Joined: 3/18/2006
Posts: 971
Location: Great Britain
i don't use this website's method because i don't like to put advertisements/logos in my videos Link to video
Site Admin, Skilled player (1236)
Joined: 4/17/2010
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You don't need to add logos or subtitles, just compress with x264 (not the one you mentioned, but commandline coder we all use). Also, we usually resize above 1080 to get original resolution mode. Xvid was nice for my NES encodes, but looks poor for SNES.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: x264 and 8 cores + avi synth
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I may do that... Can x264 utilise 8 cores? is there a recommended AVIsynth script that will encode to HD and does not contain a logo/subtitle?
Post subject: Sony Vegas Use
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
Well, I am VERY new in this page so don't be so hard. It is admitted the use of Sony Vegas of the encode of .mp4 files? And how I send the link of a uploaded video to TASVideos?
Post subject: Re: Sony Vegas Use
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
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ThatGugaWhoPlay wrote:
Well, I am VERY new in this page so don't be so hard. It is admitted the use of Sony Vegas of the encode of .mp4 files? And how I send the link of a uploaded video to TASVideos?
Hi, and welcome to TASVideos. Encodes made of our TASes submitted to our site (which is what I think you are referring to) are made to rather strict standards, as far as intro screen, subtitles, and etc. Thus, only people who have been made publishers are given permission to link to videos outside the site on websites or bittorrent. I don't know about Sony Vegas, but the encoding tools used here are generally free for download, and thus, it is preferred that you use those, so people can assist with the encoding of videos. If you'd like to know more about becoming an encoder for TASvideos, and possibly eventually a publisher, I'd suggest you join the IRC channel to learn more. Thanks for your interest in contributing!
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Joined: 7/2/2007
Posts: 3960
To go into more detail on what DarkKobold said, we have people here who put a lot of effort into getting the best-quality encodes that they can, while still keeping the size of the resulting file very low. And frankly, they've done an amazing job. They use a standard set of programs for these encodes, so they can share their techniques and compare each others' results. Many of those techniques involve taking advantage of the pixelization and small color selection in the movies we create here. A general-purpose encoder like Sony Vegas is presumably optimized for videos of the real world, which require completely different techniques to achieve good results. I would be surprised if it were capable of matching our encodes when it comes to video games. All that said, if you have the permission of the person who created the run, I don't see why you couldn't use Vegas to make your own encodes. Those can definitely still be useful, especially if you want to encode someone's WIP (work-in-progress) TAS. WIP encodes don't have to meet the same standards as the publishable encodes, and you simply post them in the forums so others can see them.
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Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
What about the second question? Mothrayas give me the permission to encode his Mega Man X5 Zero TAS in HD (Only 720p. My computer can't encode Original) and upload it in my channel. Who I need the send the link to replace the old one in the submission of that TAS?
Publisher
Joined: 4/23/2009
Posts: 1283
The link replacement can only happen if it meets certain standards as set by here: http://tasvideos.org/EncoderGuidelines.html As such, you can post the link in the submission thread and have a publisher check to make sure it does meet those standards. If needed it meets it, the link may be replaced by a publisher.
Post subject: Option of Quality in YouTube
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
The encodes in HD MUST BE in Original quality? Because my computer can't convert videos more than 1280x720 or it will give an error.
Post subject: Re: Option of Quality in YouTube
Emulator Coder, Skilled player (1141)
Joined: 5/1/2010
Posts: 1217
ThatGugaWhoPlay wrote:
The encodes in HD MUST BE in Original quality?
For 2D games, most of the time one must use original (no console has resolution that would give only fullHD). For 3D, 1440x1080 / 1920x1080 is sufficient.
ThatGugaWhoPlay wrote:
Because my computer can't convert videos more than 1280x720 or it will give an error.
With any sort of decent amount of memory, handing compression at likes of 3584x2688 should be no problem. Of course, limits that low could be from programs you are using. Be careful with using video editors, often you can't avoid quality loss if using those.
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
Let me put it this way... A TAS of 1 hour for my computer, encoding it in Original quality take 24 hours. 1080p take 12 hours and 720p take 6 hours. There is no way to use only 720p? I'm afraid that someday my computer overheat.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Have some more faith in your CPU. Intel and AMD CPUs are very robust. They are designed to be able to run at 100% capacity for months, if not years, on end. Your CPU won't burn itself out from a few encodes. Also, I'm not sure about AMD, but Intel CPUs throttle themselves before they get to a temperature which would damage them.
Post subject: Test of Quality
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
Tell me, is this the quality good enough? I need many opinions. http://www.youtube.com/watch?v=BzqujjJ5yLA (Wait for while, because I just upload it and I have to get back to my home)
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
http://tasvideos.org/1589M.html , right? When a game has square pixels (as is the case in GBA), the "Youtube HD" encode is supposed to be at any resolution which is an even integer multiple of the original while being >= 1920x1080 in total. There's no reason not to choose the smallest one, so that gives 1920x1280 for the GBA (8x in each direction). A nearest neighbor resize can then be used (called PointResize in avisynth) to upscale without any problems or loss of anything. Your original video is at 2048x1152 and looks to have been scaled with some sort of bilinear or similar method. While you did get the aspect ratio right (by pillarboxing), your video is scaled up 7.2x in each direction which defeats the idea of the HD encoding. This page http://tasvideos.org/EncodingGuide/HighDefinition.html gives a good overview of the process.
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
So... I just encode in 1080p?
Editor, Emulator Coder, Site Developer
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ThatGugaWhoPlay wrote:
So... I just encode in 1080p?
that's not what i said
natt wrote:
so that gives 1920x1280 for the GBA.
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
Come on people! I need a lot of opinions!
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
ThatGugaWhoPlay wrote:
I need a lot of opinions!
You know what they say about opinions...
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11267
Location: RU
Opinions on what?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
creaothceann
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Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
My opinion is that I agree with natt in that the quality is not good enough. Use PointResize instead of BilinearResize.
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
feos wrote:
Opinions on what?
If the quality is good enough for TASVideos, if it needs something, if I done something wrong.
Joined: 3/20/2010
Posts: 126
Well, now I've run across a bit of an issue. For some reason, Youtube is saying that my video is "failing to process" when I try to upload it to Youtube, which seems silly to me, because as far as I know, other than using FFV1 for video compression rather than "Full Frames (Uncompressed)", I'm not doing anything different. Has something changed on Youtube since that time? I know that when I use their new upload design, the number of minutes remaining fluctuates, so, thinking that there might be something wrong with that, I've decided to try using their old upload format. Interestingly enough, it says that the file itself will take something like 1070 minutes to upload, but the processing is taking more than twice as long to get finished. Does anybody know what's happening? Here's the upload details I have... Format: AVI Video Codec: FFV1 Audio Codec: MP3 Dimensions: 256 x 224 px
Editor, Experienced player (852)
Joined: 8/12/2008
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Location: Québec, Canada
ThatGugaWhoPlay wrote:
feos wrote:
Opinions on what?
If the quality is good enough for TASVideos, if it needs something, if I done something wrong.
What did you use to encode this video?
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
I bet all will kill me... but I use Sony Vegas...
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11267
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Everything necessary for this site standard of encode is written in the encoding guide. Try http://tasvideos.org/EncodingGuide/HighDefinition.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.