I'm trying to encode in HD from Nintendo DS games with the 64-bit TasEncodingPackage, and I choose the global.bat, but what options do I choose for the HD encode of DS games to stay like the ones on here with a big screen and the small ones on the right side?
In the script "encode.avs" there is a variable called "stackNDS" around line 17, change 'false' to 'true'.
Language: avisynth
stackNDS = true # stack one of NDS screens near both of them for HD
Then to select the screen, go around line 154 and set the variable "halfScreen" to 'upperScreen' to have the upper screen bigger, and set it to 'lowerScreen' to have the lower screen bigger.
In globat.bat, select 1 (no changes) then select 3 (HD stream)
[17:37:00]<TheCoreyBurton> It's N64 - it's ALWAYS bad news.
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What do you mean by borders? Forced Pillarboxes you're putting in place?
Encodes are generally the video in pixel perfect upscalled then placed into the 4:3 resolution to make it clean to how it would be on TV.
WebNations/Sabih wrote:
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If you have a NTSC region game, the video should be 256 or 512 pixels wide and 224 or 448 lines high. This is what should be converted to 4:3. If the game adds black borders to that, it should only be removed after the 4:3 resize.
As these games were intended to be viewed on a CRT, yes. 4:3 is the correct aspect ratio here.
Guernsey wrote:
Or should keep the borders?
Do the dumps (or playback in the emulator) have the borders you mentioned initially, prior to their upscaling? I only ask because SNES dumps are generally 8:7 and depending on how PowerDirector is handling the upscaling, it could be trying to keep the original aspect ratio and adding these itself. Ideally you want the dumped footage to take up the entire 4:3 frame, so it depends if these borders are part of the game or not.
When adding a filter to Virtualdub, you can crop prior to the filter's processing. The easiest way to do this without changing the video is to go Video > Filters > Add > Null Transform and hit "OK". On the side, you can select "cropping" and adjust this however you feel is necessary, but for SNES dumps you shouldn't have to do this.
I posted something with a couple of methods of using VirtualDub for nearest neighbor upscaling if you wanted ideas on how to upscale the dumped footage without the need of PowerDirector.
I'm not as active as I once was, but I can be reached here if I should be needed.
Could Virtualdub do that or is it only using editors like PowerDirector?
Personally I prefer to do all my editing with Avisynth (scripting language), and encoding with VirtualDub (incl. codecs for h.264 and MP3) (or x264 (video) and lame (audio)). Never heard of PowerDirector before.
As these games were intended to be viewed on a CRT, yes. 4:3 is the correct aspect ratio here.
Guernsey wrote:
Or should keep the borders?
Do the dumps (or playback in the emulator) have the borders you mentioned initially, prior to their upscaling? I only ask because SNES dumps are generally 8:7 and depending on how PowerDirector is handling the upscaling, it could be trying to keep the original aspect ratio and adding these itself. Ideally you want the dumped footage to take up the entire 4:3 frame, so it depends if these borders are part of the game or not.
When adding a filter to Virtualdub, you can crop prior to the filter's processing. The easiest way to do this without changing the video is to go Video > Filters > Add > Null Transform and hit "OK". On the side, you can select "cropping" and adjust this however you feel is necessary, but for SNES dumps you shouldn't have to do this.
I posted something with a couple of methods of using VirtualDub for nearest neighbor upscaling if you wanted ideas on how to upscale the dumped footage without the need of PowerDirector.
That is right. PowerDirector is in 4:3 by default and they video I dump is usually the 8:7 ratio (256 x 224) where the editor shows the borders on the sides prior to my upscaling it. As for the Virtualdub thing, you can use that Null Transform feature to "crop" the videos? I am gonna try that to see if I get a good result. Also, do use the resize feature twice when resizing in Virtualdub?
creaothceann wrote:
Guernsey wrote:
Could Virtualdub do that or is it only using editors like PowerDirector?
Personally I prefer to do all my editing with Avisynth (scripting language), and encoding with VirtualDub (incl. codecs for h.264 and MP3) (or x264 (video) and lame (audio)). Never heard of PowerDirector before.
