I was considering redoing a "glitched" all dungeons run of this game I did a while back (never submitted, but might if people want it). In the process I noticed that the glitched any% run could be improved.

Game objectives

  • Emulator used: VisualBoyAdvance re-recording 19.3
  • Aims for fastest time
  • Abuses glitches
  • Manipulates luck
  • Takes damage to save time
This is an improvement of 10 frames over Swordless Link's run. Time was saved in screen warping to first obtain the sword.

Tricks used

Screenwarp

By pressing select right as link exits the screen he is on, it will warp him to the otherside of the next screen, allowing large portions of the game to be skipped.

Up/down + A or B combos

This allows link to do a variety of glitchy things. The most notable use in this is picking up the sword with this trick. It can also be used for effects like turning link dark or making his sword look strange.

Corner Boosts

When you walk past a corner you can walk into one to boost link forwards slightly. This was only used a few times.

Comments

Only thing changed at the beggining of the game was waiting 1 extra frame on the 3rd screen warp so the object on the screen would dissapear. This resulted in less lag and saved 15 frames initially. After collecting the sword, there was lag I was unable to aviod costing 3 frames getting into the 8th dungeon.
Somewhere between reflecting the 4th fire ball with the sword and the ghost nightmare dissapearing, there were 2 frames of lag that I couldn't make up, after trying many manipulation methods I was able to get it down to this leaving me at 10 ahead. Hitting the fireball at an angle did not change the lag so I decided to leave it in for variation.
During the nightmare ganon fight, I was able to save frames of lags in some cyles while hurting the boss, just to loose them next cycle, not changing the total.
The only real improvements I can see for this is if the lag can be manipulated better. As a side note for possible improvements, it appears that there may be a frame rule in regard for loading screens and lost frames. I did a test where I waited x frames before picking up an instrument. For the sake of this example, waiting 0 frames got link to load at frame 63, waiting 1 loaded at 73; however waiting 2 and 3 loaded it at 71. Frames 4-8 then all loaded on 73. This should be considered when TASing this in regards to missing frames.
Thanks to Swordless Link for his run, it was very usefull to look at to compare progress.
Also thanks to Brandon for encoding this, looks great!

Nach: Accepting improvement to existing run.

