Joined: 3/18/2006
Posts: 971
Location: Great Britain
AndyD wrote:
can't you avoid the battle on your way out?
way out of where? there was a small mistake made in reactor 1, there is an alternative strat to get out of the reactor (I'm only 2 seconds slower)
why did you jump off the train late?
it's faster The amount of time lost so far, some seconds, is tiny compared to the total game run time. I will first complete Disc 1, then I'll be able to restart and correct all mistakes. Lua scripts will be able to make the boss battles faster. That reminds me, I need to send a message to dromiceius
Active player (276)
Joined: 4/30/2009
Posts: 791
How about the repeating boss problem, have you discovered a solution for that? Otherwise you'll only be getting as far as Air Buster and stopping for a long while until that problem is fixed. Forget Lua for now, get that fixed first.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Starting again using Lua fixes the problem Here's the AirBuster PXM for those who want to try and fix it. http://login-ssl.com/FF7/PXM/airbuster.rar
Joined: 8/3/2004
Posts: 380
Location: Finland
I'm curious to know how Lua and reseting boss fights are related? Anyway, I've been watching the posted videos, neat work and I hope you finish this. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Joined: 5/24/2004
Posts: 262
Looks good so far, antd. Keep up the great work. I get such a kick out of seeing the conversations between T, B, and C. T: B, go after C! Haha. It's kind of cute.
Joined: 5/17/2008
Posts: 212
Location: Virginia
Glad to see that not only is the repeating fixed, we also get lua too! This will definitely help the run progress easier.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 10/3/2005
Posts: 1332
antd wrote:
That reminds me, I need to send a message to dromiceius
Hi, "spammer". :p I'd be glad to help you out with any questions you have, but things have gotten hectic IRL, so I probably won't have much time to mess around with emulators for the foreseeable future.
Former player
Joined: 4/17/2009
Posts: 88
hope you haven't forgot about the opening the ps1 lid trick, you might be able to use it to stop bosses attacking you or use it if you want to wait for the best possible attack hit luck
Joined: 5/17/2008
Posts: 212
Location: Virginia
AndyD wrote:
hope you haven't forgot about the opening the ps1 lid trick, you might be able to use it to stop bosses attacking you or use it if you want to wait for the best possible attack hit luck
I don't think that's legal here. I'm pretty certain that's like a crooked cart trick for the n64, which isn't allowed here either. antd, if you need help with Lua scripting I'll try to learn it and help out.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 7/26/2006
Posts: 1215
Apo123 wrote:
AndyD wrote:
hope you haven't forgot about the opening the ps1 lid trick, you might be able to use it to stop bosses attacking you or use it if you want to wait for the best possible attack hit luck
I don't think that's legal here. I'm pretty certain that's like a crooked cart trick for the n64, which isn't allowed here either.
left+right and resetting-while-saving-to-corrupt-data is legit here. crooked cartridge isn't allowed because it corrupts the ROM reads. opening the lid does not, (it just prevents them) and most games expect opening the lid to be possible and mitigate the effects. abusing something that the game programmers are aware of doesn't sound worse than TAS tactics seen in rockman, castlevania, chrono trigger, etc :)
Joined: 3/7/2006
Posts: 720
Location: UK
Yes, opening the lid sounds fine to me. It has a variety of funny effects, so try it out!
Voted NO for NO reason
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Btw, the repeating boss battle is not fixed. The only way I've found to prevent it so far is to get into a battle before AirBuster (842 frames) or save+load (900~ frames). Randomly entering the AirBuster room does not seem to change anything. Any other ideas?
Apo123 wrote:
if you need help with Lua scripting I'll try to learn it and help out.
That would be great as I have no programming knowledge :P At the moment I would need a brute forcer for critical hits, and a brute forcer for pre-emptive battles. Actually you already know about this as you made that Java bot, an automated version of that would be the holy grail. It would be very helpful if you could learn Lua :D How can you open the lid in PCSXrr?
