Joined: 3/18/2006
Posts: 971
Location: Great Britain
i dont think anyone has replicated the glitch current: aps
Joined: 5/24/2004
Posts: 262
antd wrote:
i dont think anyone has replicated the glitch current: About to post a WIP so that all you guys have something to do this weekend while you're eating a meal in front of your computer.
Fixed for ya!
Joined: 5/17/2008
Posts: 212
Location: Virginia
Andypro wrote:
antd wrote:
i dont think anyone has replicated the glitch current: About to post a WIP so that all you guys have something to do this weekend while you're eating a meal in front of your computer.
Fixed for ya!
How about any of the fine April Fool's runs that were just submitted? Should have some new scripts done by the end of the weekend, but I have homework to complete first.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
current: aps is dead
Andypro wrote:
antd wrote:
i dont think anyone has replicated the glitch current: About to post a WIP so that all you guys have something to do this weekend while you're eating a meal in front of your computer.
Fixed for ya!
http://www.youtube.com/watch?v=Xbt30UnzRWw
Former player
Joined: 4/17/2009
Posts: 88
at the current rate the run time should be within 5-7 hours
Joined: 3/18/2006
Posts: 971
Location: Great Britain
the last six posts are by users beginning with the letter A
Banned User
Joined: 5/11/2004
Posts: 1049
Anyone have a link to the cosmo canyon skip?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Cosmo Canyon: http://www.youtube.com/watch?v=2L0xROb2f5U It's easy to get into the position where the buggy gets stuck on the edge. I have not been able to glitch it though. GarlandG FAQ
Q: Just how fast is it possible to beat the game? A: With near-perfect execution and close to maximum luck manipulation, it is possible to beat the game in less than 7 hours and 45 minutes. Theoretically, you can get closer to the 7:30 mark, but that would require strategies with such low odds, it's no longer realistic. A TAS could probably get below 7:30.
There's a desync problem. Something I did at 56 minutes caused it to desync at 23 minutes. EDIT: Officially saved by tas movie editor v0-12-2i current: Reno defeated next: Shinra HQ videos will be posted tomorrow (modified reactor 2 -> Aeris -> wall market -> aps|sewer -> top of tower|reno etc)
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
Where can we find the input file? You posted it somewhere? Not? Go and post since i want to watch it via it due to youtube is pretty slow sometimes...
Joined: 5/24/2004
Posts: 262
antd wrote:
current: Reno defeated next: Shinra HQ
Congrats! Sounds like you're making good progress.
Former player
Joined: 4/17/2009
Posts: 88
two questions: 1. have you tried opening the lid and experimenting? or is this not allowed? 2. are you still manipulating the player stats to make certain stats very high?
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Playlist: http://www.youtube.com/view_play_list?p=6475094B5F9060AA Part 3: http://www.youtube.com/watch?v=vrtIxJWd7fQ Part 4: http://www.youtube.com/watch?v=wg-IEkgxCos Part 5: http://www.youtube.com/watch?v=UISL1Kc8piQ Part 6: http://www.youtube.com/watch?v=kdZHbux4sWo Part 7: http://www.youtube.com/watch?v=41n3YusW5ag 1. is it possible? 2. it is possible to maximise the stats if one can make sense of the complex forumla that is used (the game prevents stats from being too high). i don't plan to do this, however i do maximise the stats to an extent
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
but what about the input file? can't you just upload it? it's no big process...
Active player (276)
Joined: 4/30/2009
Posts: 791
If you can manipulate your starting stats, I'm sure you can manipulate the stats gained on level up. Also, I notice you accept one random battle before Aps, and two before Reno. Are these not avoidable?
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Toothache wrote:
If you can manipulate your starting stats, I'm sure you can manipulate the stats gained on level up.
Level up stats can be easily manipulated, but it is a complex process to make sure that they are always at their highest threshold. Instead, I just manipulate them for what I need in the upcoming boss battles.
Also, I notice you accept one random battle before Aps, and two before Reno. Are these not avoidable?
Technically, all random battles are avoidable. It is sometimes slower to avoid them.
Post subject: Re: videos
Former player
Joined: 4/17/2009
Posts: 88
antd wrote:
1. is it possible? 2. it is possible to maximise the stats if one can make sense of the complex forumla that is used (the game prevents stats from being too high). i don't plan to do this, however i do maximise the stats to an extent
ctrl + O is the hotkey for it, it works fine on the real system a popular exploit is using regen then opening the disk lid and the regen will still be going but the enemy never does anything I don't know about stats, you are the tas'er!
Joined: 3/18/2006
Posts: 971
Location: Great Britain
from what i have seen, in a normal battle, the enemy attacks when the lid is up and spells can still be cast
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
antd wrote:
from what i have seen, in a normal battle, the enemy attacks when the lid is up
Actually it doesn't. I tested it myself, on my real PSX, casted Regen (which you won't probably get in this TAS due to high AP count needed IIRC) and enemy didn't attack. There may be a plenty of youtube videos about this but i can't find one, but I'm still pretty sure there's at least one. You can always ask GarlandG about this and a lot other FF7 things. He really has played this game alot :) and when we can have the input file? :)
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Tuppenfall wrote:
antd wrote:
from what i have seen, in a normal battle, the enemy attacks when the lid is up
Actually it doesn't. I tested it myself, on my real PSX
I'm talking about the emulator. For whatever reason, opening the lid has no affect.
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
antd wrote:
Tuppenfall wrote:
antd wrote:
from what i have seen, in a normal battle, the enemy attacks when the lid is up
Actually it doesn't. I tested it myself, on my real PSX
I'm talking about the emulator.
and i'm talking a real psx. I have no idea if it works on an emulator but it does indeed work on a real.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Of course it works on a console lol
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
Tuppenfall wrote:
but what about the input file? can't you just upload it? it's no big process...
He never post his full wip. At least.. I just hope that he keep a regular safe backup somewhere(email/private website).
antd wrote:
Tuppenfall wrote:
antd wrote:
from what i have seen, in a normal battle, the enemy attacks when the lid is up
Actually it doesn't. I tested it myself, on my real PSX
I'm talking about the emulator. For whatever reason, opening the lid has no affect.
It did work on a previous version, but now look like that nothing happen :/
Former player
Joined: 4/17/2009
Posts: 88
i just tried opening the lid on the emulator, nothing happened at all! so answer to my question is no. can you post the movie file please?
Joined: 3/18/2006
Posts: 971
Location: Great Britain
faster to pick up the ether...
Joined: 10/11/2008
Posts: 64
Location: Kajaani, Finland
This is at least my third time asking for the movie file; I won't be watching the run from Youtube due to it does lag and quality is what it is: so I want to watch it straight from the emulator. You seem not to even answer to this request? So go and post the .pxm somewhere and link it to us. Thanks.