Mickey Mania is a platformer in which you guide Mickey Mouse through a few of his best films.
-Played on 'Hard' difficulty
-Takes damage to save time

Bisqwit: Processing.
You should have informed me that the ending requires user input!
Now the AVI will have some period of idle because I didn't know it is waiting for some button to be pressed.


TASVideoAgent
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Quite diverse and colorful game this is. I especially liked the the moose-stage. :) The playing was quite smooth, no bad hickups there. However, there was some idling in the movie. This was noticiably bad in the final boss battle. And was there a missed shot in the first castle sequence? Still quite good and enterntaining movie.
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Tombad wrote:
Quite diverse and colorful game this is. I especially liked the the moose-stage. :) The playing was quite smooth, no bad hickups there. However, there was some idling in the movie. This was noticiably bad in the final boss battle. And was there a missed shot in the first castle sequence? Still quite good and enterntaining movie.
Hey. Yes, very great game. One of my favourite games on the Megadrive/Genesis :] Could you tell me where exactly I idled in the final boss battle? I think the boss battle is very well done. And the shot is because if you fall to high Mickey can't walk for a short moment, and you can shoot to avoid that. I will definitly come up with a improved version of this some time, the planning of where to lose lifepoints and where not wasn't that perfect and there are a few points in the movie where I have to wait a short moment (end of the ghost stage for example) cause of incorrect lifepoints-planning
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Well done. Beautifullly animated game. This is well worth being published. Philip
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Zer0 wrote:
Could you tell me where exactly I idled in the final boss battle? I think the boss battle is very well done.
It's not that bad when I really think of it. But this game has the animation for Mickey where he looks at his pocketwatch, which makes seemingly short pauses seem much longer.
Zer0 wrote:
And the shot is because if you fall to high Mickey can't walk for a short moment, and you can shoot to avoid that.
Ah, I didn't know that. :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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I remember this game for SNES. Played it when I was like 11 years old or so. Kinda funny to see it again. Hmm.. Woulden't you be able to take some more damage in order to get a faster time? When I was younger I remember having trouble with that moose level where the moose chases you through the entire level. :)
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [208] Genesis Mickey Mania: The Timeless Adventures of Mickey Mouse by Zer0 in 19:25.08
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great video, especially the screen shot scene! the tunes in the game are great, too. :)
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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In the current encode there are credits at the end as well. Do they appear automatically after some wait?
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I've had the movie run for at least five in-game minutes after that screen and nothing changed.
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Looks like the published movie is a bit incomplete then, since it doesn't trigger the credits by itself. Maybe if you hit some button they appear?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie that obsoletes this one says that it had extra input for getting to the credits, which is why it's longer by over a minute.
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I think mmarks solved it by hitting that button after the movie ends. If that doesn't help, then it's fine to use the encode you have.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You have to hit the start button on two different occasions, both pretty spaced apart, to get all of the credits. I would just leave the encode be.
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I feel the way it ends right now is fine. After all, an ending point was reached.
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