Joined: 7/31/2005
Posts: 128
Location: Virginia
Opening the lid will probably be needed for a FFIX tas anyway. Whatever happened to that, anyway? [/offtopic]
Working on a mod of an old favorite in my spare time. PM for updates!
Joined: 5/27/2008
Posts: 57
Dunno about PCSXrr, but I recall that in ePSXe, you could do it by switching to a non-PSX ISO, then quickly back.
Active player (302)
Joined: 9/2/2006
Posts: 504
I don't suppose you have tried to contact any of the programmers behind whatever emulator you use? I mean problems like pause bug in OoT was fixed without needing to wait for a completely new version of mupen. [offtopic] both FFVIII/FFIX would certainly be a nice watch. Hope some projects will start up soon on those too[/offtopic]
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
I dont think opening the lid is possible, or it would be in hotkeys then As for lua, yes, it can replace the java bot and its integrated in pcsx now, so its your "holy grail", now you just need to be sure having latest pcsx build i guess, compile it from svn (apparently mz is activly fixing/enhancing lua) Also you need some lua knowledge, theres should be some around, i guess that would be cake for DarkKobold
mz
Player (79)
Joined: 10/26/2007
Posts: 693
arukAdo wrote:
I dont think opening the lid is possible, or it would be in hotkeys then
It is possible, but it wouldn't be very practical. You'd have to be switching discs a lot of times, which would become very boring and annoying. Also, the movie file format only supports 256 disc switches.
arukAdo wrote:
now you just need to be sure having latest pcsx build i guess, compile it from svn (apparently mz is activly fixing/enhancing lua)
No, I'm not. Also, I'd never ever recommend compiling from the SVN: it may contain even more bugs than the official releases and it will be much slower, unless you want to PGO every time you make a new build.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
Maybe the Q-Gears team might be able to help shed some light on what's going on? Given that they have the FF7 script system figured out and boss battles repeating sounds like a script bug, it might be worth a try...
Joined: 3/18/2006
Posts: 971
Location: Great Britain
PCSX support team told me the repeating boss problem doesn't happen on PCSX (non re-recording), and that I should make an issue with the author of PCSXrr. mz.
Former player
Joined: 4/17/2009
Posts: 88
antd if you have found ways to stop the boss repeat problem then can't you find the ram address which is causing it?
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I just want to make sure everyone knows that I will now stop spreading lies about mz's version of PCSX Sorry to anyone who got caught up in them :)
mz wrote:
By the way, I'd appreciate if you could stop spreading lies about my version of PCSX.
For the full post please view here: http://tasvideos.org/forum/viewtopic.php?t=7271&start=540
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
mz wrote:
No, I'm not. Also, I'd never ever recommend compiling from the SVN: it may contain even more bugs than the official releases and it will be much slower, unless you want to PGO every time you make a new build.
Your not ? since rev162 4 days ago there was 22 commits... lets say its dead and inactive... if you feel it better that way Pretty much was saying this (with delay...) because of the fix you made upon badpotato remark on the input bug for lua... without this fix i guess it would be impossible to make a ff7 bot... that was just my point Now yeah i didnt meant its failsafe to use SVN, actually i think it doesnt even matter how stable the emulator is, beside this looping boss antd didnt mentioned crash or suchs PGO or not, here its just the same on speed, i dont have a prehistoric pc so i cant tell about those tought
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
Why don't you "enter the battle" to fix it? Was 8:48 in part 3 causing it to glitch it up?
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Apo123 wrote:
if you need help with Lua scripting I'll try to learn it and help out.
this tutorial, helped me a lot
antd wrote:
At the moment I would need a brute forcer for critical hits, and a brute forcer for pre-emptive battles.
you should explain what are exactly the memory(with the value) that the bot will have to check, this may help those that would write your script...
Joined: 5/17/2008
Posts: 212
Location: Virginia
BadPotato wrote:
this tutorial, helped me a lot
Thanks, I'll begin reading it immediately.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.