I mostly use PowerDirector and Virtualdub myself but I rarely use Avisynth. PowerDirector is a video editor by Cyberlink where people who cannot afford editors like Premiere can edit their videos.
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You asked me this question in a private message and you ignored the answer completely and went here. With a different encode too.
I'm repeating it.
The current PS1 TASing emulator is BizHawk.
For Dumping PS1 with Hawk.For an encoding script that you can use.
You skipped the two steps and went for the link to here for any issues you would face after receiving the tools to do it yourself.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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You asked me this question in a private message and you ignored the answer completely and went here. With a different encode too.
I'm repeating it.
The current PS1 TASing emulator is BizHawk.
For Dumping PS1 with Hawk.For an encoding script that you can use.
You skipped the two steps and went for the link to here for any issues you would face after receiving the tools to do it yourself.
I've replied to your pm :/
And then, this is different video.
Its at 16:9 (widescreen), i guess isnt allowed here, but just for know how to get that fancy result.
And we can't know which emulator Astaroth 1994 used, but i'd like to know how he get that widescreen HD tas.
And, just for info, bizhawk doesn't work on my pc lol
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Same methods apply to not BizHawk. You didn't bring up that you can't Hawk.
Your answer to resolution was in the provided topic. That's what you get for skipping.
That's Anamorphic Widescreen to a game that doesn't actually support it. It's a trash encode.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
Same methods apply to not BizHawk. You didn't bring up that you can't Hawk.
Your answer to resolution was in the provided topic. That's what you get for skipping.
That's Anamorphic Widescreen to a game that doesn't actually support it. It's a trash encode.
In that topic, which reply i exaclty need to see?
Anyway, that Temporary HD encoding use PointResize, which make psx 3d polygons a bit "squared" while in that TAS the 3d models are really smooth...
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Ok, let's go through it.
Tekken 3 is a 368x480 game (ignoring the overscan).
And my target is 1080p (4:3) for this case since going over that for personal encodes is dumb.
Upscale by x4 with a Nearest Neighbor.
Readjust the X by making the video 4:3 (lanczos).
Downscale back down to 1080p (lanczos).
Now you have an encode.
Now I can't recall which emulator Astaroth was using back then but if memory serves me correctly it was PSXjin (since you can tell by his Tekken 2 TASes).
Due to his different methods he's gone and thrown a smoothing filter over it to "clean" it up.
Which is why it looks "smooth", which in reality is worse than having the raw detail.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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I am still somewhat confused. Do you do two resizes in Virtualdub? One as Nearest Neighbor and the other as Lanczos3? Do you go compute aspect ratio or absolute pixels? Do you go through cropping and/or Null Transform in order to remove the borders? I am just trying to make sure I got the correct information before I do anything.
Please feel free to PM me about this.
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Guernsey wrote:
Do you do two resizes in Virtualdub?.
Actual encoders use an AVISynth script. An example of a script (this one's quite outdated).
The 4:3 aspect is based on feos' script which can be seen here in its early state.
The method I've stated is for VirtualDub but can be translated easily to AVISynth.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
Actual encoders use an AVISynth script. An example of a script (this one's quite outdated).
The 4:3 aspect is based on feos' script which can be seen here in its early state.
The method I've stated is for VirtualDub but can be translated easily to AVISynth.
So the script in the first link is outdated and the other one in the second link is the updated one?
Aktan wrote:
Well I went ahead and tried it, and things didn't go so well, lol. Here is the revised version:
Still two resizes, but the difference is that chroma is now being upscaled, then downscaled via point resize, so it should be the same.
So that is what I use with AVISynth? This is gonna be more complicated than I realize. So I basically do the the two resizes for HD SNES Videos using AVISynth or Virtualdub? And I change the aspect ratio from 1:1 to 4:3 when I finish?
Aktan ≠ feos
Also using the Aktan method isn't complicated, it's straight forward and a note Aktan isd doing a straight to 4:3 method not organized cleanly like, and to emphasis the name before you read the wrong person's post again feos'.
And if you are literally having issues just download the Easy HD provided by Samsara.
Which is two topics below this one.
WebNations/Sabih wrote:
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