Submission Text Full Submission Page
  • Emulator used: PCSX-RR v0.1.3

About this game:

This game, the fifth game in the X series, is about a giant space colony that's about to drop down on Earth, and you need to collect 4 pieces (from the first four Mavericks) of a giant laser cannon, which can be used to blow it up. Usually, it fails and you need to get 4 pieces (from the final four Mavericks) from a space shuttle to use that instead. Here, though, the laser blows it up in one shot without any pieces collected. (Which, in real time, has a 1/16 chance of occurring). This instantly unlocks the final stages, which are therefore the only stages needed for completion. Of course, this being an X game, expect loads of instant death spikes, wall jumping, dashing and challenging bosses, and Sigma as the final boss.

Tricks used:

  • Slash Dash Cancel (SDC): First hit of a triple jab (which doesn't activate invincibility) can be cancelled with a dash, which can be cancelled into another slash. Repeat for lots of damage.
  • Turnaround SDC: By turning around while doing the first hit of a triple jab, Zero will automatically do the second slash in the other direction. It's faster than normal SDC, provided it's actually possible to hit with it.
  • Lowering ranks to save time: Boss levels in this game determine the bosses' health, and these are (partially) determined by your rank, so lowering your rank intentionally makes some boss battles shorter. These include Rangda Bangda W, X and Sigma's first form.
Because of this, Zero ends up with a SA rank instead of the published run's GA rank.

Improvements

I saved 244 frames than the current published run by Mothrayas.The improvements come from intro stage,Zero Stage 2 and Boss Rush.
  • Intro stage,I saved 27 frames,the Boss fight is very fluently,but I have to wait for the luck manipulation of cannon more.
  • In Zero Stage 2,there is one enemy which needn't to destroy,so I saved about 30 frames there.
  • Boss Rush,I saved about 2 seaconds in Dark Necrobat and Spiral Pegacion.
For more details,please check up the run.

Discover

Before the first Sigma's door,there are some box will disappear,I found them appear faster when Zero move as front as he can.I saved 32 frames here.
About the new improvement,I do better in final boss fight.I hit him more time while Sigma is appearing and I just finished the last hit when Sigma disappear.Second time Sigma appearing,I do the same as the old run,SDC slash him on his arms and destroy one of them,I also just finished the last hit when Sigma disappear.After Sigma's arm was destroyed,he would keep appearing,letting me hit him more,and finished him faster before he send out Orb of Lightning second time,96 frames saved.Sigma's appearance also need to manipulate.
I also improved the intro stage,boss fight looks faster,7 frames improvement come from here.

In-game ending stats:

Play Time: 5' 38"

Hunter Ranks:

X: B

Zero: SA

Total of improvement:347 frames(5.78 seconds).

Thanks to FractalFusion's work and Mothrayas' published run.
Enjoy the run!

FractalFusion: Judging.
FractalFusion: Accepting as an improvement to the published run.
FractalFusion: Setting to delayed because of this post: Forum/Posts/295708
FractalFusion: Replaced file with a new movie that is 103 frames faster. Setting back to 'accepted'.
Aktan: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #3381: Bernka's PSX Mega Man X5 in 16:45.30
Sir_VG
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Player (40)
Joined: 10/9/2004
Posts: 1913
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Hey, an improvement. Awesome. Can't wait to see an encode of this.
Taking over the world, one game at a time. Currently TASing: Nothing
Hoandjzj
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Posts: 240
sounds very cool :D wait for an encode, too :D
Rolanmen1
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Joined: 2/20/2009
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Location: Dominican Republic
Yes Vote for sure!
Noxxa
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Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Surprise improvement, nice. Didn't see this coming. Unfortunately I don't have time to watch it yet. I will do so later.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Interesting improvement, and fortunately I am able to watch it this time. I vote yes.
Former player
Joined: 9/1/2005
Posts: 803
I certainly liked the strategy used against dark dizzy, made for a lot more contact time. I also vote yes on this, nicely done, but a pity you still couldn't surpass the cannon firing problem.
Joined: 5/12/2009
Posts: 748
Location: Brazil
Encode, please!
hellagels
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Nice improvement! Yes vote!
Current projects: Castlevania - Order of Ecclesia (NDS)
Skilled player (1194)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I have a new improvement,103 frames faster than the old one,may I update my submission? Here is the link to the new run: http://dehacked.2y.net/microstorage.php/info/1376536861/Bernka-megamanx5.pxm
The king is always lucky.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Bernka, could you explain how the time was saved?
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The king is always lucky.
TASVideosGrue
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om, nom, nom... want more!
Skilled player (1194)
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Sorry to cancel that,I am going to make a new improment,it is also awesome.Please look forward to it.
The king is always lucky.
Publisher
Joined: 4/23/2009
Posts: 1283
Dang, I was almost done with the encodes, though sorry it took so long. Oh well. At least the time taken was to improve future encodes =).