Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
You can start the process at 8 AM, and it will have all day to finish. That's what I do at least, and those 8 hour-encoding are really common actually, so I suggest you start doing that.
Joined: 7/6/2014
Posts: 24
Location: Canada
feos wrote:
Trim(0, trimframe - int(last.FrameRate * 2)) -> Trim(int(last.FrameRate * 2, trimframe - int(last.FrameRate * 2)) That would be more correct.
This one doesn't work to me either. But I finally managed to encode well the second segment. I moved the trim code to line 157. After muxing the segments, audio, and timecodes, it seems be okay! Thank you for your help, feos.
Spikestuff wrote:
An hour and fifty minute dump requirimg a pause is silly. I know I did a YT encode on this in 4k (which I forgot to upload). The encode only took about 8 hours to do maybe even less. So what is the point of doing a splice on something that isn't long to begin with?
On my end, it says somewhere around 15 hours. But I guess I have to be patience and see the progress.
Guga wrote:
You can start the process at 8 AM, and it will have all day to finish. That's what I do at least, and those 8 hour-encoding are really common actually, so I suggest you start doing that.
Thanks for the advice, Guga. That's what I'm trying to do.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Aktan wrote:
TAG wrote:
Hi everyone, I am thinking of encoding my TASes in 1440p. Is there a way to fool my mupen (which I have just got to work in my VM) to display at 1440P without breaking it. my computers screen is displayed as 1280 x 800. In other words. I want to make mupen record at 1440p while inside of the VM. Hope this helps, sorry for bad description in advance ;)
feos wrote:
I think it's impossible to record offscreen stuff, maybe a VideoForWindows thing. For me the end picture is what I set, but the image gets cut beyond my screen resolution.
Ah, but you forget, this is inside a VM. Set the VM Desktop resolution to be bigger than your capture resolution and you can capture in 1440p. The VM software would either rescale or add scroll bars. What VM software are you using? Ediy: Sorry feos, I knew of this solution a long time ago, but I didn't think you would want to go through the trouble of setting a VM just to capture, lol.
I tested today going crazy with resolutions higher than my screen and .kkapture, and it works perfectly on win7 x64 with no VMs. Mupen64, pcsx, doom... I bet it will work with BizHawk's N64 video too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 10/14/2013
Posts: 335
Location: Australia
Nvidia's DSR and AMD's VSR are both great for that, I've found. It was one of the deciding factors when I got a new card. I've tried on Bizhawk and from what I can tell, in a 1920x1080 resolution you can capture at any resolution available using both Jabo's plugin and Rice, but for either version of Glide, the limit is 1600x1200. Changing to 4k using VSR / DSR doesn't seem to have any effect on this though, Bizhawk still crashes when Glide's resolution is set higher than that. I'm not sure if it's just my machine though.
I'm not as active as I once was, but I can be reached here if I should be needed.
Publisher
Joined: 4/23/2009
Posts: 1283
Great, so I guess the problem was Windows XP, feos.
Joined: 10/14/2013
Posts: 335
Location: Australia
As someone with little-to-no experience with Doom replays, what would be the best way to go about extending them in order to show the end scenes?
I'm not as active as I once was, but I can be reached here if I should be needed.
Publisher
Joined: 4/23/2009
Posts: 1283
Following http://doom.wikia.com/wiki/Demo, you can extend it by putting a ton of 0x00 at the end before the final 0x80 in an hex editor
Joined: 10/14/2013
Posts: 335
Location: Australia
Thanks Atkan!
I'm not as active as I once was, but I can be reached here if I should be needed.
Publisher
Joined: 4/23/2009
Posts: 1283
No problem.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
So am I the only one for whom archive doesn't load the Upload page?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2292)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
Yes.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Then I need someone to put this piece of FRIENDSHIP there for me. http://rghost.ru/86zR9vWxr
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Publisher
Joined: 4/23/2009
Posts: 1283
Looks interesting!
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
My personal experience with such programs hasn't been good. Virtual audio cable pretty much screwed my PC when I tried it. Virtual OS (not sure what was the name, basicly emulating another Windows) wasn't crash proof either. And if you're going to have so many programs open and then want to try a fake monitor, you don't want it to crash and lose progress in all of them. Just my thoughts
Publisher
Joined: 4/23/2009
Posts: 1283
feos wrote:
Look what was found by fsvgm777 http://www.helping-squad.com/fake-connect-a-monitor/
So I tried this and it doesn't work for me (Win7, AMD). So I did some research and found this: http://www.planningcommunications.com/virtual_desktop.htm I've not tried the free version but if it works, maybe it is worth the money.
Joined: 10/14/2013
Posts: 335
Location: Australia
I've been thinking, is there a way to get dolphin working with kkapture? With windows dumping broken even on the fixed version (thanks vfw), it could serve as a viable alternative. It's probably already been tried, but I thought there'd be no harm in asking!
I'm not as active as I once was, but I can be reached here if I should be needed.
Publisher
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Posts: 1283
Dolphin is 64-bit app while .kkapture is 32-bit. 32-bit and 64-bit apps don't talk to each other. Yea, I tried =p.
creaothceann
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Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
kkapture's source code is available; maybe it can be compiled as a 64-bit application?
Publisher
Joined: 4/23/2009
Posts: 1283
creaothceann wrote:
kkapture's source code is available; maybe it can be compiled as a 64-bit application?
That thought did cross my mind as I have made my own builds in the past. Not sure which parts needs to be modified for 64-bit though.
Joined: 10/14/2013
Posts: 335
Location: Australia
It would eliminate a lot of the difficulties with both older and newer runs, hmm. I wonder if it's possible to get in contact with ryg. I sent him a message, not expecting it to actually get a response but I thought it'd be worth a shot! Edit: The message didn't send. His account no longer exists.
I'm not as active as I once was, but I can be reached here if I should be needed.
Joined: 10/14/2013
Posts: 335
Location: Australia
Are the hi-res builds of desmume that allow dumping at those resolutions still available? I can't find the original post and want to try out an idea I had in relation to anti-aliasing with software rendering.
I'm not as active as I once was, but I can be reached here if I should be needed.
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thecoreyburton wrote:
Are the hi-res builds of desmume that allow dumping at those resolutions still available? I can't find the original post and want to try out an idea I had in relation to anti-aliasing with software rendering.
adelikat banned the concept (it had endless bugs, and the official devs were never contacted about adopting it), and I removed the post for fruitlessness. I still seem to have the build, but not the patch. https://sourceforge.net/projects/feos-tas/files/DeSmuME-HiResAVI.7z/download
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 10/14/2013
Posts: 335
Location: Australia
That's fair enough. It's a shame - I was excited about the concept when I heard about it. http://oi57.tinypic.com/o0t6og.jpg http://oi62.tinypic.com/11j3x1v.jpg The second image has 2x aa, particularly noticeable near her ear and crown if you flick between both images. I used this particular shot because if I recall opengl distorts her face, so this is something I could only accomplish with software rendering. I probably won't put much more effort in to this then, I was hoping to do a whole run or two but if it's not an acceptable concept then there isn't much point at this moment. Thank you for the build, feos!
I'm not as active as I once was, but I can be reached here if I should be needed.
creaothceann
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Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
thecoreyburton wrote:
That's fair enough. It's a shame - I was excited about the concept when I heard about it. http://oi57.tinypic.com/o0t6og.jpg http://oi62.tinypic.com/11j3x1v.jpg
I literally didn't see a difference when switching between both images until I read the rest of your post. I think the lack of any texture filtering took all my attention.