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Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
jajajajaja its very fun Big Sonic and when to exercise it's funny. what this game plays against is that we must take the lowest possible number of rings and if you take a few, began to gain weight and becomes slower, then for a TAS, you must not take any ring.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Felipe wrote:
what this game plays against is that we must take the lowest possible number of rings and if you take a few, began to gain weight and becomes slower, then for a TAS, you must not take any ring.
How is that against it? Sonic 2 XL is a perfect excuse to make a different (low-ring) TAS of Sonic 2 without having to set random goals (like low-ring), since it forces players to avoid collecting (onion) rings to be fast, which would result in interesting new routes through the game. I have never been interested in hacks, but this one and the upcoming Sonic Classic Heroes are too cool to not try them.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Zeupar wrote:
Felipe wrote:
what this game plays against is that we must take the lowest possible number of rings and if you take a few, began to gain weight and becomes slower, then for a TAS, you must not take any ring.
How is that against it? Sonic 2 XL is a perfect excuse to make a different (low-ring) TAS of Sonic 2 without having to set random goals (like low-ring), since it forces players to avoid collecting (onion) rings to complete the game as fast as possible, which would result in interesting new routes through the game. I have never been interested in hacks, but this one and the upcoming Sonic Classic Heroes are too cool to not try them.
I said it at the point of speed inside the same game. But out of it, you're right. Do not judge me by one point that you misunderstanding. Someone had the idea of ​​creating a TAS where not collected rings and in this game is the perfect opportunity. Totally opposite to mine.
marzojr
He/Him
Experienced player (760)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
Zeupar wrote:
I'm pretty sure the first thing marzo will do once he is done with his hack is to rape it badly with tools. He is making the hack non-TAS-friendly because of that.
There is actually a slew of TAS friendly things in it -- score tallies in 1 frame, can swap characters for the next level (so optimal character can be picked), insta-shield... it is just that I am removing the obvious abuses as much as possible so that the TAS is more interesting to watch.
Marzo Junior
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Finally, I am finished Aquatic Ruin, with a wonderful "PERFECT BONUS" in zone 2. Also i apply the glitch in the battle against Robotnik bashing in the time when he moving his hammer.
    Emerald Hill 1 -> 1:11::59 Emerald Hill 2 -> 1:29::42 Chemical Plant 1 -> 1:49::51 Chemical Plant 2 -> 2:06::33 Aquatic Ruin 1 -> 1:06::12 Aquatic Ruin 2 -> 2:02::01
These times I've gotten so far. Now, i come to an area that I will bring various problems by the mountainous and difficult design. Well, here I leave with the New WIP. Tomorrow I go to the beach one day and then I'll take a rest and enjoy for that day. Good bye.
skychase
He/Him
Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
That's great, I was more entertained by this than the normal tas... needed something different I guess ^^
Post subject: sonic 2 perfect bonus wip3: youtube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
Felipe wrote:
Finally, I am finished Aquatic Ruin, with a wonderful "PERFECT BONUS" in zone 2. Also i apply the glitch in the battle against Robotnik bashing in the time when he moving his hammer. Well, here I leave with the New WIP. Tomorrow I go to the beach one day and then I'll take a rest and enjoy for that day. Good bye.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Haha, I don't think I've seen that particular Robotnik glitch at the end. It's a nice touch.
marzojr
He/Him
Experienced player (760)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
ElectroSpecter wrote:
Haha, I don't think I've seen that particular Robotnik glitch at the end. It's a nice touch.
It is on the published TAS of Sonic 2.
Marzo Junior
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Congratulations, Felipe, sadly only those who read this thread can understand the complexity of this run…
Zeupar wrote:
On a related note, let me stress that Sonic 2 XL would make for an awesome TAS.
Haha, I’ve mentioned about that hack in youtube
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
marzojr wrote:
ElectroSpecter wrote:
Haha, I don't think I've seen that particular Robotnik glitch at the end. It's a nice touch.
It is on the published TAS of Sonic 2.
I wish I had time to keep up with everything =(
Joined: 7/26/2006
Posts: 1215
Everything about ARZ2 was awesome!
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Looking at your latest WIP, I see a slight gap between the first hit on Robotnik in Chemical Plant 2 and the other 7 hits. Was there a reason for that? Otherwise, looks fantastic! Keep up the good work!
Previous Name: boct1584
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
boct1584 wrote:
Looking at your latest WIP, I see a slight gap between the first hit on Robotnik in Chemical Plant 2 and the other 7 hits. Was there a reason for that?
I had no choice, I had to take a little more of time between the first and the second hit. Otherwise, jump force had not reached to provide the other 7 hit had ended in death. I wanted to do the fun part, but because i had no help from Tails, I had to use the only option.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I need help with something. I arrived at these kickers and i not know if I use full-power or, better calculate power. Here another better picture of where I am.
marzojr
He/Him
Experienced player (760)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
Ideally, you should time all the possibilities and see which is fastest.
Marzo Junior
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Then, you mean that i try with different forces and see which is faster to reach the second kicker. Thank, I'll try.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
wow I found a movement that greatly improves the time these kickers. then i have to redo some parts, be better because I did not like something and i have the opportunity to fix them. with this new improvement, I have saved 84 frames (1.24 s) and in other places where i can use this improvement, i'll save much time.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Something happened while working on CNZ1. Suddenly when I get 2 life followed, the background music sounds faster (as to 200% faster I think) hehe however, it hear something funny. The same step in EHZ2, increased speed of the background music that produce boots of speed, is maintained even when it is finished and also happened when I get 1 life. I think that have happened for that, but I do not understand why.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I have the route for CNZ1 for a total of 232 rings. I see that the time will be longer than 2 min for be a somewhat complicated area. But hey, to act and to see the final result.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Felipe wrote:
I have the route for CNZ1 for a total of 232 rings. I see that the time will be longer than 2 min for be a somewhat complicated area. But hey, to act and to see the final result.
Just solve your task as fast as possible — 2 minutes of pure entertainment are not that bad :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Mmm! In fact, now i have touched the goal in 2:11::53 and really i have done some fun stuff like that background music can be heard more quickly. But Tails hardly use it much because was very difficult that Tails reach to Sonic. Now I see if I can hold to Tails a little more in CNZ2.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Just for your interest and for a little inspiration — similar task in run by NaturelLorenzo/Qwerty from youtube (sorry, don’t know his nick here if any), the goal is to collect 100 rings in each level of S3K. http://www.youtube.com/watch?v=kayr1R2g__c http://www.youtube.com/watch?v=e79zvaFLQv0 If you haven’t seen it yet of course…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Wow, I haven't actually sat down and watched one of these yet. This is really impressive! Is there some sort of consensus on what you're going to do when you can't achieve the perfect bonus though?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
mike89 wrote:
Is there some sort of consensus on what you're going to do when you can't achieve the perfect bonus though?
More that get the Perfect Bonus, it's fun to go collecting rings all over the map. I was a bit bored of racing that just ran by the shortest route map to reach your goal, now, with a more challenging target which can cover more areas, making plays awesome and fun. Even I have a concern for areas where it is impossible (so far) a PERFECT BONUS, but i reached to one of these and i had success. I hope to succeed on the next.
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