Game objectives

  • Emulator used: desmume-0.9.7 and Advanced Bus-Level Timing OFF
  • Aim For Fastest Time
  • Abuses Programming Errors
  • Use Warps
  • Use Multiple hits
  • Manipulates luck
  • Takes Damage To Save Time
  • Uses Game Reset Sequence

About the Run

  • This is an improved version of Submission #3170
All the tricks and glitches used in this run can be found here: #2255: arukAdo's DS Castlevania: Portrait of Ruin in 11:40.35

An improving point

  • Fadeout lug shortening of the beginning and the highest floor
 Since the random number became good by this, "Short Sword" equipment was also optimized. 
  • Optimization of shopping
 sell "Tome of Arms 1" and buy "Tonic"*4 and "CASTLE MAP1." The necessity that this takes 
 "Head Guard" was lost. 
  • Change of the enemy who Attack for LVUP. Route change accompanying it
 The enemy who attacks is changed into "Final Guard"*4 from "keremet". This one is synthetically 
 quicker although one upper level which it becomes impossible to take "Double-jump" and suffers 
 troubles by "Death" Battle also falls. 

Special Thanks

  • arukAdo: The route of "Final Sword" version TAS Submission #2513 which he made is the origin of this TAS.
  • gocha: I was allowed to refer to a memory address list. Moreover, it is the direction first solved in "Multiple hits Glitch". More than half of this TAS is made of his distinguished services.
  • hellagels: It taught that item buy had a mistake.

Author's Encode


Dooty: Accepted. Although it's still not easy to tell exactly what's going on most of the time, and this is a good thing, the new route made it much cleaner than your previous run.
ledauphinbenoit: Processing...