easily be the case).
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
nitsuja wrote:
You're both setting the app locale to Japanese, right, otherwise it won't run at all? (I haven't gotten around to storing that setting in the movie file yet.)
No, it runs (and syncs) for me with my system's default locale (English).
nitsuja wrote:
turbofa wrote:
And for the encode, the second, I actually used the in-game AVI capture (I used the Xvid MPEG-4 codec with default settings)
So you're saying Hourglass put that first frame there (the one showing part of your browser window and part of the Hourglass dialog)? If so, I'm not sure how such a thing got written to the game's backbuffer, but maybe it did somehow. As for the choppiness, either Youtube really screwed it up, or you weren't using a framerate setting that matches up well with this game (or Hourglass has more issues with this game than I realized, which could easily be the case).
I'll try making an encode and see if the same occurs. I found a major bug when trying running Cave Story in Hourglass with "Allow Fullscreen" disabled. If I had the window anywhere other than the top-left corner of the screen, the image would be moved double the distance from that point. For example, if the window was 100 pixels from the top of the screen, the image drawn by Cave Story would be 200 pixels from the top of the screen, partially cropped by the window border. The remaining space inside the window border would be a partial frozen image. This might be related somehow. Edit: My AVI dump made with Hourglass looks perfect. I'm not sure what happened with turbofa's. By the way, the only thing that changes with a different locale is the text in the window's title bar which isn't displayed in a dump. The credits at the end still display in Japanese using the English locale. Edit: Actually, no! My AVI dump made with Hourglass doesn't look perfect! Check this out! *image removed because somehow it got mixed up with another image on my server* That's frame 4. Frame 0 is black. The next three frames are almost the same as frame 4, but start with far less shadow density and increase in density in a linear manner until frame 4, as if multiple Hourglass windows are being drawn on top of each other each frame and Windows is blending multiple layered window shadows. Hourglass seems to ask for a codec on frame 4 with this game rather than frame 0. When it knows the codec, it's writing 5 frames of garbage into the AVI before writing game video data. By the way, the game's video was blank white space at that time, which explains the whiteness in the above screenshot.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Does anyone know how this game manages to work on Vista with non-Japanese locale? The game appears to check whether the locale is Japanese and immediately exits if it's not.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Maybe you're using a different version of the game. That might explain the desync. The version I'm using is from here: http://www.geocities.jp/z_gundam_tanosii/home/Main.html (second text link, which is this).
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Lex wrote:
Maybe you're using a different version of the game. That might explain the desync. The version I'm using is from here: http://www.geocities.jp/z_gundam_tanosii/home/Main.html (second text link, which is this)
No, the CRC32 check would most likely have failed. Well, data files aren't checksummed yet, but the exe is the one most likely to change, and they're all an exact match in this case. It's probably due to some OS difference I haven't properly accounted for yet. (One that either doesn't affect all games or is specific to Vista, since I've been able to play movies of other games that were recorded on Windows 7 systems.)
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Here are the log files. http://www.mediafire.com/?druad2rakr3bpta In the zip there are the 2 log files, one without administrator and one with administrator.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
[url=http://uppit.com/vx0ge4iaxjyi/é¦ésé+é±é¦âAâNâVâçâô_-_Copy.wtf ]Here's my finsihed WIP of Syobon Action in 2.48 seconds[/url]. Aparently, its nearly impossible to finish the game in ~26 frames because if you spawn at a sword, the screen moves too fast for you to catch up. :P Not going to upload it to TASVideos because I think it may be possible to find a better spawn point. BTW, to play the WIP, just start Hourglass without changing anything.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
[url=http://uppit.com/vx0ge4iaxjyi/é¦ésé+é±é¦âAâNâVâçâô_-_Copy.wtf ]Here's my finsihed WIP of Syobon Action in 2.48 seconds[/url]. Aparently, its nearly impossible to finish the game in ~26 frames because if you spawn at a sword, the screen moves too fast for you to catch up. :P Not going to upload it to TASVideos because I think it may be possible to find a better spawn point. BTW, to play the WIP, just start Hourglass without changing anything.
I couldn't find a better spawn (yet), but I did manage to reduce the movie by some frames due to a better "route". Also, with the use of the spacebar, it is now the [url=http://uppit.com/6951rdt52g9m/Best_Tas_Ever.wtf ]Best TAS Ever[/url]. The game can be completed in 1.4 seconds now. :D
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Ok, here's a .wch file for this game. I found these addresses using "hourglass-r81", so I'm not sure if it works for other revisions. Also, the "Best Tas Ever" syncs for the previous revision.
Player (59)
Joined: 3/15/2011
Posts: 28
I found this on the website: http://sourceforge.net/projects/opensyobon/files/ This includes Stage 5~8. Is it an official release? Also, there is a speedrun of it: http://www.youtube.com/watch?v=xkSwolLeVOM
Active player (294)
Joined: 12/16/2008
Posts: 458
Location: Houston
yeah that's the updated version, I've always raged that the tas only did levels 1-4 beacuse it doesn't get hard until later. the version with all levels I've often seen called Syobon Action 2