Brandon: Publication underway.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15543
Location: 127.0.0.1
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Obvious Yes vote!
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Well, that was fun and glitchy like always. I can't say I really notice the improvements, but I'm glad to see more pumped out of this run. Yes vote. Good luck with revising an "all dungeons" glitched run! I like the idea of the run in principle, but I'm not sure if it works well as a run concept. I'd still want to see it :-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Link took a nap. Woke up 4 minutes later. Got to save the princess! You broke the game, and the credits. Yup. That's a yes.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
hegyak wrote:
Got to save the princess!
Actually, in this game, Link's goal is to collect eight instruments and wake the Wind Fish so he can return home (he was shipwrecked on Koholint). Zelda doesn't appear in this game. Yes vote. I'm impressed that you were able to improve Swordless Link's run, bobmario511!
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
CoolKirby wrote:
hegyak wrote:
Got to save the princess!
Actually, in this game, Link's goal is to collect eight instruments and wake the Wind Fish so he can return home (he was shipwrecked on Koholint). Zelda doesn't appear in this game.
I think hegyak meant: Link needed to get out of the dream (i.e. Link's Awakening and Koholint) fast so that he could properly save Zelda in another Zelda game. Because, you know, she always needs saving, whether or not Link is napping on the job on a piece of driftwood.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 7/25/2007
Posts: 109
10 frames of lag reduction. Whoop-dee-fuckin'-doo. Yes vote.
mklip2001 wrote:
CoolKirby wrote:
hegyak wrote:
Got to save the princess!
Actually, in this game, Link's goal is to collect eight instruments and wake the Wind Fish so he can return home (he was shipwrecked on Koholint). Zelda doesn't appear in this game.
I think hegyak meant: Link needed to get out of the dream (i.e. Link's Awakening and Koholint) fast so that he could properly save Zelda in another Zelda game. Because, you know, she always needs saving, whether or not Link is napping on the job on a piece of driftwood.
Actually, I always thought this was weird. Link is in the middle of the ocean floating on what little remains of his ship at the end. Does he like, just die there or something? If not, how does he get back to civilization?
Player (117)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
YES YES YES!!!!!!!!!!!!!!!!!!!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
saw this on YT previously, obvious yes vote :)
Joined: 1/24/2012
Posts: 21
Location: France
Yes vote, good job :)
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Yes vote. Shame that it comes down to nothing but lag reduction, but yes vote all the same.
Has never colored a dinosaur.
Joined: 11/12/2011
Posts: 18
Am I the only one that noticed that the Wind fish is actually a whale? Yes vote!
Come squeeze and suck the day, come carpe diem baby
Active player (378)
Joined: 9/25/2011
Posts: 652
And so, the flying whale leaves our poor hero in the middle of the ocean, where he soon dies from lack of food and fresh water. Stupid evil orca... (and that's a yes vote, btw...)
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
c-square wrote:
And so, the flying whale leaves our poor hero in the middle of the ocean, where he soon dies from lack of food and fresh water.
But that's okay since every Zelda game has a different protagonist anyway (I guess Link as as common a name in Hyrule as Jim is in ours). :P
Active player (499)
Joined: 1/12/2007
Posts: 682
Only thing changed at the beggining of the game was waiting 1 extra frame on the 3rd screen warp so the object on the screen would dissapear. This resulted in less lag and saved 15 frames initially. After collecting the sword, there was lag I was unable to aviod costing 3 frames getting into the 8th dungeon. This seems wrong. I remember testing delaying the screenwarp shortly after I finished my run back in 2008 (wish I'd noticed it earlier), and it only saved 8 frames IIRC. I was later able to save a few more on the way to the boss and the battle is definitely improvable (in my run, I mean). I might look into it soon. This run is good though, I know what a pain in the ass that boss is with all the lag. Yes vote here.
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
Radiant wrote:
c-square wrote:
And so, the flying whale leaves our poor hero in the middle of the ocean, where he soon dies from lack of food and fresh water.
But that's okay since every Zelda game has a different protagonist anyway (I guess Link as as common a name in Hyrule as Jim is in ours). :P
Well, not every Zelda game... there's nine Links in total so far and the Link in this game is the same Link as in ALttP and the Oracle games. But this is chronologically the last appearance of this Link anyway. Gonna give this a watch later.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Swordless Link wrote:
I know what a pain in the ass that boss is with all the lag
Yeah, dealing with that is awful. For the heck of it I'm reworking my "glitched" all instrument run and I've noticed some very strange things regarding lag. I can have the same input, but if I'm ahead by a few frames in a given area, sometimes extra random lag occurs, but sometimes doing things slower, like grabbing an instrument a frame or 2 later, can save some lag in transitions...it's very odd...
Post subject: Against my better judgement
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I vote yes because Swordless Link didn't do this run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: Against my better judgement
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
JXQ wrote:
I vote yes because Swordless Link didn't do this run.
What kind of reason is that? Are you saying you'd vote No if the same run was done by Swordless Link? What if this run used cheat codes or some other unacceptable method to finish faster? Would you vote Yes for it anyway just because you apparently don't like Swordless Link? Voting or rating a movie based on bias toward the author is discouraged here for a reason. Your vote on any run should not be influenced by who the author is.
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
JXQ is from before your time, but it is commonly known among the oldbies that one should not to take his jokes too seriously.
How fleeting are all human passions compared with the massive continuity of ducks.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
Ah, okay. I didn't think he was joking. And yeah, and I don't know much about anyone who joined over four years before me.
Joined: 8/11/2010
Posts: 18
I've watched glitched Zelda runs before, but every new one just blows my mind. Definite yes vote here. I'd also love to see your take on the "all dungeons" run.
Active player (378)
Joined: 9/25/2011
Posts: 652
KennyMan666 wrote:
But this is chronologically the last appearance of this Link anyway
because he dies middle of the ocean from lack of food and fresh water. ;D
Radiant wrote:
But that's okay since every Zelda game has a different protagonist anyway (I guess Link as as common a name in Hyrule as Jim is in ours). :P
I'd love to see a glitched TAS where Link runs into another 'Link', that looks exactly like him.
Post subject: Re: Against my better judgement
Active player (499)
Joined: 1/12/2007
Posts: 682
JXQ wrote:
I vote yes because Swordless Link didn't do this run.
Don't worry, I have a run coming up that you can vote no on. It's even on the Japanese ROM so you'll have a "legitimate" reason (even though it'll be published anyway XD).
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
Hmm...the owl at the end of this game says "You have proven your wisdom, courage, and power!" and those happen to be the three parts of the Triforce. I wonder if that's just a coincidence (maybe Nintendo just likes those words).