Post subject: Videomation music making
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
"Videomation" is a NES game that cought my attention yesterday. It's basically a Mario Paint game for the NES but with less colors and features. However, the cool thing about this game is that you get a music tone depending on where on the screen you click - the X position determines the low octave tone and the Y position the high octave tone. Think of it as playing the piano with only two fingers. There is quite a big range of tones you can get so you can create some nice music in this game. I made a lua script that moves the cursor around with the memory.writebyte function (in order to quickly move between tones). I used this to make a version of "Rose of May" from Final Fantasy 9. It's not perfect, but I think it shows the potential of making music in this game. If anyone finds this interesting I can share my lua code - this song took probably 2-3 hours to make with this lua script. Original version of the song: Link to video My version: Link to video
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
I love it, but it's a shame that you have to 'cheat' to play anything substantial.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Maybe you can create decent tunes without writing to RAM. Consecutive tones would have to be close to each other, though.